Space Engineers

Space Engineers

Prototech+: Core
228 kommentarer
Odinfin 23. juni kl. 23:46 
I was doing some testing of the "Uprising Mod" and I really liked the models and the concept for the crate/supplies for it and was thinking of using it for a scenario I was going to build for some friends but ran into few issues with it. Off the top of top of my head I ran into a few CTD, the energy weapons weren't working (some were loading ammo and others weren’t and they had the same issue as I had with this mod with their being no projectiles), and I think one of the cannons couldn't be loaded because its inventory was too small to fit the actual round in it (I think it was titan something).

I was planning to do a proper test of it so I could give a list of errors but just haven’t had the time.

Hope this helps.
50 COW  [ophavsmand] 23. juni kl. 9:18 
I actually had a ton planned but that turned into my uprising mod ^
Odinfin 23. juni kl. 8:55 
Cheers, also are you planning any small grid static weapons for this mod?
50 COW  [ophavsmand] 21. juni kl. 6:16 
ill look into it.
Odinfin 20. juni kl. 1:35 
Hi, It would seem that the laser turret isn't firing any projectiles. The sound and barrel effect is working but nothing is firing out of the barrel.
50 COW  [ophavsmand] 1. juni kl. 10:51 
):
keYyeti 1. juni kl. 10:50 
dont work :'(
50 COW  [ophavsmand] 28. maj kl. 8:39 
its optional, you wont get any laser effects without it but it should work.
Nes-AliTheAvali [GUC] 28. maj kl. 6:22 
does this strictly need Vanilla+ or can it be left off?
Ryunoske 14. maj kl. 4:31 
There is loud boom for heavy artillery turret shell destruction, which has same crazy volume at any distance from explotion, can you fix or remove it please
OscarGaming 5. maj kl. 1:13 
I think you modders are doing a wonderful job and KEEN are just stealing your hard work.
I think you should keep your weapon YOURS.
50 COW  [ophavsmand] 4. maj kl. 8:13 
Thanks! Ill fix it soon.
GK111 3. maj kl. 11:22 
BugReport: the blockweapons "filter" gets empty with only this and vanilla+ frameworks mods. also tested the same problem happens with the WeaponcCore edition
titanius anglesmith 30. apr. kl. 19:03 
railgun needs more burrrrr XD
50 COW  [ophavsmand] 30. apr. kl. 17:31 
Projectile speed increase? Sorry but no. :steamsad:
titanius anglesmith 30. apr. kl. 16:39 
"sad face"
Sophia 28. apr. kl. 23:36 
Thank you for the fast patch, love the mod!:reheart:
titanius anglesmith 28. apr. kl. 16:09 
can i ask is it possible to increase the speed of the prototech railgun projectile speed?
titanius anglesmith 28. apr. kl. 16:05 
thank you very much for the update/fix all the same :)
50 COW  [ophavsmand] 28. apr. kl. 15:17 
I renamed the ID but not all the models so it used mine instead of keens...
titanius anglesmith 28. apr. kl. 15:15 
what was the problem dawg ?
50 COW  [ophavsmand] 28. apr. kl. 15:14 
fixed :steamsad:
titanius anglesmith 28. apr. kl. 15:12 
some reason the new prototech reactor isnt showing up with your mod on
50 COW  [ophavsmand] 28. apr. kl. 15:00 
Fixed it, and added the blocks to the prototech category
titanius anglesmith 28. apr. kl. 14:53 
to punish you for not working and updating this mod. i gave KSH 5000 sheckles to do it
50 COW  [ophavsmand] 28. apr. kl. 14:51 
why did they have to use the same subtype id :steamsad:
50 COW  [ophavsmand] 28. apr. kl. 14:50 
OH SHIT
titanius anglesmith 28. apr. kl. 14:47 
hey boss can we have a fix plz
titanius anglesmith 28. apr. kl. 12:19 
yeah i tested it. your mod is now conflicting with the other prototech blocks
titanius anglesmith 28. apr. kl. 11:00 
items not showing in the mods page since the new update
Deapri 8. apr. kl. 18:29 
Could be something to do with the notes and working on ships... (and hopefully flagging the laser so it has ownership dropdown and will no longer shoot me in the face with face melting lasers.)
50 COW  [ophavsmand] 8. apr. kl. 18:24 
I think so too, don't know what hes up to...
titanius anglesmith 8. apr. kl. 12:01 
i think 50 cow has abandoned us :o
Deapri 4. apr. kl. 20:04 
To fix your thumbnail by the by, just place the image as thumb.png in the mod folder alongside the metadata file... when you update, this will resolve the issue, there is a image size limit but I don't recall what it is 1mb probably.
Nash 4. apr. kl. 8:48 
does this mod add prototech frames to the npc markets?
titanius anglesmith 3. apr. kl. 16:17 
encounters sadly have not been turned on yet
DrDalekHunterYT 3. apr. kl. 11:36 
would you like my factorum long range scout to add to the encounters? absolutely love this mod btw thank you so much :)
Deapri 2. apr. kl. 0:49 
huh now that is odd, the laser at least will need to test the others does not have the terminal flag to be assigned ownership messing with the AI target identification system. Checked, it's just the laser turret.
titanius anglesmith 31. mar. kl. 19:12 
ohhhhh an update! what is it
50 COW  [ophavsmand] 31. mar. kl. 18:15 
:steamhappy:
thesnowfox84 31. mar. kl. 17:27 
I'm sad to see the tagline Enough energy to make someone f*cking explode go I'll make a Battle Ship name this in memorable of it being so metal 🤘:espresso:
50 COW  [ophavsmand] 31. mar. kl. 14:23 
@wayneofwilson, Sorry about that, it should be changed to, "Compressed Energy" now.

@Jim, Right now there's no manual way of adding them in but I could easily add an optional sub-mod to use at your own discretion.
wayneofwilson 30. mar. kl. 16:06 
This mod is nice, but there's an item called "Enough energy to make someone f***ing explode". That just feels like a cruel part of the mod. I just don't feel comfortable with that, as some younger people play this game as well.
Jim 29. mar. kl. 6:43 
Love the mod!
Wondering if there is a manual way to reactivate the encounters in a config file or something for those of us not playing on servers or is it only something that can be done your end?
thesnowfox84 28. mar. kl. 18:58 
I think your reactor is still going to be better since it using ice. :Vegeta:
titanius anglesmith 28. mar. kl. 18:05 
Encounters on now ?
titanius anglesmith 24. mar. kl. 9:01 
but what about this mod :o
50 COW  [ophavsmand] 24. mar. kl. 6:38 
If yall are looking for new weapons that are very similar, this would be the place to look: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414326970
50 COW  [ophavsmand] 20. mar. kl. 14:50 
:steamsad:
titanius anglesmith 19. mar. kl. 21:27 
we have been abandoned