Crusader Kings III

Crusader Kings III

A Road Network In Vanilla
129 Comments
Arzacharia 24 Jun @ 8:20am 
Irrigation Techniques tradition doesnt give holding tax bonuses from certain traits like patient, scholar and gardener in desert road, drylands road terrains. Same thing applies to building cost reduction buff from same tradition in these road terrains as well.
Jay 15 Jun @ 1:25am 
Are road provinces supposed to not get dev and building buffs from terrain traditions?
Kag 5 Jun @ 4:21pm 
Is there a way to make the roads less shiny and a lil darker to blend in with the terrain more? If so how would I do that?
Solutos Lupus 8 May @ 4:37am 
i second this goonlord!
goonlord 7 May @ 6:52pm 
If you could make a version compatible with the Miller Cylindrical Projection mod I would bust
OPB  [author] 4 May @ 12:39am 
I would love to implement this, but this can sadly not be done currently (and likely never) in CK3. I agree fully with how you feel about it.
Gordon Feetman 3 May @ 7:34pm 
Neat mod, but is there a way to build roads? Or do we just have to hope our realm has them and take land to get more roads?

I would like the ability to build roads if possible and connect my empire together with infrastructure.
OPB  [author] 22 Apr @ 1:26pm 
I've added it midplaythrough, but I have not removed it, so not sure! I assume you'd get arrows from terrain types etc.
Just to reiterate for the crash: The freeze and hard crash is a known vanilla CK3 issue that they have not fixed yet.
Unstable Energy 22 Apr @ 12:37pm 
@OPB Is this safe to add / remove mid save?
Unstable Energy 22 Apr @ 12:36pm 
@IceColdFear Ive been getting those too ngl, didnt think it was a mod. If I idle it seems ill eventually get a a Freeze more than anything.
OPB  [author] 22 Apr @ 11:07am 
It's a CK3 24H2 Win11 issue, cheers
sulyvahn 22 Apr @ 10:36am 
if this things tanks a pc with 32gb of ram as stated below please fix
IceColdFear 21 Apr @ 3:15pm 
This mod is causing crashes/freezing on launch. Most current version of CK3. Only mods installed: Community Flavor Pack, RICE, VIET, Nameplates, Knight Manager and this one. After disabling each mod, I found this mod is causing complete system freeze up requiring a manual reboot of the PC via the button.

PC Specs:
Ryzen 9 5950x 16-core, 32 thread
32GB DDR4-3600MHz
RTX 4060 Ti 16GB
2x 2TB nVME m.2 SSDs
Unstable Energy 20 Apr @ 8:00pm 
Save game compatible?
OPB  [author] 19 Apr @ 12:31am 
Thank you for the report!
I have fixed the adventurer decision - it was a misplaced bracket!
阿尔忒弥俄斯 18 Apr @ 10:52pm 
After using this mod, I can't become an adventurer
GrueziHD 13 Apr @ 7:43am 
Very nice mod
7 9 Apr @ 6:44pm 
After the update, it will cause a mod that removes duchy building restrictions to become ineffective.https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3337607408
Eudoxia 2 Apr @ 6:05pm 
Oh very nice, will you add the major Byzantine military roads in Anatolia? (Constantinople to Attaleia, Constantinople to Caesarea or Sebasteia, and Constantinople to Cilicia) https://novoscriptorium.com/2019/12/20/road-system-in-eastern-roman-byzantine-asia-minor-on-the-eve-of-the-turkish-conquest/
hamletsdead 30 Mar @ 10:34am 
Any chance of an MPE version or patch por favor?
Arokel 28 Mar @ 12:33pm 
I'm going to second the request for an MPE compatch.
Ral 16 Mar @ 12:33am 
Hey OPB, I went ahead and updated your mod files to 1.15, DM me if you want the files. The only thing I haven't done yet is update the tiered commander traits in the 00_traits.txt file.
SalahadDin 15 Mar @ 8:43pm 
I love this mod so much, please update, thanks
Ral 14 Mar @ 12:23pm 
Update for 1.15?
ENCORE 21 Jan @ 10:21pm 
does it work with small world?
BlueTh4nus 21 Jan @ 8:14am 
quick warning for anyone who uses crusader wars: This mods changes the name of terrain types near roads and will give you an inaccurate battleground when you go to fight in attila
Locker1586 20 Jan @ 7:17am 
a compatch for MPE (more provinces expanded) would be great.
IamtheJoke4911 18 Jan @ 8:35am 
nah dude just because all roads lead to rome dosnt mean this mod is gonna be usefull :D sounds like lorebreaking to me
Tash 2 Jan @ 5:21am 
@OPB, you are a selfless Regent! Thank you
MK Black 24 Dec, 2024 @ 1:33pm 
A RICE compatch would be much appreciated.
mkvltra 23 Dec, 2024 @ 2:57pm 
Seconding Proxima-b's question regarding RICE compatibility with this mod.
Lera 22 Dec, 2024 @ 5:31pm 
@medic1289 That makes, and I mean it, absoluetly NO SENSE whatsoever
Game star 22 Dec, 2024 @ 5:17pm 
so like silk road from CK2?
medic1289 20 Dec, 2024 @ 12:59pm 
Cool mod, but it seems to have caused my No More Plagues mod to stop working.
DivineEnema 11 Dec, 2024 @ 6:42pm 
I hope there would be a patch with something like bookmarks+
Proxima-b 11 Dec, 2024 @ 10:32am 
Is there a RICE compatibility patch? Since RICE adds new MAA types.
Chimp 8 Dec, 2024 @ 6:42am 
a cool addition to this mod could be higher chances for culture and faith spread in cities with roads with the culture and faith granularity mod.
gunndigs 27 Nov, 2024 @ 12:55am 
This real is a must-have now, kudos!

