Garry's Mod

Garry's Mod

[ZBASE] HL2-Styled HLA NPCs
120 Comments
EJ_5527  [author] 14 hours ago 
iirc they're just the ar2 textures, so they're base-game
Snekenjoyer6 22 hours ago 
hey im sorry but whre are the textures for the suppressor LMG? i cant seem to find them in the files anywhere...
Roshiro 14 Jul @ 2:27pm 
Amazing mod! These npcs work like a charm! Are there any plans for implementing the shielding ability for the Wallhammer?
bubbles 4 Jul @ 10:13am 
fuckface title in the ragdoll,
EJ_5527  [author] 4 Jul @ 9:58am 
its in the fuckface ragdoll, its a title
bubbles 4 Jul @ 9:50am 
it's in the ragdoll fuckface, its a title
DownBeatClamp48 29 Jun @ 7:49am 
i love how theres just... Jeff
Large_Gremlin 20 Jun @ 8:08pm 
Honestly, I'd love to see you cook up a Black Mesa-style NPC pack next, considering how good this is.
Mellow 13 Jun @ 3:10pm 
ah ok. No worries. Last I checked literally no one else has cared about them.
EJ_5527  [author] 13 Jun @ 8:02am 
no i just have no idea how i would code that, the most complex thing i've coded is the armored headcrabs disguising themselves
Mellow 12 Jun @ 12:55pm 
ik this might be hella nitpicky since basically no one talks about them, but I think you forgot the electric headcrabs
NotInsaneTF2Player 4 Jun @ 7:43am 
is there a hl2 styled hla weapons mod?
EJ_5527  [author] 31 May @ 2:31am 
you can find the shell's prop in the addon's folder to spawn it(obviously)
EJ_5527  [author] 31 May @ 2:31am 
armored headcrabs can now disguise themselves as long as theres one of their shells within a 512 unit radius and the chance convar is set to 1 and above
17th21stlancers 30 May @ 3:54am 
Ah alright
EJ_5527  [author] 29 May @ 3:53pm 
was experimenting with that, i need to make better gesture animations first unfortunately
SPARTA 29 May @ 6:10am 
@17th21stlancers same question
17th21stlancers 29 May @ 5:19am 
Will wallhammer ever get an actual shield ability?
UNIT1 28 May @ 7:00pm 
@TheDesertRoad
Erm actually its called "Headcrab takeover"
also tf you mean "isn't so armored"???
Looks pretty armored up to max to my eyes...
EJ_5527  [author] 28 May @ 2:52pm 
oh shit yeah, forgot about that but i think i need to remake the model entirely
MaliceAndTragedy 28 May @ 8:27am 
Question but are you planning on maybe making the Zombie Wallhammer's textures be consistent with the updated texture of the Wallhammer?
TheDesertRoad 25 May @ 2:40pm 
can you add compatibility with the "zombies takeover" addon?
TheDesertRoad 24 May @ 6:12pm 
construction strider has broken animations
TheDesertRoad 24 May @ 10:04am 
the armored headcrab isnt so armored
TheDesertRoad 24 May @ 9:54am 
jeff feels a bit incomplete
Large_Gremlin 23 May @ 8:27pm 
I love mods like this. They make the Combine so much more fun to fight.

Also, armed Zombines would be *really* funny to add to this. (I mean, technically the Zombcharger is already technically one, but it kinda feels weird that there's no regular armed Zombines at all.)
Sakboi2012 17 May @ 10:12pm 
yay!!
John Government 17 May @ 5:19pm 
wait am i missing something or what because when they drop there weapons and i pick them up they appear as errors
17th21stlancers 14 May @ 2:53pm 
Also another thing ive found, when walking and shooting the suppresors feet kinda glide, like on ice skates or smth lol
17th21stlancers 12 May @ 9:30am 
also idk if this is intentional but the transition period soldiers also cant throw grenades? i notice stuff like grunts can its just transition period soldiers never do
17th21stlancers 12 May @ 5:19am 
thanks for fixing it :steamthumbsup:
17th21stlancers 11 May @ 11:07am 
Idk if im tweaking but i swear the transition soldiers are slower than they should be
ScoutTim66 11 May @ 10:12am 
yoo whyd it dissapear i was scared broooooooooooooooooooo:headcrab::physgun:
17th21stlancers 11 May @ 9:57am 
YAY ITS BACK!!!
-_ΩmegaTheFlower_- 10 May @ 7:59pm 
Now THIS is absolute cinema!
UNIT1 10 May @ 5:47pm 
Ay! the addons back! in one singular package!
nice
EJ_5527  [author] 23 Apr @ 9:00pm 
im sorry
Synorexia 23 Apr @ 4:00pm 
Where the fuck is my update you dumb ****
Synorexia 18 Apr @ 8:48am 
EJ keep up good work! This is amazing^^
ChaoticRobot 8 Apr @ 4:56pm 
all zombines automatically missing head crab through body groups. armoured head crabs leave tons of errors when dying to explosions.
BusyJimmy 8 Mar @ 2:35pm 
5 Stars, Congrats EJ!
TheDesertRoad 6 Mar @ 9:44pm 
Armored Headcrabs aren't really that armored
SPARTA 30 Jan @ 2:21am 
@17th21stlancers +++
17th21stlancers 29 Jan @ 1:47pm 
hey dude, are you gonna add spikewall and transition period soldiers at some point?
Autumnis 28 Jan @ 1:37am 
the wallhammer feels a bit OP
UNIT1 25 Jan @ 9:02pm 
I know you already answered this question when this addon first came out
But has the idea of adding custom voice lines for these NPC’s come back to your mind?
(I’m perfectly fine with it still being vanilla soldier voice lines as it is hl2 styled so I’m not trying to sound rude)
EJ_5527  [author] 25 Jan @ 2:39pm 
the construction strider's thigh not being connected to the base is a weird issue that i have no idea how to fix
EJ_5527  [author] 25 Jan @ 2:39pm 
zordinal should no longer be an error, if anyone asks for the ordinal to be changed yet again they WILL be ignored
Cheesebuster 25 Jan @ 7:03am 
zordinal is an error fur me
EJ_5527  [author] 24 Jan @ 12:33am 
omfg i keep forgetting to include textures, give me a second