Transport Fever 2

Transport Fever 2

Industrial Stations
47 Comments
nicolauuu 5 Jun @ 2:32am 
Is it on purpose that not all stations have the Electric Tracks option? If not, could we have that feature please.Thank you.
Scotchbob  [author] 27 Apr @ 11:43pm 
@oldeezel - lol glad you found it. Enjoy
oldeezel 27 Apr @ 12:08am 
Ooh - I feel such a dill - lol. "Terminus: Yes/No". Pretty obvious once you spot it, I just wasn't looking at the right place. Once again - thanks for these awesome assets!!!!
oldeezel 23 Apr @ 8:28pm 
Oops - I meant to say I un-subscribed - re-subscribed in case I had an old version that hadn't updated ;)
oldeezel 23 Apr @ 8:26pm 
Thanks for the reply - definitely cant see a thru running option (or any other configurable options!) on the 1950-available Cement Plant. Track 1 and/or Track 2 running through would be awesome....
Scotchbob  [author] 23 Apr @ 10:32am 
@oldeezel - I have recently enabled through running and should now be selectable within the menu when placing the station. Please check and if the station version you require does not have a through option please let me know. Glad you like the mod.
oldeezel 22 Apr @ 11:58pm 
Hi, absolutely love this mod, i use the warehouse and the 'bulk' facility a lot, because they allow thru running. I have read back thru the comments, and i know it's been asked before, but I'd LOVE to use the Cement Plant, but it only allows flip-flop return which i avoid assiduously. Any chance of the (I think) minimal alteration that would be needed to allow thru running on one track? Either way - great mod, love it!
facmanpob 31 Mar @ 1:55am 
Just checked and working fine in my savegame - thanks for resolving that so quickly! Amazing mods!
Scotchbob  [author] 29 Mar @ 3:56pm 
@facmanpob - hopefully the issues are now resolved. @Hadiii - I have included some electric track options for several stations.
Scotchbob  [author] 29 Mar @ 11:33am 
@facmanpob - let me check it out. Thanks for the report.
facmanpob 29 Mar @ 6:32am 
Just subbed to this mod and the stations look fantastic. Having difficulty connecting the truck stations for the General freight and Bulk mineral stations - wondering if its a bug or if i'm doing something wrong. I don't have any road mods so there shouldn't be any conflicts.
Hadiii 26 Mar @ 1:26pm 
I really love this stations. But it would be great if they have an option for electricity. At the moment you are very limited what locos you can use with this stations.
Vodahmin von Riſʒ 22 Mar @ 1:05pm 
Thank you very much for the update! any chance for electricity or/and rail selector on the next update? <3
Scotchbob  [author] 21 Mar @ 4:06pm 
@Blast Hardcheese - just updated the mod to allow this for most stations. Some not suitable. Others i will get around to later on
Quince99 21 Feb @ 2:32pm 
@Scotchbob - Thanks for getting back to me, much appreciated thank you. Having seen the animated versions, I didn't know whether I should be expecting movement from the same equipment in this setting.
Scotchbob  [author] 21 Feb @ 1:34pm 
@Quince99 - thanks for the comment. No these are the same mods but not animated.
Quince99 20 Feb @ 6:07pm 
Having placed some of the bulk mineral stations, e.g. coal, iron ore, with the green material handlers working the heaps of cargo, are they supposed to animate like the ones in your ((Un) Loading mod?
HAJDog247 12 Dec, 2024 @ 8:28am 
Hey there! I was hoping that you would add support for electrification/ catenary wires.

Thanks 😊
Blast Hardcheese 10 Nov, 2024 @ 2:40am 
Could you add variants which allow for through-traffic and not just end of line?
Skippy 9 Nov, 2024 @ 9:50pm 
Update: might just be TPF2 being weird since sometimes meatballs' tracks work just fine but other times they're covered by the terrain
Skippy 9 Nov, 2024 @ 9:39pm 
This might be a track mod issue but some of the stations don't appear to have rails despite others having them
Lekarim 5 Nov, 2024 @ 7:28am 
This was all the time missing in this game,thank you for this mod
trocapalot 3 Nov, 2024 @ 11:20am 
can you add ability for electric rails, these are so good but i can rarely use them because of it:steamhappy:
pepof82 1 Nov, 2024 @ 11:41am 
Beautiful, it gives our scenarios realistic industrial sidings :D
lou01jjd 20 Oct, 2024 @ 3:41pm 
Any chance to have the rail lines go straight through the stations?
Jose[ESP] 20 Oct, 2024 @ 12:10pm 
The tracks do not have a catenary. Can you add one? Provide an option of yes or no?
Scotchbob  [author] 18 Oct, 2024 @ 4:06am 
lol if you have issues I’m happy to look into solutions. Moaning not so helpful.
marcus_a_coffee 17 Oct, 2024 @ 7:15pm 
Sadly these are 'Freight' stations that can't actually cope with much freight, capacity is next to nothing/truck stop that might as not be there and no modules to expand it in any way.

