RimWorld

RimWorld

[AV] Work Queen
71 Comments
Veltaris  [author] 19 Jul @ 2:31am 
@尤里大人-ule
That mod is just removing corpses for war urchins. My mod does not touch war urchins, so there is no interaction between them.
尤里大人-ule 19 Jul @ 1:09am 
Hi, how does this mod compatible with no urchin corpse? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251896046
Veltaris  [author] 13 Jul @ 11:15pm 
@ [CL] Zalgo
That is already a thing. As long as she has a work mode that allows her to haul, she can devour depleted urchins on her own (in her allowed area).
[CL] Zalgo 13 Jul @ 7:36pm 
Would it be possible to have the queen auto eat urchins?
zform 7 Jul @ 10:00pm 
Also pls 1.6 , seem that 1.6 changed sth related to urchin spawn , work queen now can not correctly spawn any work urchin.
XYM04689733 21 Jun @ 9:52am 
pls1.6
小水怪 25 Apr @ 12:24am 
Awesome. I noticed the urchins have their own area settings. Would it be possible to provide a switch that keeps the urchins' area settings always in sync with the queen's settings?
Veltaris  [author] 28 Mar @ 9:25am 
@流沙
They can :)
Another of your mods is changing that.
Someone else already had this issue -> 'Pick Up And Haul' was forbidding it.
They said its a setting: 'allow putting corpses into inventory'
流沙 28 Mar @ 8:21am 
carrurchin seen like can't carry dead body?
Inquisition 25 Mar @ 1:12am 
Awesome.
Eclair 23 Mar @ 10:17am 
Hi, I'm author of the Gestatable Apocriton ~Balanced ver.~ mod. It should be compatible with latest update. If not, let me know.
Veltaris  [author] 8 Mar @ 4:40am 
@The Lord Pootis
Not really intended, thats just what the game does by default for them.
I have to check where that behaivior is decided, but that is not a priority for me right now.
The Lord Pootis 1 Mar @ 5:46pm 
Something I've noticed is that consturchins do not apply the style of your ideology when they build stuff and just use the default one, not sure if it's intended.
CushionSpud 19 Feb @ 6:56pm 
Thank you SO much for adding the devour feature. It helps a ton on clean up with all those dead mechs.
Veltaris  [author] 17 Feb @ 5:08am 
@[CL] Zalgo
Yes, when spawned by the work queen the urchins also get any workspeed buffs the queen has. But other than that the urchins are the same.
[CL] Zalgo 17 Feb @ 4:31am 
If I'm understanding it right the urchins spawned by the work queen herself are better then the urchins spawned by the upgrades right?
Veltaris  [author] 15 Feb @ 9:48am 
@Get Donked On
I'm using this scenario every run, so it should work on its own.
Are you using something to change the way you arrive by any chance ( e.g. character editor/ prepare carefully)? Those mods might be unrelated - its purely guessing on my part, as the arrival logic is mostly custom made, I don't really know how another mod would break that.

@[CL] Zalgo
I agree, cooking is kind of missing in this mod, although it is a bit weird to add.
The queen itself does not really look like she could or should do cooking jobs.
And for urchins its also a bit weird to spawn 3 as most players only have 2 places for them to work (stove and butcher table).
Get Donked On 14 Feb @ 5:41am 
has anybody tested the starting scenario? i have a huge f modlist so im guessing i have an incompatiblity going on but neither the queen nor the starting colonist spawn in upon starting the colony. other scenarios in my modlist are fine so idk
[CL] Zalgo 31 Jan @ 6:05am 
It would be neat if the queen could do cooking jobs.
北巷栀酒 4 Jan @ 9:46pm 
Veltaris  [author] 4 Jan @ 4:22am 
Can you give me more infos? The player.log right after the crash might contain something:
C:\Users\{user}\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
北巷栀酒 4 Jan @ 2:45am 
The game crashed and directly flashed back when I was building robots in the Queen's Manufactory for the second time.
Veltaris  [author] 31 Dec, 2024 @ 1:33am 
@Justalittleg00ber999
There is nothing to fix, if I can't recreate that crash :(
It works perfectly for me.
Justalittleg00ber999 30 Dec, 2024 @ 10:18pm 
So, I loaded up a game and made the queen, and when I tried to have her make the little children, the game crashed...I dunno, there was no error message the game just crashed. Please fix!
CREEPER 7 Dec, 2024 @ 4:08am 
maybe you could add a auto feature so we can lessen the micro
Veltaris  [author] 3 Dec, 2024 @ 10:36am 
@Mr_And3rs0n
Just like the warqueen, with a large mech recharger.
Mr_And3rs0n 2 Dec, 2024 @ 8:38pm 
How to recharge the queen?
Shrapucino 25 Nov, 2024 @ 5:11pm 
I just had a crazy idea, what if there was a work queen that would instead of making little labor guys they made these things called war urchins with tiny shitty guns attached
Lreat1 22 Nov, 2024 @ 4:45pm 
genius
wwu0268 18 Nov, 2024 @ 8:32pm 
你是 天才

