XCOM 2
Amalgamation: Predator Specialization(Primary)
12 Komentar
Dragonlord 9 Nov 2024 @ 10:30am 
Oh it isn't? I just thought it was something on my setup. I didn't know that it was happening in your setup also. Also it would be nice to have in the localization what the predator skills do. And it would be simple to do. Silent killer, perfect plan etc. Removed Stealth overhaul to check also
Drumax  [pembuat] 9 Nov 2024 @ 10:18am 
@Dragonlord I'm currently trying to figure out what is causing this issue. It seems to trigger the Quick Feet ability, which is confusing since that perk is not included anywhere in this mod. The Quick Feet perk is from [WOTC] Extended Perk Pack, which hasn't had an update since Feb 2020. I'm curious why you would think it has anything to do with WotC Stealth Overhaul?
Dragonlord 9 Nov 2024 @ 9:17am 
So problem is that every time he is not revealed after shooting he still gets an action point... So he can literally get infinite AP in a round. Don't really know if this is an interaction with musashi's stealth overhaul...
Lumaetharioustar 27 Okt 2024 @ 7:25pm 
Side note, I mostly just want the first two since, quite literally, I kinda wanna RP a little in my campaign with those two in particular...plus, the idea of a Mando'a Spartan or N7 is humorous and appealing in my eyes. Please let that be a viable roll.
Lumaetharioustar 27 Okt 2024 @ 6:52pm 
You're kiddin' me! Oh, also, I actually have a few spec ideas(in retrospective from my coding-confused brain and in hindsight of playstyles); The Three Jedi spec's Lightsaber as a secondary spec(Name: Photon Saber) that uses Leap Strikes, Bladestorm, blue movement strikes that don't end the turn, and has Biotic shielding from the Biotic class(es), a Mandalorian primary spec(Name: Mando'a) that has Assault Rifle or Vektor Rifle training that doesn't use any stealth, has ramping armor, high aim, and has up to 2 Heavy Weapon slots by default no matter the armor used and has abilities involving the Heavy Weapon slots(flamethrower stuff and Shredstorm buffs), and a Stormrider/Skirmisher secondary spec that involves red Stormcharger lightning-laced Ripjack stuff(A, anti-robotics Skirmisher Ripjack spec, B: Name: Demonstorm)...if you're interested in such ideas.
Drumax  [pembuat] 27 Okt 2024 @ 6:29pm 
@Lumaetharioustar The Predator Outfits v2 mod has the voice with the clicking and it's awesome!
Lumaetharioustar 27 Okt 2024 @ 6:23pm 
*clicking noises all around Advent*

Advent: "What in the name of the Elders...?"

*big, blue plasma fire takes one down and the hunt begins*


All seriousness tho...This is gonna be FUN.
Mr.Nuke 25 Okt 2024 @ 8:43am 
Ok. I'm excited for drumax spec pack 3 asl now. Do the Cyber Ninja too fam. You're cooking gang!
csbrown101 24 Okt 2024 @ 7:16pm 
Looks like a good one! I cant claim to know how this next suggestion would go, but if you ever need a 'spear' type weapon to suggest with this class, look up Alterd-rushnano's Glaive melee weapon!
Stolas 24 Okt 2024 @ 4:44pm 
Here's one for you - Skull Merchant. Specialised in the the Ripper and Gremlin to high-light enemies to increase crit chance and sabotage their weapons. Weapons of choice? Sniper, SMG and Shotgun.
Ironfaced 24 Okt 2024 @ 3:49pm 
Drumax always does an amazing job, keep it up dude......love em all!
XpanD 24 Okt 2024 @ 10:27am 
Another release? Sweet! Commenting to follow.