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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3352389981/4700161359560860670/
My sandbox settings also look fine so send me a screen of your problem
Sandbox_Injuries.Fracture = "골절",
Sandbox_Injuries.FractureInitialMultiplier = "골절: 초기 지속 시간", Sandbox_Injuries.FractureLimitMultiplier = "골절: 최대 지속 시간", Sandbox_Injuries.SplintInefficiencyMultiplier = "골절: 부목 비효율 배수", Sandbox_Injuries.ComfreyDurationMultiplier = "골절: 나래지치 습포제 지속 시간 배수",
Unlike the translation, in the in-game sandbox, the fifth sentence is applied as the same word as the third sentence.
Way to reproduce ; Set your game into french and launch a new game in sandbox, then chack for change something in it...
attempted index: isRanged of non-table: null
function: Add -- file: Injuries.lua line # 241 | MOD: Realistic Injury Healing
java.lang.RuntimeException: attempted index: isRanged of non-table: null
`attempted index: FractureinitialTime of non-table: null
function: applyInjuryEffects -- file: Injuries.lua line # 116 | MOD: Realistic Injury Healing
java.lang.RuntimeException: attempted index: FractureinitialTime of non-table: null
`attempted index: getModData of non-table: null
function: Eat_Nicorette -- file: sm_replacement_items.lua line # 275 | MOD: Smoker
java.lang.RuntimeException: attempted index: getModData of non-table: null
`attempted index: getBodyDamage of non-table: null
function: CheckHappy -- file: NECU_Control.lua line # 11 | MOD: Negative emotions cause unhappiness
java.lang.RuntimeException: attempted index: getBodyDamage of non-table: null
`attempted index: getBodyDamage of non-table: null
function: CheckBoredom -- file: BMYH_Control.lua line # 9 | MOD: Boredom Makes You Hungry
java.lang.RuntimeException: attempted index: getBodyDamage of non-table: null