Avorion

Avorion

Killer Classes
18 Comments
Sköll Drachen 19 Jun @ 2:48pm 
does this still work?
Palynium 29 Apr @ 8:21am 
These classes don't seem to be tagged correctly to be recognised by the ship command interface.
Pain 4 Apr @ 10:30am 
Warlord doesnt work with other type of class combined sadly
mashtong54 11 Dec, 2024 @ 10:12am 
and that acatly minuim range also scale larger with the more trator beam max distace as well. the best tractor beam distace is normaly 40-90km but any higher and the tractor beam will be a pin bescue it will need your ship to move alot if it goues any higher bacly.
mashtong54 11 Dec, 2024 @ 10:10am 
well from my tests there is no upperlimit for tractor beams but the longer range tractor beams will requre more of you ship to move a certain distace before the tractor beam acatly turns on. bascly you have to move a cetnain distace between tactor beam acatvations to get the tractor moveing but the larger tractor beam range the far more your ship needs to move to actvate the tractor beam due to how the game tractor hit scaing of loot drops works. so bacly theres no upper limt for tractor beams but thers a minuim distace you ship needs to move before it will actavate.
Synthawk 28 Oct, 2024 @ 4:29pm 
Roger that, thank you. It *seems* to be okay with a 5km range, but I don't know what the actual upper limit is and if that might break if I have a tractor beam on a ship. I know that with the tractor beam upgrade mod I've used in the past, the game was fine with 7km tractor ranges, so 5km is probably fine as long as it's not also used with increased tractor beam ranges.
KillingSystem  [author] 28 Oct, 2024 @ 4:15pm 
Ill update soon ty
Synthawk 28 Oct, 2024 @ 8:58am 
Just updating on this that if a captain is in the system with Arbitrator, either primary or secondary, it actually kills the AI for every friendly in the system. Mining stops, salvage stops, everything comes to a standstill until the captain is removed, and then everything goes back to normal immediately. I fixed this temporarily by adjusting the config files for your mod to lower the range on it, but it updates the file later on and breaks again, so a permanent fix would be nice.
Synthawk 24 Oct, 2024 @ 12:04pm 
Arbitrator appears to be broken. I just got a T3 Merchant/Arbitrator and while they are equipped to my ship, my loot range is actually 0, like I cannot pick anything up. If I swap back to another captain it goes back to normal, but putting them back on disables looting again.
KillingSystem  [author] 17 Oct, 2024 @ 1:46pm 
Fixed please let me know if you encounter any other issues.
KillingSystem  [author] 17 Oct, 2024 @ 1:13pm 
Deterium fix in progress ty for letting me know.
PhoQT00b 17 Oct, 2024 @ 9:15am 
I had just started a new game, only had 2 ships, one with a regular miner captqin and another generic level 0 captain. When ?I installed your KC mod both ships stopped working due to power. As soon as I removed the captains the power would return but of course no captain so I had to manually operate the ships. I tried replacing the captains with new generic ones but they always drained power from the ship. I managed to get larger ships producing more power and the original captain types are working, but they stilldrain power from the ship.
KillingSystem  [author] 17 Oct, 2024 @ 3:06am 
Ryuja777 I'm new to modding scene here if there is a way to offer language support and you can find any information on it let me know and I'll do it.
KillingSystem  [author] 17 Oct, 2024 @ 3:05am 
Deuterium, Some of the more powerful ones are -3 GW. I have some other possible drawbacks in mind. Message me on discord we can chat about it. I think your -36GW was a typo. Anyways I aim to add more variety to the pool so having some stronger then others is ok in my opinion because the more types exist the less often you see each. That said I want them to make sense so if Negivite power is not worth let me know via Discord or Comments TY.
Ryuja 17 Oct, 2024 @ 1:04am 
Hello, Thanks for the mod but the description of the captains disappears if you don't play in English, is it possible to fix it?
PhoQT00b 16 Oct, 2024 @ 5:58pm 
All captains now have -36GW, which is slight problem when starting a new game and your ships only generate 1 or 2 GW. Once I get a sgip that can spare the energy cost of a captain I'll try out the new captains
KillingSystem  [author] 15 Oct, 2024 @ 6:07pm 
Mister Anubis. Thanks! I'm actually looking at adding more races to Killer Captains soon. Id love some feedback on Classes though. Feel free to reach out on Discord (same name). I think its neat to widen the pool. Especially in combination with Real Captains portraits
Mister Cthulhu 15 Oct, 2024 @ 1:33am 
Do you have plans for adding more captain classes? I'm loving the new classes mate! :D