XCOM 2
Amalgamation: Psi-Blades Specialization(Primary)
11 Comments
Void 14 Jan @ 4:41pm 
ok, ty for the answer!
Drumax  [author] 14 Jan @ 9:25am 
@Void I made Momentum a possible ability to roll in their first Ability Deck, so it is not always guaranteed. The other possible abilities in the first deck are Untouchable, Shadowstep and Parry.
Void 11 Jan @ 4:36pm 
Hello I have a question, are these huys supposed to have momentum? because the rend doesnt trigger it and makes the parry perk useless
XpanD 21 Oct, 2024 @ 2:33am 
Stukov's Runelord focuses on Force weapons now, may be worth checking that one out. (Workshop pictures aren't updated, but you can check that mod's Change Notes for more info)
Lumaetharioustar 20 Oct, 2024 @ 8:18pm 
You could involve Psionic abilities for the Force Weapons specs, and set their requirement for psiamps to "off"(if thats...even a thing?), have effects like "disarming" a singular target or a Mind Trick that affects enemies, or even have it include the Force Leap from the Three Jedi Sentinel spec(just the mobility jump itself!) with some Force Shielding at base rank. Just a couple thoughts!
Drumax  [author] 20 Oct, 2024 @ 6:38pm 
@Lumaetharioustar The Templar in my Drumax's Faction Hero Classes (Revised Again) mod is pretty much what you've described(I think), so check that out for sure. I've only found one perk/ability that works with the Bowcaster and the Templar does start with it.

I'm not sure if there's enough Force Weapon abilities to make into a spec. Isn't there only 4 perks? I usually need around 9-11 perks for a good spec build. I could possibly include them if I ever do a Jedi or Sith spec.
Lumaetharioustar 20 Oct, 2024 @ 4:28pm 
Excuse me, but...can you, at all, make a version of a Shard Gauntlet-primary class revolving around the Templar Shard Gauntlet bow+arrow as base animations, and have it all the psionic ranged attacks you can find that require a weapon?

Secondly, is it at all possible to have a more bare-bones secondary spec involving the mod Force Weapons as a side request? I don't see anyone doing support for the Force Weapons secondary weapons, and considering all the variety of skills packs, it would be something fancy to use for it...just a couple requests. Since Shard Gauntlet bow+arrow Quincies would be fun, and Force Weapons realllly needs Amalgamation support...
Drumax  [author] 16 Oct, 2024 @ 7:00am 
@GamerGirl Thank you! This spec was fun to design but was difficult(for me) in the building process while keeping it somewhat balance and relevant to the Templar. Make sure to check out my latest mod - Drumax's Faction Hero Classes (Revised Again) which can be used alongside Amalgamation and RPGO. Good luck Commander!
GamerGirl 16 Oct, 2024 @ 5:54am 
This is one of my faves it's all the best parts of templar you can mix and match with other amalgamation classes, nice work! Love your classes thank you please keep them coming :)
Drumax  [author] 13 Oct, 2024 @ 8:02am 
@SoloCross Thank you for finding this for me! I thought this mod existed but I couldn't find it for whatever reason. Updating pic and description now.
SoloCross 12 Oct, 2024 @ 9:31pm