Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but ill add comparability since its a popular mod, its not alot of work
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040600773&searchtext=slave+bridle
its this one, changes the slave stuff to match you ideo style. They are in the headgear layer, I think it would fall under mouth piece as it makes it so they cant talk. Dont do extra work just for me! Just wondered if there was any work around my end. Thanks for the reply!
I will be keeping this mod up since I didnt include the option to disable capes in the main mod for those who only want hoods
i will be deleting the hats and headwear mod though
Patch for cape and hood please
[Hoods and Helmets] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[@Name="ApparelArmorHelmetMechanitorBase"]) fail
Looking at the stack track, Apparel_CeremonialCultistMask also failed.
Going into Core.xml, I see the author conveniently commented those as biotech and anomaly DLC related (which I don't own). Deleting those removed the issue. I imagine something similar if you don't own the other DLC.
Maybe update the dependencies as having the DLCs? Or just mention it. I don't mod so idk if there's a way to if(hasDLC) in that patch operation.
Looking forward to the mod. Thanks!
Patch for house sanguine please. There is one hood
@mr saxofist haven’t even considered wearing a crown above helmets, I think that’s a great idea, thanks
I don't mean like the transmog mod, you still would need to have the item and the item would function as regular, except with no (or little) armor stats, but you could make up for it by increasing social impact of expensive items like crowns etc. There should probably still be some restrictions, like you shouldnt be able to wear both a power armor helmet and a crown on your leader pawn to keep them safe and happy, but you should be able to wear a helmet and a robe for your cool-looking combat faction role.
I posted 2 separate mods to give people the option incase they play blind play through or just want slaves to wear other headgear with their collar (not well advertised but it’s there)
@Pasaway I’ll see how large their helmets are