Barotrauma

Barotrauma

Iron Guard II AT-III
65 Comments
BrGuardian 17 Jul @ 7:43am 
Well, for some reason the nukes detoneatd inside the ship while I started a test drive in editor
Celeste Hater 12 Jul @ 9:59am 
What's the reactor base value?
-Z- 21 May @ 1:58pm 
Can you fix the annoying bug where the bot gets stuck at the ladder in the shuttle? Thanks.
definition of insanity 19 May @ 3:07pm 
yeah I'm having the same issue where the ai gets stuck in the bottom hatch next to the drone. can't get them out either so they just are permanently stuck in that airlock area.
paterashu 17 May @ 6:48pm 
there is an issue with ai at bottom hatch where ai cannot go up the ladder or interact at all
2BGoosii 17 May @ 2:38am 
Yeah, performance fix is incompatible with the torpedo variation.
Losright 5 May @ 10:53pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960888300
I managed to find the Steam page of the missile. It seems that there are solutions on it. If anyone tries and solves it, please let me know
Losright 5 May @ 10:24pm 
I think it might be necessary to add some components of the missile to the "High Priority" list of the mod, but I couldn't find the missile file
Losright 5 May @ 10:12pm 
@Spoonツ It seems to be a problem of "Performance fix"
Spoonツ 25 Apr @ 3:45pm 
Idk if this is cause of lua but one of the torpedoes keeps beeping is there anyway to fix this?
无魄 12 Mar @ 9:33am 
Can some light sources be added to the drone?
MØNØĿi†H  [author] 19 Feb @ 1:33pm 
Torpedoes are not compatible with LUA, that's why they have those problems, and for the same reason there is the variant without torpedoes.
гранит 19 Feb @ 12:40pm 
all around great ship but the torpedos go kaboom when launching in editor also when in mission the torpedoes camera pov dosent work its locked to the torpedo bay
MØNØĿi†H  [author] 16 Feb @ 9:28am 
Thanks, it's fixed now.
SPEEDY100401 15 Feb @ 11:59am 
Just found out that suits and oxygen tanks in the weapons section of the ship don't get air. Otherwise, you have done an insane job on this thing. Thank you for your hard work.
MØNØĿi†H  [author] 10 Feb @ 4:04pm 
I tried to fix most of these issues. I didn't see the need to lock the ammo storages in the armory because you have to go through the locked door first.
Yog-Sothoth21 10 Feb @ 1:19pm 
Yeah, ammo fabricator doesn't work. Also, is it possible to lock ammo and gun storages in the arsenal to allow only captain and security use it? And please consider increasing the number of storages in the med bay! We love your sub very much, but playing with neurotrauma can be a bit hard with such limited space)
SPEEDY100401 10 Feb @ 12:30pm 
Also, the ammo fabricator in the security can no longer be opened
Yog-Sothoth21 10 Feb @ 11:33am 
Thank you! But we noticed that left fabricator is still connected to only one storage XD.
MØNØĿi†H  [author] 10 Feb @ 10:52am 
thanks, it's now updated!
Yog-Sothoth21 10 Feb @ 10:10am 
Hi MØNØĿi†H ! Amazing sub, thank you for this update with fabricator and storage connecting! However, both deconstructor and fabricator menus appear only if you open storages XD. If you use fabricator \ deconstructor, you still see only its menu. Can you fix this, please? Also, is it possible to link fabricators and deconstructors to all 3 storages in that room? Because now they are linked to only 1 specific storage each.
DurtyHose 9 Feb @ 5:38pm 
St00pid dope
crazy engineering
MØNØĿi†H  [author] 9 Feb @ 5:28pm 
thanks for letting me know, I just updated it!
Farren Wolf 9 Feb @ 4:14pm 
my new all time favorite sub amazing work!!!
only complaint is no attached storage for fabricator, so a little extra work for crafting but otherwise amazing.
无魄 9 Feb @ 9:21am 
Okay, thank you for answering. This is actually an old question. Last year, I piloted this ship with my friends until we cleared the game, and that's when we discovered this problem. If others have not encountered similar situations, it may be my own problem.:BMW_SALUTE:
MØNØĿi†H  [author] 9 Feb @ 8:33am 
I don't know if the same thing happens to anyone else, I personally have not had any problems sending the bots to the rooms to repair, since they then continue with their tasks.
无魄 8 Feb @ 11:25pm 
Even after the update, the interface and airlock below will still make the AI stop moving:BMW_MAD:
T'erissk 8 Feb @ 1:27pm 
@MØNØĿi†H Gotcha, thank you :)
MØNØĿi†H  [author] 8 Feb @ 6:31am 
in the campaign at outposts by paying to Replace Lost Shuttles.
T'erissk 7 Feb @ 11:48pm 
HOw do you reload the Torpedoes?
gumble 23 Jan @ 2:55am 
How does the silent running work?? Id love to incorporate that design into my own submarines
Korman 9 Dec, 2024 @ 6:20pm 
Just had couple single player missions with this ship (no Lua mod) and yup, really great job, everything runs smoothly, bots are doing their job, sometimes 1-2 of them are trying to fix spot with no access but this is common bug.

