Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Futhermore I experienced dropping off of AI from highgrounds (especially the "outpost building" with the sandbags on top).
Just as an Idea, maybe something like biuldings at either end (maybe windowed with top-access to your desire), barrels or low covers in certain different sized areas
Similar build at bottom but not mirrowed
Integrated truck(s) as cover
ramps to airplane/highground less dense/common.
Just an idea. Easy to say, as I have no clue to design something myself, so dont take i too seriously ;-) . Appreciate your work and effort!
More detail on what I did not like here: Feels like a maze with a trapped Plane inside it, weird object-placements (like fences used as ramps which is somehow cool but ruins the flow, waay to many approachings to the plane)
I somehow would rather have some sort of Squared layout with some few obstacles in it with the Plane in the center maybe?
Keep it up. For me: less would be better.