RimWorld

RimWorld

Hoods and Helmets
54 Comments
Scionin 15 Jul @ 12:45pm 
1.6?
Marty in the multyvers 13 Jul @ 2:06pm 
1.6?
Kokorocodon 11 Jul @ 8:01pm 
update?
Jariko 27 Jun @ 10:05am 
Mod was working fine, loaded my save today and now the Sanguin hood is no longer supported by this mod, what gives?
2 Urbans Stealing 24 Feb @ 4:18am 
Is there a way to make a change like this to gear from other mods, Rimsenal Ferals comes to mind those hoods are sick.
cerhio 8 Feb @ 7:36pm 
Cowboy hats seem to appear over helmets regardless of settings. Specifically they are the military beret.
RAD EMERALD 27 Jan @ 11:39pm 
nice
GVLT 18 Dec, 2024 @ 6:39am 
This nice mod needs mod option tab where we can decide which part is affected and on which slot it goes.
Red Jones 20 Nov, 2024 @ 2:53pm 
You absolute hero. o7 My Empire soldiers will have hoods and my slaves will be gagged again
YobarIsushcatel  [author] 20 Nov, 2024 @ 1:50pm 
@Red Jones you can go into the files and delete the slave collar patch, should be in the "Patches" folder

but ill add comparability since its a popular mod, its not alot of work
Red Jones 20 Nov, 2024 @ 12:34pm 
Hey man
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3040600773&searchtext=slave+bridle

its this one, changes the slave stuff to match you ideo style. They are in the headgear layer, I think it would fall under mouth piece as it makes it so they cant talk. Dont do extra work just for me! Just wondered if there was any work around my end. Thanks for the reply!
YobarIsushcatel  [author] 20 Nov, 2024 @ 12:05pm 
@Red Jones are there briddles in vanilla? If its modded then the way I got collars is to make it a mouth piece which allows you to wear stuff with helmets and hoods, like face masks in vanilla, if you link the mod maybe i can add compatibility with it, since the only way to have both and keep collars seperate from hoods and helmets is adding another layer
Red Jones 20 Nov, 2024 @ 10:17am 
Hey love this mod, I think its changed settings of my other pieces of equipment potentially? My slaves will no longer wear collars AND bridles, is there any work around for this? Thank you
YobarIsushcatel  [author] 15 Nov, 2024 @ 12:00am 
settings released for the capes and Armor mod

I will be keeping this mod up since I didnt include the option to disable capes in the main mod for those who only want hoods

i will be deleting the hats and headwear mod though
YobarIsushcatel  [author] 14 Nov, 2024 @ 10:27pm 
@InVinoVeritas glad people enjoy it
InVinoVeritas 9 Nov, 2024 @ 11:07am 
Great mod, thanks for the upload!
YobarIsushcatel  [author] 24 Oct, 2024 @ 12:01pm 
@unseenAssassin3 what do you mean? Only allowing hoods over certain apparel?
unseenassassin3 23 Oct, 2024 @ 1:31pm 
is there a way you can toggle some on or off and just have this apply to specific things?
YobarIsushcatel  [author] 15 Oct, 2024 @ 1:23pm 
@GVLT :thumbs up:
Good Old Jim 14 Oct, 2024 @ 6:16pm 
Tips fedoras.
YobarIsushcatel  [author] 14 Oct, 2024 @ 2:15pm 
i got overzealous
YobarIsushcatel  [author] 14 Oct, 2024 @ 2:15pm 
@Good Old Jim, i removed that and split it into Hats and Headware , just force update your mod, shouldnt cause any issues
Good Old Jim 14 Oct, 2024 @ 2:10pm 
Now all my colonists are wearing two hats at the same time.
YobarIsushcatel  [author] 14 Oct, 2024 @ 9:39am 
@i-mod yes, no errors should occur
i-mod 14 Oct, 2024 @ 9:36am 
Now that Hoods are integrated into "capes and armor", is it safe to unsubsribe from "Hoods and Helmets" if I have previously used both "capes and armor" and "Hoods and Helmets"?
Foxxys856 14 Oct, 2024 @ 12:32am 
ahh awsome thanks for the update i was like where the hell has my mod gone cheer mate keep it up
YobarIsushcatel  [author] 13 Oct, 2024 @ 4:47pm 
Hoods is now integrated into capes and armor, I will keep this up in case people just want hoods, atleast until i add settings to the main mod
YobarIsushcatel  [author] 13 Oct, 2024 @ 9:37am 
It is, they don’t have any hoods
F1tgal911 13 Oct, 2024 @ 9:11am 
Will you make the Vanilla Psycasts Expanded compatiblity too? Same as with the capes. :)
YobarIsushcatel  [author] 13 Oct, 2024 @ 8:58am 
@Stony Rock just the layers, should be fine w yayo
Stony Rock 13 Oct, 2024 @ 8:51am 
Does it alter the armors to make it possible? I have Yayo combat that alters armor mechanics, will those conflict?
Vignarg 13 Oct, 2024 @ 8:41am 
Not sure if this will help someone else. I got errors on load.
[Hoods and Helmets] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[@Name="ApparelArmorHelmetMechanitorBase"]) fail

