Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Morgan Industries
13 Comments
rywh  [author] 10 Nov, 2014 @ 4:34pm 
Mmm Kovac 11/10
Venusaisha 5 Nov, 2014 @ 6:43pm 
sound good
rywh  [author] 5 Nov, 2014 @ 12:15pm 
Not sure whether I should make it more or less powerful lol. I'm thinking I'll change it to this:

+15% Production
+5% Energy
Start with Clinic
+15% Negative Health from Cities

Less of an energy bonus, start with some more health (from clinic) and only get more negative health from cities and not citizens.
Doctor Proteus 5 Nov, 2014 @ 8:43am 
Those bonuses are way too powerful.
Venusaisha 4 Nov, 2014 @ 6:55pm 
scientists,retro thrusters to get better area start that puts toward health,start with clinc if i play this i think.
Venusaisha 4 Nov, 2014 @ 6:50pm 
i agree with Carnwulf , health should be changed to 10%. thou if i play this might haffta follow medic research path, select start with clinc option. prosperity virtue may reduce health problem too.
psionicninja2000 2 Nov, 2014 @ 3:32pm 
I agree with TZ, the logo suits the Free Drones better but other then that... man I really need to get myself a copy of this game.
Carnwulf 2 Nov, 2014 @ 10:14am 
intereting idea. Well it would really help to do it this way. Because i don´t know how to stay with morgan close to "green health" if you start conquering too many cities. Still an interesting faction.
rywh  [author] 2 Nov, 2014 @ 8:21am 
Carnwulf: I've been thinking about it and I might make the negative health come only from Cities, because factories and things like that are from the cities and not the citizens, and more cities means more factories but it doesn't matter how many citizens there are. This might let you expand with a couple more cities or at least not have to worry about generating a couple more citizens for your cities.
Carnwulf 1 Nov, 2014 @ 11:03pm 
iplayed a game with morgan and i really had to focus all the time on health. Despite playing supremacy, i did get two points in purity, just to get the gene smelter for two more health points each city. So yeah i could from the production viewpoint expand rapidly, but after founding my fourth city the health was at -11 and i had to stop expanding for quite that time and during that time the ai did catch up to me again. So i think its relativly balanced. Well maybe production +10% would also be sufficient, but its really not too OP.
Musclemancer Kraig Diabolucci 1 Nov, 2014 @ 6:11pm 
The logo seems a bit too socialist for what this faction is meant to be, imho.
Look into my eyes 1 Nov, 2014 @ 9:23am 
Arakus, i disagree. 15% more negative health will greatly hinder early expansion which puts one behind.
Arakus 1 Nov, 2014 @ 5:00am 
Much to OP!