Better off with the mod that just has track for stations and add assets to make it look the part,
Jazz™ 13 Oct, 2024 @ 12:58pm 
Great mod, I think you did a great job. I honestly have been dying for more cargo station variety. However, if I could suggest one thing pleeeease edit the track endpoints so that we can run these as through stations as well as terminals!
Vodahmin von Riſʒ 12 Oct, 2024 @ 5:07am 
can confirm, bugs fixed for me :)
LSkeetskeet 12 Oct, 2024 @ 3:56am 
God tier. Thank you!
lou01jjd 11 Oct, 2024 @ 8:56pm 
Very cool! only thing is they are all one way in/out for rail.
Scotchbob  [author] 11 Oct, 2024 @ 3:17pm 
Bugs mentioned below should now be resolved.
Vodahmin von Riſʒ 11 Oct, 2024 @ 1:37am 
always glad to help. hope it gets fixed soon, love the mod anyways! built all my industries on it
Scotchbob  [author] 10 Oct, 2024 @ 10:41pm 
I’ll look into these later today. Thanks for the report.
Vodahmin von Riſʒ 10 Oct, 2024 @ 6:24pm 
Oil / Fuel Terminal truck stop can also not connect, and terminal 2 at small scrap yard is broken too
Vodahmin von Riſʒ 10 Oct, 2024 @ 5:09pm 
This is peak mod idea. but theres problems: "factory freight station" train stop is misplaced and truck cannot be connected to it. also very very low capacities
Sono 10 Oct, 2024 @ 2:17pm 
Really good, thank you!
RadiKyle 10 Oct, 2024 @ 1:31pm 
@Scotchbob ok thanks anyway, I was hoping maybe you'd found a solution for something I'm working on... Although I know we can simply add results.stations[x].pool = { moreCapacity = YYY } to add invisible pooled storage, so far I've been unable to completely eliminate the terminal cargo waiting lanes in the .mdl's transport network, so still end up having to hide things underground. I was hoping to get rid of them entirely to avoid surprises in tunnels lol, and also on the theory that fewer edges/nodes is always better for performance. But it seems hard-coded that a terminal without personEdges just crashes and dies.
mongolteiko 10 Oct, 2024 @ 10:46am 
Just had a look and the mod is TOP NOTCH!
The assets are fantastic. So much possibilities now! Thanks.
mongolteiko 10 Oct, 2024 @ 10:27am 
Nice job! Something this game needed! Well done!
Only appeared for me this pm when it says three days ago. Steam playing tricks again! lol
Scotchbob  [author] 9 Oct, 2024 @ 9:56pm 
@Radikyle - yes the cargo is currently hidden.
RadiKyle 9 Oct, 2024 @ 6:43pm 
Great job on these!! Awesome alternatives to building everything up from scratch with modulars all the time.
Is the waiting cargo hidden on all of them? I haven't tested them yet but I saw a lot of underground lanes.
Scotchbob  [author] 9 Oct, 2024 @ 10:35am 
@Robdog66 it had crossed my mind. Possibly an addition to an existing mod I have.
Robdog66 9 Oct, 2024 @ 8:19am 
Really great work bud. You ever thought of doing one of the Royal Mail Princess Royal distribution center in London?
takashi 9 Oct, 2024 @ 4:57am 
Naming is also very easy to understand.
The number of freight stations has increased dramatically! I am extremely impressed!
Globetrotter 9 Oct, 2024 @ 12:42am 
Great idea! About time we had stations equipped for different types of freight. Well done - look forward to trying it out.