Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Ennigaldi (Babylon)
5 Comments
云龙兄你不厚道哇 26 Oct, 2024 @ 7:48am 
It seems to be incompatible with 经纬坤舆 , I have informed its author
Rosenthorn  [author] 25 Oct, 2024 @ 8:52am 
@云龙兄你不厚道哇

Do you have any other mods that affect city names or Babylon? I'm not encountering that issue. City Names are decided per civilization, not per leader, so it should work.
云龙兄你不厚道哇 25 Oct, 2024 @ 7:51am 
When I built cities other than the capital, they used US city names, is this my mistake?
Rosenthorn  [author] 23 Oct, 2024 @ 12:46pm 
Honestly, I don't have a full understanding yet of how this leader affects antiquity site spawn.

I made this mod as a fun experiment with a fun leader choice i found appealing. I can't promise balance this time around. I'd be curious to hear people's experiences with her.
Aiwa-rikiaR 23 Oct, 2024 @ 9:01am 
Doesn't this severely decrease the number of antiquity sites available to spawn? Since they depend activities such as tribal villages getting activated and the battles from various eras? Or do antiquity sites still spawn until natural history is discovered by a civilization?