Conquest of Elysium 5

Conquest of Elysium 5

Mechanicum of Mars
24 Comments
Vorochi  [author] 25 May @ 12:06pm 
It's future-proofing for a mechanic that I haven't finished yet. Once they're made, Explorators will provide blessing points via their excavations.
Keansor 25 May @ 11:19am 
Is the "blessed" unit tag mostly cosmetic to keep with their religious theme? I couldn't find a way to actually upgrade the blessing.
Vorochi  [author] 13 May @ 9:32pm 
Yes, it is intentional. They consume the raw resources of your habs and other assets to manufacture more advanced materials- iron and gems- to fund the Taghmata.
Ninjawombat 13 May @ 8:14pm 
Are manufactorums supposed to provide iron or just trade? The text for them talks about iron
Vorochi  [author] 9 May @ 8:03am 
Titans are too large to fit the scale of CoE, and will not be added as long as 3x3 is the largest unit size. Knights will likely be added eventually- most likely the Magaera, Styrix and Moirax.
fabian 9 May @ 5:57am 
Could you add titans to that factions as tier 3 units? / and/ or add the titan legion as seperate faction/ and or add knights as their own faction?
Vorochi  [author] 20 Feb @ 8:18am 
After checking- it’s specified as a benefit of the Archmagos promotion, but isn’t specified on the Magos promotion.
Vorochi  [author] 20 Feb @ 7:57am 
I think I specified it in the ritual description, but I will change it if I didn’t.
Vorochi  [author] 20 Feb @ 7:57am 
You cannot promote a second Magos until you have an Archmagos of any type. The hierarchy of the Mechanicum is very strict, and a Magos would never share power within their forge-fane.
Average Genestealer 20 Feb @ 2:39am 
Err... how does Enginseer promotion work? Can I use any gems or do i need a specific amount of specific gems? I have 82 gems, but I can't use Rites of the Macrotek,
Mørŧariøn 19 Jan @ 7:38pm 
01000101 01101100 01111001 01110011 01101001 01110101 01101101 00100000 01110011 01101000 01100001 01101100 01101100 00100000 01100011 01101111 01101101 01100101 00100000 01110100 01101111 00100000 01110111 01101111 01110010 01110011 01101000 01101001 01110000 00100000 01110100 01101000 01100101 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01000111 01101111 01100100 00100001 00100000
Vorochi  [author] 30 Oct, 2024 @ 2:53pm 
Wrong Mechanicus mod, Jecsquire :P
I’ve certainly noticed that problem, though giving Mechanicum a clean way to remove mountains and forests could easily end up being very powerful, especially against forest classes. I can add burn tags to a few units, at least.
Jecsquire 30 Oct, 2024 @ 1:13pm 
Hmm, that would slow the start down, but once you have an enginseer promoted that sounds like a whole lot of charcoal to fund construction efforts :)
Pandemonium 30 Oct, 2024 @ 4:47am 
Love the mod, but I have run into an issue. since new buildings both have to be built adjacent to existing mechanicum structures and need to be on flat terrain you're completely screwed if you start surrounded by trees (like i was) or desert, hills, etc.
BadCub 28 Oct, 2024 @ 3:22pm 
Ah, thanks for the info, and sorry to hear about that. Look forward to seeing what you do with them though. I'm sure that they'll be great!
Vorochi  [author] 28 Oct, 2024 @ 3:06pm 
Undivided Legions will probably happen when I get around to finishing World Eaters and Emperor’s Children. I don’t play either Legion, so their sprites are much more tedious for me to make.
Vorochi  [author] 28 Oct, 2024 @ 3:02pm 
I made Mechanicum primarily as a stepping stone for Dark Mechanicum, actually (I play DarkMech on tabletop.) First Undivided Legion will likely be Word Bearers, as they’re the one I play.
BadCub 28 Oct, 2024 @ 2:48pm 
Thanks for the info and the dedication that you put into the mod.

Actually, another question if I may: Any plans for Iron Warriors and or the Dark Mechanicus?
Vorochi  [author] 28 Oct, 2024 @ 2:41pm 
And yeah, thank you! I had very different ideas in mind than their mod, which are, in my opinion, more accurate to the fluff and feel of the Mechanicum. Lexicanum has plenty of good info, but very little for Mechanicus. Mine is pulled mostly from 30k novels and the Liber Mechanicum rule book.
Vorochi  [author] 28 Oct, 2024 @ 2:40pm 
Claim a town or city and an event should create the vassal when the turn ends
BadCub 28 Oct, 2024 @ 1:58pm 
Another awesome mod, Vorochi! Happy that you didn't scrap this mod, as this mod and Conquest of Mechanicus, while similar, are different beasts!

A question if I may: How are vassals formed?
Vorochi  [author] 28 Oct, 2024 @ 10:07am 
It also requires you to have appropriate habs to fund them, rather than just building large numbers of manufactorums.
Vorochi  [author] 28 Oct, 2024 @ 10:06am 
Yes, it is intended to. It is so that it can produce either Iron or gems.
melloth_the_woodelf 28 Oct, 2024 @ 9:35am 
is a Manufactorum supposed to produce 2 trade, i would guess iron according to the description.