Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Buildings Overhaul
193 Comments
Hydra 1 Jul @ 8:18am 
to let people know, whilst the mod works, if you use a mod to change the cap, this one overwrites it it seems
OHM 23 Jun @ 1:47pm 
What faction are you guys using it for? And are you guys using any corresponding add-ons with it, like Empire, Dwarf, etc?
LukelearMissile 23 Jun @ 8:21am 
Doesnt work for me either
arathorn 22 Jun @ 2:31am 
It does not work for me.
Summer 21 Jun @ 8:41am 
i can confirm it does
NUMBER1ISMATT 20 Jun @ 8:52am 
Does this work with the newest update?
alphabet_1989 15 Jun @ 9:06am 
It was working with SFO but now it doesnt seem to work with Radius. Empire Major settlements dont have the increased slot number
GeeCeeJr 11 Jun @ 8:00am 
This mod does not change the slots of the great bastion?
JimboWales 24 May @ 9:18am 
Hey I am having this weird problem where this only works for forts and minor settlements but not capitals, I am not sure why but this is the same with almost every mod I try to find and fix it with. Wondering what I can do as I cannot find any answers to the problem.
asura957 16 May @ 9:31pm 
When I install this mod, the “settlement building” in any city I capture disappears, so I’m unable to upgrade that settlement afterward.
LukelearMissile 21 Apr @ 6:41am 
looks like this isnt working for Kislev. Only have this mod enabled. Anyone else having issues?
Guts The Black Swordsman 1 Apr @ 8:41pm 
ok
ChopChop  [author] 1 Apr @ 2:47pm 
I cannot uodate any mod for next week
ChopChop  [author] 1 Apr @ 2:27pm 
U mean Kislev mechanix? Not this mod, but my other mod need update: Bastion Fort & Gate
Guts The Black Swordsman 1 Apr @ 1:10pm 
@ChopChop does this mod affect the invocations in any way cause I am unable to see them. Is there a new requirement to activate them?
ChopChop  [author] 29 Mar @ 11:25am 
Unlikely
DeuxMor 29 Mar @ 9:45am 
is this mod compatible with Radious?
ChopChop  [author] 26 Mar @ 3:31pm 
MOD UPDATED 6.1
Hoosier_RAMPAGE 26 Mar @ 3:17pm 
Also would much appreciate an update
Siderhall 26 Mar @ 1:11am 
pls update 6.1 version :steamthis:
jamie_van 20 Mar @ 12:02am 
keep getting a crash when the dwarves build an engineer building in Karaz a Karak. Is there a chance that this mod is doing something there? I have no idea what could be causing it and it's driving me insane.
Toast 17 Mar @ 2:49pm 
Any way this could be made to work with Radious?
NewtMan35 15 Mar @ 11:47am 
Not getting the extra building slots in Numas with just this mod and Mixer enabled.
ChopChop  [author] 8 Mar @ 7:08am 
thank you, i need to add compatibility in this mod, i will do my best to add this evening in couple hours
ChopChop  [author] 7 Mar @ 12:56am 
send screenshot
SpardaSon21 6 Mar @ 6:08pm 
I've been trying to use this with Mixu's Unlocker, IEE, and Nanu's Pirates of Sartosa and province capitals only have six slots show up in the UI. The slots appear just fine when not using Nanu's mod, however.
ChopChop  [author] 27 Jan @ 5:07pm 
Upon multiple requests this mod no longer contains the Instant Building Compilation integrated, please use the standalone mod together with this mod if you want the rush contruction mechanics:

Instant Building Compilation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3265184953

apologies for the issues ✌
Phukface 25 Jan @ 4:40pm 
Yeah I feel like the same would happen, its probably why I havent had a 100 turn campaign in forever too because of the grindy turns lol. I'll check into maybe doing a 20 and 8 sometime but Im in no rush, and I'll ask around on the RoR too since thats been something I've had on my mind since being able to increase the number of RoRs
ChopChop  [author] 25 Jan @ 4:36pm 
it should be reasonably easy but i played with 20/8 at it felt like a grind, after habing 5 provinces it feels like a chore to build with this many slots. to me 18/6 hits the spot. i have submod 8 slots minor city so you can try to enable with this mod and play with load order. dont know about the RoR
Phukface 25 Jan @ 4:32pm 
Out of curiosity would doing a 20 and 8 slot version be a fairly simple edit in rpfm? I don't really feel like more than 16 is needed for main settlements but having 8 in minors would be cool and I'd try my hand at editing assuming it was a fairly simple numerical change lol. Also completely unrelated but do you know if it's possible to change the cooldown on RoR units? I feel like that should be 5 turns instead of 10
ChopChop  [author] 25 Jan @ 3:01am 
not to my knowledge, but never know, ppl upload 20 mods to steam everyday and cannot catch up with them all ^^
grimnar42600 24 Jan @ 5:53pm 
Is there a 20 and 8 slot version of this
Phukface 23 Jan @ 6:54pm 
no worries, you've done awesome work so far just had to ask haha
ChopChop  [author] 23 Jan @ 4:17pm 
hard coded in startpos, cannot edit from my side sorry friend
Phukface 23 Jan @ 4:16pm 
well damn lol. Is it possible to make it a major settlement then or is that something hard coded?
ChopChop  [author] 23 Jan @ 4:29am 
not possible friend, its a minor settlements. if you change slot number for moot - you change them for all minor cities
Phukface 22 Jan @ 6:47pm 
I know this request is a bit silly and not really lore friendly in any way, but would you be willing to make The Moot have more than 6 slots? I know it's supposed to be a small town but I feel like since it's another of the single region provinces it would benefit greatly from having more slots especially for halfling mods
nice mod
ChopChop  [author] 19 Jan @ 8:05am 
sure, science is cool :steamthumbsup:
Ganon Cannon 19 Jan @ 7:59am 
I will try some day soon if your interested? Let you know how it goes.
ChopChop  [author] 19 Jan @ 7:18am 
cannot answer your question friend, never used this mod neither for multiplayer or TOW map
Ganon Cannon 19 Jan @ 7:13am 
Does this work for coop and old world?
Phukface 15 Jan @ 5:07pm 
Glad to help! Take your time m8, we all appreciate your work and look forward to all the updates :smile:
ChopChop  [author] 15 Jan @ 3:10pm 
I will check it out, thank you for the screenshot and info 🙏 i have some other mods now to fix first and when i will deal with broken stuff - i will start coming back to all working mods and try to enhance ✌️
Phukface 15 Jan @ 2:35pm 
Not as far as I've seen, that province gets a special landmark but otherwise for IEE at least I haven't come across any others that have just one building slot
ChopChop  [author] 15 Jan @ 2:31pm 
ah ok are there any other buildings than 1?
Phukface 15 Jan @ 2:25pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3408241830

Its the Great Desert Of Araby province and the region is called Vulture Mountains, realized after I posted my comment that there's also a province called Vulture Mountains so that was probably confusing lol
ChopChop  [author] 15 Jan @ 4:48am 
can u send screenshot?
Phukface 15 Jan @ 1:35am 
Would it be possible to have the Vulture Mountain province/region added to this? It currently only has one slot and I always felt like it should be treated like a major settlement