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Or just save your bullets for executing crawlers. That's what I do.
I disagree with the "Serves as a tutorial" bit. The Knife hit Reg feels like complete and utter ass. I've had swings point blank not register, i've had crawlers casually dodge 7 swings in a row, i've had zombies randomly decide a headshot was a arm hit and not die. It feels like pure luck to actually survive past the second round, not 'player skill'.
The map design is not totally conventional, either. The objective was for difficulty and horror, not to match classic cod maps (though I was inspired by WaW). That is why there is 1 small area in the beginning with a 2500 point door and no wall buys. You are forced to use your knife and grenades to their full potential or you will simply be overrun and killed. In a way, it could be seen as a tutorial for how to be efficient in a zombies map, and you can carry the skills learned from not dying here into any other map as well.
I feel the first area would benefit from some cheap 500$ wall buy. It is very easy to run out of ammo due to how expensive the first door is, and the zombie spawns can get surprisingly overwelming, especially as the Knife only 1 shots on headshot.
Additionally, the Knife not having a swing sound feels very odd.