Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Enhanced Promotions
69 Comments
Bosparan  [author] 26 Mar @ 2:42pm 
It should be - all I really do is add content to the promotions table.
rockhounddiva 24 Mar @ 11:04am 
question: is this mod incompatible with the removed level cap one?
Eagle 20 May, 2024 @ 3:07pm 
Time to set a reminder for 2 years in the future...
Frangiclave 20 May, 2024 @ 2:02am 
Now y'all are two years old.
spiro9 | peef 17 Sep, 2022 @ 2:51am 
I can't tell if you're insanely dedicated to that joke or if it's just good timing
moogiemode 26 Jul, 2022 @ 6:06pm 
No, YOUR comment is two years old
💖 Officer Hotpants 💖 27 Mar, 2020 @ 6:30pm 
The comment was two years old.
Ashar 2 Mar, 2019 @ 1:29pm 
what do you expect, it hasnt been updated in nearly 3 years
Rizz 16 Jul, 2017 @ 1:29pm 
Thanks. This also explains why I wasn't seeing anything because the vision I was being granted from other factors (quest rewards, and two wonders I believe) were in some cases pushing vision of units at 6 hexes worth, so if Recon gives them a flat value (as opposed to addative) it makes sense why I didn't see any changes.
I wasn't expecting anything tbh, so if you do happen to have that onenote sheet still that'd be great. Thanks for the response!
Bosparan  [author] 15 Jul, 2017 @ 10:39am 
Hi Rizz,

I've abandoned most of my modding stuff due to lack of time (RL can be a distraction). So I'm not likely to update a mod anymore. That said, the recon promotion grants your aircrafts the "Recon" ability, as it was known in Civ V (at least if it still works). This means it grants you a 6 hex radius of sight, unobstructed by any obstacles (hills, mountains, ...).
I never did a full list of all promotions outside my own onenote sheet when planning this mod, sorry. I can see whether I still have it lying around somewhere, but won't promise anything.

Cheers
Rizz 10 Jul, 2017 @ 7:21am 
Hey, not sure if you even care for this mod anymore, but I was wondering if there was a list of promotions you could share with us. If not, can you at least tell me what "Air Patrol: Recon" does for airplanes? I can select it but I don't notice anything different about it's abilities or stats. Are you saying I can use it to gain vision of a hex?
Bosparan  [author] 30 May, 2016 @ 10:53am 
Hi guys,
I managed to take the time for an entire marathon game of CivBE. Well, ... almost an entire game. I fixed anything that I found broken, though there probably is still something hidden somewhere that doesn't work as intended :(

As a special note:
This version now introduces promotions for recon units that can earn experience. The default explorer can't, but several modded versions CAN earn Exp, so this mod should grant them promotions.

Given my preference, I'd just love to punch out a "Scout's Progress" mod for CivBE, but frankly, I don't know whether I can find the time (barely managed to build v2 of this mod). Don't know whether or when I might make time and motivation coincide, so no promisses on this front from myself.

Cheers
Elrohir525 8 Apr, 2016 @ 3:21pm 
This Mod seems like a great idea--I hope someone with the skills will update it for the current version of the game!
leob70 19 Oct, 2015 @ 2:38pm 
Is this mod dead? I really like it :/.
Rodso 8 Jul, 2015 @ 8:25am 
but i love anyway
Rodso 8 Jul, 2015 @ 8:24am 
this mod makes some units so op it aint funny
Marianojoey 18 May, 2015 @ 6:10pm 
Are you planning on updating your mod for the last patch? What about the explorers? Please, fix this, is a nice mod. :)
steen 19 Apr, 2015 @ 9:43am 
fuck no butten vorkes
MasBossGaleForce 25 Mar, 2015 @ 9:40pm 
firaxis is working on the UI problem [probably] but its not the mods fualt entirely, hopefully the next patch fixes this but its because we arent supposed to get promotions besides the heal or +10%. I also look foward to having scouts who don't die and move more than 2 spaces when my navy units can move 8
GMO 2 Mar, 2015 @ 1:06pm 
The UI problem is quite easy to fix, when you load up the mod to play the game, press the x when the option for single player comes up and load the mod again, then you don't get the UI problems
Caesar846 9 Feb, 2015 @ 1:55pm 
yeah this mod kinda screws stuff up
GreenBee 29 Jan, 2015 @ 10:07pm 
i liked this mod. but after game patched (i guess), UI became useless. so i don't play this mod. it's good mod & idea. but it needs fix.
Taran Alvein 26 Jan, 2015 @ 1:00am 
If this were a normal civilization game, I would say it was lame to remove the EXP cap on the barbarian units, but some of this game's aliens are so overpowered, I feel it is entirely justified.
FlamingFox 19 Jan, 2015 @ 4:27pm 
This mod is broken. Completely breaks the UI making unit commands and build commands near impossible to do. I tried running it standalone, but it failed. I really love the idea, but it is unusable at this time.
Echo 13 Jan, 2015 @ 12:23am 
Yes please! I actually want to try playing a campaign where I just play as an explorer. Just needs the advanced explorer mod for affinities and unlimited veterancy from your mod. Then, I would delete my main city and just support an AI teammate.

Explorer, the sandbox RPG.
Gwydion62 2 Jan, 2015 @ 4:51am 
Are u still working on your MOD? Great one and having promotion for Explorers would be great! :-D
Bamford.Matt.93 31 Dec, 2014 @ 1:24am 
Would it be possible for a mod to bring the promotion system from Civ 5 to Beyond earth???
AugustDrake 16 Dec, 2014 @ 8:19pm 
Save your game, then return to the main menu and change the resolution (you don't have to keep it). Something about it forces the game UI to reload. Then go back to Mods, then load your game (don't go Single Player > Load, but load up the mods again - there is a Load Game option there). It'll work fine for now.