If i could have 1 tiny issue is that it would be such easier to craft stuff if fabricator was connected to some storage.

Thx for this design again.
Korman 9 Dec, 2024 @ 7:55am 
Love the design, its not overwhelming like some other T3 ships, will use it in campaign, the silent mode is really cool! 5/5
Coryf88 8 Dec, 2024 @ 7:44pm 
In the Armory, the Diving Suit Locker/Oxygen Tank Shelf's power relay isn't connected to power.
The left Fabricator and Deconstructor isn't linked to any cabinets.
Spartan 2 Dec, 2024 @ 8:45am 
Bots are getting stuck on the ladder in the lower docking port trying to grab/sort items. Also the lack of a ventilation causes them to suffocate as they bug out. Seems like they can't path find to it readily from other parts of the sub so they end ignoring any orders related to the room.
Operator 13 Nov, 2024 @ 1:08pm 
No problem, Baro is buggy even at the best of times, something might have slipped or lagged who knows, but yeah since the nukes are technically "subs" that's how you get them back, pretty dang cheap for what they are!
无魄 13 Nov, 2024 @ 9:30am 
@Operator Thank you very much, my friend. In fact, I have tested this method before, but I don't know why it didn't work. After seeing your message, I tried again and found it feasible. Thank you again for your help.
Leviathan 13 Nov, 2024 @ 7:22am 
@oblivi0ngate Thanks, I've followed the video and now they don't explode, the problem is that they don't launch either. The torpedos are stuck at full throttle inside the sub, I try to launch them but they don't respond. I've copied everything correctly and haven't touch anything else regarding the torpedos, so Idk what's wrong with them. If anyone has managed to make them work correctly, I'd be happy to know how.
oblivi0ngate 13 Nov, 2024 @ 3:06am 
For anyone using performance fix mod, I will leave a link on how to make it work, from the original torpedo maker https://www.youtube.com/watch?v=dTMroE4ZvBY
oblivi0ngate 13 Nov, 2024 @ 3:00am 
Awesome work brother, adding it for my long DE play-through.
MØNØĿi†H  [author] 11 Nov, 2024 @ 7:13pm 
Unfortunately torpedoes are not compatible with Lua, that's why I created a version without torpedoes.
Wake 11 Nov, 2024 @ 6:57pm 
torpedoes keep exploding by themselves in the editor. or making the reactor overheat sound in vanilla servers. i only have lua on. a fix would be appreciated
Operator 9 Nov, 2024 @ 2:27pm 
Yeah, you can buy "replacements" at the sub upgrades vendor. go and click "replace" subs. I forgot the word but you can't miss it.
无魄 9 Nov, 2024 @ 7:57am 
Is there any way to supplement nuclear bombs, or torpedoes?
MØNØĿi†H  [author] 7 Nov, 2024 @ 4:37pm 
I honestly don't know, because I don't use Performance Fix. Y gracias. :captainsmooth:
Leviathan 7 Nov, 2024 @ 4:01pm 
Muy buen submarino :steamthumbsup: By the way, do you have any idea why Performance Fix mod makes the torpedos detonate as soon as you load? I've played other subs with custom torpedos and Performance Fix without any issue. It just sucks to have to choose between having fancy torpedos or better fps. Cheers.
Chaze0451 7 Nov, 2024 @ 12:31pm 
very large fps drops for the entire server. In battle, it drops from 100 to 18. Maybe they should download some mods?
Operator 7 Nov, 2024 @ 12:42am 
I found a bug with the lower docking hatch, if you dock with another sub or station from the bottom, the AI can not get up the ladder into the ship. not sure how you can test or fix that, but it's just something I noticed.
Other than that I haven't had any problems with bots yet. I had one hicup on the front stairs in the armory, but grabbingt the bot and giving them a shake dislodged them.
Operator 7 Nov, 2024 @ 12:40am 
Oh I see! that is a simple fix for sure.
MØNØĿi†H  [author] 6 Nov, 2024 @ 7:59pm 
You need to edit the docking if you want it to dock above or below