next Kill Queen
minotauracrn 16 Nov, 2024 @ 5:13pm 
We need rechargeable batteries, please let Work Queen devour the bodies of laborers
T_GabiUel 16 Nov, 2024 @ 12:54pm 
More specifically, the "allow putting corpses into inventory" setting.
T_GabiUel 16 Nov, 2024 @ 12:40pm 
I've manage to pinpoint the issue and it's surprisingly Pick Up And Haul. Everything else works fine, it just the corpses that get ignored for some reason.
Veltaris  [author] 16 Nov, 2024 @ 11:34am 
@T_GabiUel
I have not made any changes to the hauling behavior.
Are you using a mod which splits jobs/worktypes into more smaller jobs?
These mods tend to forget to allow the newly split work types for mechs.
T_GabiUel 16 Nov, 2024 @ 11:05am 
Love the mod, I just recently discovered that my Carrurchins don't seem to haul corpses. Is that an intended feature or a mod conflict I am having?
Incursion 21 Oct, 2024 @ 10:07am 
@Veltaris Thanks! I’ll have to try that when I get home
Veltaris  [author] 21 Oct, 2024 @ 7:04am 
@Incursion
Go into this mods folder under 1.5\Textures\Things\Pawn\Mechanoid\AllegianceOverlays and change them to be completely black.

@Sumatris
Good catch, fixed :)
Incursion 20 Oct, 2024 @ 5:08pm 
Not really an issue... But do you know how I could disable the Allegiance overlays? I don't personally like them as they conflict with my modified textures of the work queen. Just to clarify, I am not asking for a change to the mod. I am just wondering how I could do this locally on my copy of the mod if possible? Thanks
Sumatris 17 Oct, 2024 @ 7:17am 
I love this mod! The level of flexibility this mech provides is unrivaled in the game. No matter what I need, the Work Queen has it covered. I find it especially useful for clearing up corpses after a massive raid - just pop out a dozen or so carrurchins (hilarious names ^^) and the no man's land is clear in no time.

Just one very minor nitpick: the power indicator on the urchins still calls them war urchins. Don't know if this can be influenced on your end, but fixing it would put the proverbial icing on the cake :-).
TOOTHBRUSHDUCK 15 Oct, 2024 @ 8:15pm 
Gotten a chance to test, and seems to have worked! birthed a new one, saved, loaded, and it's not having issues with bandwidth and not duplicated how much it uses up
kingallhobos 15 Oct, 2024 @ 10:20am 
Tired of the painfully average War Queen and looking for a Vanilla friendly addition to the Biotech DLC that gives you a SIGNIFICANTLY better experience? Well the Work Queen is for you!

Proof? I have reviewed it;

https://youtu.be/DH0_DDcN1SI?si=YtjaCF3Y4V9FOWKe

An amazing mod, couple of buffs here and there and we've got something that i wholeheartedly believe should be base game! Great work!
TOOTHBRUSHDUCK 15 Oct, 2024 @ 7:06am 
That was fast! I will give it a test tomorrow when I have time
Veltaris  [author] 15 Oct, 2024 @ 6:43am 
@TOOTHBRUSHDUCK
I think I have found the cause. Uploaded the fix for SoS2 maps.
TOOTHBRUSHDUCK 15 Oct, 2024 @ 6:26am 
Via save editting just deleted them all, shall let you know if the issue resumes with a new work queen, may have just been an unrelated strange bug
TOOTHBRUSHDUCK 15 Oct, 2024 @ 6:15am 
Hmm, they are also indestructible... might be an entirely unrelated bug
TOOTHBRUSHDUCK 15 Oct, 2024 @ 5:56am 
Sorry, just they do not do work on their own, and instead wander aimlessly
TOOTHBRUSHDUCK 15 Oct, 2024 @ 5:56am 
Seem to have an issue where every time I load the save, at least while in orbit with save our ship 2, the war queen goes feral but also creates a duplicate world pawn, taking up more bandwidth. Strangely, they are still fully controllable, and can be made to spawn their urchins, just not actually commanded
Veltaris  [author] 12 Oct, 2024 @ 11:46pm 
@Craven Moorhead
Seen this question multiple times now, so I've added a description to the steampage :)

@negev king
Just added inheritence of workspeed buffs from the queen to their workers, maybe that helps a bit :)

@Lacey94
I'm currently really unsure if I'll add this feature or not.
On one side it is cool, on the other it kind of defeats the purpose of this mech as an emergency work force.
It is also a bit of a time investment as I don't want to just add a button to just autocast, but if I decide to, do it the proper way, with settings for each queen on how much of each urchin you want to autocast.
I'm gonna test it a bit more and decide on it later.
Cunning Linguist 12 Oct, 2024 @ 10:02pm 
I love this but I can't seem to smash the dead urchins to recycle them
Egoist 12 Oct, 2024 @ 12:37pm 
urchins feel a bit too weak, not only they're low skilled but they eat up steels and can't last half a day