This isn't the only mod affected, it appears to be common in mods after the patch.
seraphsatan 14 Dec, 2014 @ 6:58am 
Also having UI issues but after loading a save game. Has the same action options as other user ie: air sweep
Unsalted 3 Dec, 2014 @ 11:27pm 
I am also having the problem with this messing up the unit ui. On the explorer when you first start a game - It puts two upgrades, recruits and a shield looking one. Pressing the shield one automates the explorer. Also the explorer has an air sweep action.
Stromgould 1 Dec, 2014 @ 3:41pm 
I tried using the mod as I like veteran troops, but when I started a new game it would generate random buttons for upgrades that actually where mislabeled commands. Any quick fix to it?
Bosparan  [author] 23 Nov, 2014 @ 7:44am 
Actually, it does work with savegames. If you encounter the display bug after loading the game, try changing the screen resolution and window mode, then change it back and load again.
TheZuma 22 Nov, 2014 @ 9:14am 
ew, doesn't work with saved games :(
Duckshow 15 Nov, 2014 @ 3:18pm 
This actually made the game worse for me... Fighting aliens, my units gained a level every turn and after just 10-15 turns of fighting, my three soldiers were all healing between 30-50HP every turn without going into Healing-mode.

I'd suggest:
- No exp. gain from a promotion
- The Medic-promotion (healing adjacent units) should only give a Heal-bonus to the adjacent units when they're in Heal-mode
- More/All promotions available from the start, not just two
- Weaker promotion effects in general. Marine 1 gives 100% Defense for embarked units and no negative effects when attacking from water. Just makes me wonder - How can Marine 2 possibly top that?
Alyfox 13 Nov, 2014 @ 7:44pm 
One major issue I have with tihs mod are the promotions that give an XP boost.. that feels rather OP. Id suggest lowering the bonus (maybe 5%) or removing them altogether..
False Idyll 13 Nov, 2014 @ 4:39am 
Pleased to, I will reload the mod when I have a free period and make some notes.
BE does seem to be a lazy piece of gaming software, lets hope Firaxis gets their act together.
Bosparan  [author] 11 Nov, 2014 @ 11:20am 
HI False Idyll,
I'm soo looking forward to seeing this promotion moding bug eradicated from CivBE (The problem alas is Firaxis side, but I'm trying to work out ways myself, if I can manage it).
If you don't mind filling a bug report (see [Bugs]-Discussion on this page), I'd most appreciate it.
False Idyll 11 Nov, 2014 @ 6:54am 
great mod in theory, never did get a chace to see it work. ui went to helenbach at the first opportunity but i'll be sure to check back and try again once the pest man has sprayed the bugs out of the system
Bosparan  [author] 8 Nov, 2014 @ 4:25pm 
@Emperor:
Sry, but I wont upload it elsewhere for various reasons. With the bad news said, I really recommend fixing steam/CivBE mod downloads instead. Makes it a lot more comfortable to get updates and new mods anyway.

Usual Steps to fix mod problems:
Backup mods, unsubscribe from all, clear mods folder, resubscribe mods, restart steam, start civ and check for mods.

If that doesn't work: Reinstall Game

If that doesn't work: Reinstall Steam

If that doesn't work: Contact Steam Support
Trent Cannon 8 Nov, 2014 @ 11:14am 
That's fine! I'm glad that you liked the idea, as i didn't really expect you to go for it. You should try talking to the guy who works on Alien Strains, and see if you two can help each other when you have time. I imagine having two people working on it would make it much easier whenever you get around to it.
Bosparan  [author] 8 Nov, 2014 @ 11:04am 
I'll look into it (and I like the idea!), but if it's coming, it'll take a while. I'm unfortunately already overcomitted as I am with different projects and real life and giving this the attention it deserves ... well, I don't see it happening before christmas vacation anyhow.
Trent Cannon 8 Nov, 2014 @ 11:00am 
Is there any chance you could do the same for Aliens, allowing ones that kill people to get stronger?
El_Valgarto 8 Nov, 2014 @ 6:38am 
Hi, wether the game nor Steam seem to download new mods. Can please upload your Mod anywhere else, so it can be installed manually?
Tnin 7 Nov, 2014 @ 3:26am 
Hi Bosparan, thank you for the mod I love using it. Don't stop! The more creative and silly promotions the better!
Bosparan  [author] 6 Nov, 2014 @ 10:27am 
Hi Gwydion,

glad you like the mod. I'll probably (as in "highly likely but not yet 100% certain") add my Modding Framework as a prerequisite for V2. Then I can simply add some advanced starting options to allow you to choose your prefered XP pacing yourself when setting up the game.

Cheers,
Bosparan
Gwydion62 6 Nov, 2014 @ 3:28am 
Love your MOD! Maybe the promotions are earned to easy? My units are getting the Promos so fast that some of them have all. Would suggest to make them more costly...
zakfireblast 5 Nov, 2014 @ 3:21pm 
Thanks Bospran! :D
Bosparan  [author] 5 Nov, 2014 @ 9:40am 
Hi Ray,
glad you like it. This is a known bug, for which alas Firaxis is responsible, there appears nothing we players / modders can do about it but live with it (and do some workarounds).

Possible Workarounds include:
- Changing screen resolution and changing it back again (For Details see discussion)
- Unchecking and Rechecking the mod during mod selection (@teinedraig)

While the empirical data is still shaky, it looks like playing in windowed mode (as in opposite to full screen) significantly reduces rate of occurence.

Cheers,
Bosparan
zakfireblast 5 Nov, 2014 @ 9:31am 
Great mod I like it. However, all the unit command symbols are messed up. For example: The soldiers will have the "make an improvement" symbol.