As an unabashed Roman North Africa stan, though, I'd like to make one request - if possible. Could the more inland regions perhaps get a little representation? I think this will break up the rather oppressive application of the dryland terrain by Paradox in that region, while keeping with the existing density of roads you've already employed in Andalusia & Morocco.

Using the (historically accurate) city of Constantine as the hub, I'd suggest:
1) A road going due east to connect with the cute little "driveway" you've already Made for Kairwan.
2) Another road going due southeast to meet up with the existing road in Gabes.
3) A final road going due west, connecting to Satif, then going down into the northern end of Ashir and Tahert, before connecting back to the existing road somewhere in eastern Morocco.

Just a thought, of course. No worries either way. Thanks again for the awesome work!
OPB  [author] 25 Nov, 2024 @ 2:40pm 
Thank you, will check and fix!
Slavered Onion 25 Nov, 2024 @ 2:29pm 
I added hill dwellers as Bohemia and it doesn't apply to Prague because of the road. Strategic Marches also in Prague, same issue. Then I checked a couple counties in Persia and Tibet with roads on a new save with only this mod, and Irrigation Experts and Himalayan Settlers weren't applying.
OPB  [author] 25 Nov, 2024 @ 12:56pm 
Perk will be fixed tomorrow.
Which traditions, onion? The tooltip won't mention the new terrains, but it should always also apply to the same terrains (but road). Can you give me one where you can confirm that it doesn't function correctly in practice?
Checking strategic marches tomorrow also
Slavered Onion 25 Nov, 2024 @ 12:54pm 
Traditions that affect specific terrains and the tax from strategic marches also don't work on roads.
消化不了酪蛋白 23 Nov, 2024 @ 8:22pm 
Seems incompatible with the Designated Terrain perk from Wandering Nobles. Danger values not decreased in area with roads.
IriKy 23 Nov, 2024 @ 10:31am 
Interesting mod, but please : merge the terrain icons for the MAA, because this makes for lengthy descriptions with all these icons for the same type of environment...
Zaire82 16 Nov, 2024 @ 10:03am 
Mods that change the map are pretty much never compatible with each other unless specifically patched.
Echo-5-Kilo 16 Nov, 2024 @ 6:40am 
I love what this mod does. I am however having an issue with More Bookmarks+. This mod will only work if loaded after MBM+ which then removes some map features. It would be great if the two were compatible. BTW love your YT channel.
OPB  [author] 11 Nov, 2024 @ 12:33am 
@Wilczewski94 - I am not seeing that anywhere be it in 3D or 2D representations of artifacts. Are you using other mods?
Wilczewski94 10 Nov, 2024 @ 11:11am 
what does this mod have that removes all graphics from artifacts?
Commodus 10 Nov, 2024 @ 6:41am 
This works on ongoing saves:) (or it does thus far)
OPB  [author] 10 Nov, 2024 @ 4:21am 
Updated to Wandering Nobles version