Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That mod is just removing corpses for war urchins. My mod does not touch war urchins, so there is no interaction between them.
That is already a thing. As long as she has a work mode that allows her to haul, she can devour depleted urchins on her own (in her allowed area).
They can :)
Another of your mods is changing that.
Someone else already had this issue -> 'Pick Up And Haul' was forbidding it.
They said its a setting: 'allow putting corpses into inventory'
Not really intended, thats just what the game does by default for them.
I have to check where that behaivior is decided, but that is not a priority for me right now.
Yes, when spawned by the work queen the urchins also get any workspeed buffs the queen has. But other than that the urchins are the same.
I'm using this scenario every run, so it should work on its own.
Are you using something to change the way you arrive by any chance ( e.g. character editor/ prepare carefully)? Those mods might be unrelated - its purely guessing on my part, as the arrival logic is mostly custom made, I don't really know how another mod would break that.
@[CL] Zalgo
I agree, cooking is kind of missing in this mod, although it is a bit weird to add.
The queen itself does not really look like she could or should do cooking jobs.
And for urchins its also a bit weird to spawn 3 as most players only have 2 places for them to work (stove and butcher table).
C:\Users\{user}\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log
There is nothing to fix, if I can't recreate that crash :(
It works perfectly for me.
Just like the warqueen, with a large mech recharger.
next Kill Queen
I have not made any changes to the hauling behavior.
Are you using a mod which splits jobs/worktypes into more smaller jobs?
These mods tend to forget to allow the newly split work types for mechs.
Go into this mods folder under 1.5\Textures\Things\Pawn\Mechanoid\AllegianceOverlays and change them to be completely black.
@Sumatris
Good catch, fixed :)
Just one very minor nitpick: the power indicator on the urchins still calls them war urchins. Don't know if this can be influenced on your end, but fixing it would put the proverbial icing on the cake :-).
Proof? I have reviewed it;
https://youtu.be/DH0_DDcN1SI?si=YtjaCF3Y4V9FOWKe
An amazing mod, couple of buffs here and there and we've got something that i wholeheartedly believe should be base game! Great work!
I think I have found the cause. Uploaded the fix for SoS2 maps.
Seen this question multiple times now, so I've added a description to the steampage :)
@negev king
Just added inheritence of workspeed buffs from the queen to their workers, maybe that helps a bit :)
@Lacey94
I'm currently really unsure if I'll add this feature or not.
On one side it is cool, on the other it kind of defeats the purpose of this mech as an emergency work force.
It is also a bit of a time investment as I don't want to just add a button to just autocast, but if I decide to, do it the proper way, with settings for each queen on how much of each urchin you want to autocast.
I'm gonna test it a bit more and decide on it later.