Left 4 Dead 2

Left 4 Dead 2

worker zambie pipe bomba fix
24 Comments
neonfox1189 9 Nov, 2024 @ 3:25pm 
the infected don't go after the light, but the sound, and they have headphones so they can't hear it.
total spacktoid 5 Nov, 2024 @ 3:24am 
it's a detail because they wear ear protection and therefore can't hear the beeping, i like it personally
Friendly Neighborhood Combine 28 Oct, 2024 @ 1:40pm 
someone should make mods that completely remove the point of the uncommon infected just to spite that vogal idiot
Bastian 25 Oct, 2024 @ 11:09am 
@KAWAAAHHH
So true, that guy prides on pissing people off and then changes his profile like a coward.
KAWAAAHHH 25 Oct, 2024 @ 5:23am 
should've posted more vogal12 screenshots
Phoenix‎ Rose 22 Oct, 2024 @ 2:42pm 
i understand why you made this. i just don't understand why the people who asked for it pretty much think "even though the worker zombies are wearing sound muffling headphones they should go for the beeping!" lol
Pyromaniax  [author] 20 Oct, 2024 @ 7:57pm 
nah its bug, like cant you see? well they can, they chase the blinking light of course
무비 20 Oct, 2024 @ 6:28pm 
The mod that fixed the Roadcrew zombies being attracted to boomer juice was really good.

Because it's a separate issue from the smell and hearing.

But this isn't a bug fix, it's just a mod that removes the ability of the Roadcrew to not hear the pipe bombs because they're wearing earplugs.
DarkX5 20 Oct, 2024 @ 4:30pm 
Removing unique features = bug fix i guess.





(BEFORE YOU HARASS ME OR PUT ME ON R/YOUMISSEDTHEJOKE, YES, I KNOW THIS IS A JOKE ADDON.)
SHΛDOW 20 Oct, 2024 @ 4:14pm 
fixing what lazy valve didnt!!!!!!!!!!!!! :undyne:
Freddy The Flamingo 20 Oct, 2024 @ 3:48pm 
I like that Workshop Item title
Goaty 20 Oct, 2024 @ 3:46pm 
This is like removing the fireproof aspect of the Hazmat Uncommon Infected and calling it a "fix."
jesmith0526 20 Oct, 2024 @ 3:21pm 
can you do snatcher boss fight you deleted it
WarGames 20 Oct, 2024 @ 8:40am 
now make them inmune to fire and inmune to water
veri 20 Oct, 2024 @ 7:58am 
make it so they ignore bile and pipebombs next pls
death to amerikkka 20 Oct, 2024 @ 6:56am 
finally playable
surytrap 20 Oct, 2024 @ 5:20am 
thanks fixchimi
GEO ❤ 20 Oct, 2024 @ 4:58am 
And if you fix that problem of the Roadcrew being alerted by the car alarms? I mean, I see the point in not being alerted by the pipepom bombs but by the car alarms. Could you make a script so that the Roadcrew don't go in the hordes where car alarms are involved? I mean, that doesn't make sense, wtf?
ChickenChucker96 20 Oct, 2024 @ 4:54am 
this is like removing reloading and then calling it a fix
jive 20 Oct, 2024 @ 3:52am 
now make them run into molotov fire
KAWAAAHHH 20 Oct, 2024 @ 3:41am 
nnOOOO you made the infected workers less unique now!!!!!!!!!!
Spicy_Jam 20 Oct, 2024 @ 3:35am 
this got the strenght of a wooden stick if he folded that fast to peer pressure
Cuba 20 Oct, 2024 @ 3:29am 
Fix :alyx:
Pyromaniax  [author] 20 Oct, 2024 @ 3:02am 
Ah yes the most necessary mod of all