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I was wondering if it is possible to have it so that you can select a number of xenotypes (like 4 or so) that can be chosen instead of just forcing only one? And when an immigrant arrives they are one of the xenotypes you chose? I can simulate this now by changing the xenotype after an arrival, based on a die, but I figured I'd ask here.
And wait for better ones
Investigated the debug log and found a huge amount of errors being generated extremely fast. I opened them and found this mod mentioned - when I toggled it off, the errors stopped completely.
https://gist.github.com/HugsLibRecordKeeper/e148333f35d64885231e1f45604bfc3f
Might also be interesting for a "refugees" toggle where the arrivals are more likely to have injuries, malnutrition, crappy equipment... Maybe an option for them to have a pursuit raid shortly thereafter?
Thank you very much for helping to resolve the issue
Workaround steps to resolve:
1. Navigate to %\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config%
2. Find and delete Mod file with the %3357184231% in the name
3. Re-launch Rimworld game
Results: should start working just fine