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Which material is being troublesome? (hover over the material in the recipe and it should display the name)
I'll upload a patch for the curry fish recipe
So apparently if you have only 1 fishing rod in a community of farmers, they'll keep on asking for fishing rod from each other, so no fishing gets done. Also your own farmers will buy from AI farmers if they can afford it and AI farmers will buy it back.
Also, fishing is OP.
(only occured if the base was further away from the river).
I read bob fix some compability with this mod.
- SIS Glasses Absorb Damage
- SIS Headwear Expansion
- fishing
- fishing.manifest
Error (v239): Load resource failed: assets/sweetcaptn/sisfishing/fishingrod2.prefab UnityEngine.Debug:LogError (object)
It seems the NPCs are able to fish which is a great relief. But sadly I am unable to do it.
I tried to set up a character to do recurring fishing.
Char decided to go sort out some inventory at base first, then proceeded to fish in the middle of the base (not near the river) and proceeded to reap in loads of fish. Well, I tried very hard not to think further on the fact that the only building nearby is the outhouse...
Hope we can get renewable source of bait soon!
1) I have few dozens digging sites and some of them are on same tile. Needed to destroy all of those to place building.
2) after one day got 200 worms and even when I set limit i have plenty of new digging sites.