Looking at the stack track, Apparel_CeremonialCultistMask also failed.

Going into Core.xml, I see the author conveniently commented those as biotech and anomaly DLC related (which I don't own). Deleting those removed the issue. I imagine something similar if you don't own the other DLC.

Maybe update the dependencies as having the DLCs? Or just mention it. I don't mod so idk if there's a way to if(hasDLC) in that patch operation.

Looking forward to the mod. Thanks!
YobarIsushcatel  [author] 12 Oct, 2024 @ 7:18pm 
@Torkkar this doesnt add an addition layer, it uses the already defined eyewear layer thats only used by blindfolds
Torkkar 12 Oct, 2024 @ 6:44pm 
so all these mods do is add an equip layer for capes only & its prioritised on draw layers if I understand what I'm looking at in the images of both this mod and the Capes and Armor
YobarIsushcatel  [author] 12 Oct, 2024 @ 11:17am 
@GVLT another notch in the support belt
лоуфай бурят 12 Oct, 2024 @ 8:30am 
ty dude
GVLT 12 Oct, 2024 @ 6:46am 
Hoki 10 Oct, 2024 @ 12:42pm 
@mclets by the looks of it - a female waster (dark skin) with devilstrand blindfold.
McLets 10 Oct, 2024 @ 12:25pm 
what is the helmet of the woman on the bottom left
YobarIsushcatel  [author] 10 Oct, 2024 @ 10:49am 
@numbers should be

@mr saxofist haven’t even considered wearing a crown above helmets, I think that’s a great idea, thanks
624932690 10 Oct, 2024 @ 10:28am 
Will it be compatible with mods like RPG-style inventory? Thanks
Muscle Russell 10 Oct, 2024 @ 10:18am 
Cool as fuck. Subscribed!
mr saxofist 10 Oct, 2024 @ 10:05am 
I think in general, maybe the solution these mods are gravitating towards is a "vanity" layer for each body part that represents an outer layer of visible clothing with some sort of social/other buff.

I don't mean like the transmog mod, you still would need to have the item and the item would function as regular, except with no (or little) armor stats, but you could make up for it by increasing social impact of expensive items like crowns etc. There should probably still be some restrictions, like you shouldnt be able to wear both a power armor helmet and a crown on your leader pawn to keep them safe and happy, but you should be able to wear a helmet and a robe for your cool-looking combat faction role.
YobarIsushcatel  [author] 10 Oct, 2024 @ 9:55am 
Should I merge this with the Capes and Armor mod? I posted a discussion where you can vote, if it’s a clear yeah then I’ll do it tomorrow

I posted 2 separate mods to give people the option incase they play blind play through or just want slaves to wear other headgear with their collar (not well advertised but it’s there)
YobarIsushcatel  [author] 10 Oct, 2024 @ 9:53am 
@GVLT yeah I can

@Pasaway I’ll see how large their helmets are
YobarIsushcatel  [author] 10 Oct, 2024 @ 9:50am 
I’m actually not sure about the biotech question, I remember I banned all mech helmets but am not sure if the integrator counted
Simple 10 Oct, 2024 @ 8:00am 
But it looks good
Simple 10 Oct, 2024 @ 8:00am 
It would be better if you released it as a whole with the “Capes and Armor” mod.
Rémm Yuss 10 Oct, 2024 @ 7:31am 
curious, would the biotech headgear (integrator headset, array headset) can be used over the armours?