Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's High Elf Tweaks
32 Comments
墨倾无垠 9 Jul @ 7:13am 
hoping for your high elf or empire overhaul if it is possible.
Cynn 14 Feb @ 8:46am 
Fair enough, learnt something new today, sweet!
Nanu  [author] 12 Feb @ 9:48am 
@Cynn its not the skills. Battle UI for spells is determined by special ability groups. I add to Alarielles default vanilla group, but thats it. I'm not going to debug another mod but I assume if they're giving her other lores and taking away her special combined group then they're data coring which is something they should not be doing and will absolutely break any other mod that touches those tables (this one included)
Cynn 12 Feb @ 9:21am 
The only mods I use that do anything with skills are the previously mentioned Expanded spells, Liu's Ultimate Spells, one that makes her Sisters of Avelorn buffs faction wide, and the lord specific double skill points + dump mods.

The abilities show up under her spells section, but I can't switch between the different lores as the arrows are missing. The problem goes away if I revert to a save before I added this mod, but re-appears if I add it back, and load order doesn't seem to make a difference, it's not a huge deal but I figured it might be worth letting you know about it.
Nanu  [author] 11 Feb @ 3:34pm 
@Object.34 Thankyou!
Nanu  [author] 11 Feb @ 3:33pm 
@Cynn Not sure why this would happen. I do edit Alarielle's special ability group but that shouldn't affect other mods unless that mod is data coring which is a big no no
Cynn 11 Feb @ 6:29am 
Seems incompatible with "Alarielle - expanded spells", she just gets stuck on lore of light spells. Sadge
Object.34 28 Jan @ 6:34pm 
Very nice mod, fun units and lord mounts add great gameplay options.
ADL'S TOP GUY 18 Jan @ 9:09pm 
is there a version with the single entity units only?
Nanu  [author] 16 Jan @ 6:16am 
@Daverin2112 Sounds like a mod incompatibility. Run just this mod and you'll see them
Daverin2112 15 Jan @ 8:52pm 
Not there for me. Any reason it would be incompatible with Alshua's Ellyrion? It adds a subtab for her princesses.

Also, not seeing Griffon Riders anywhere, either.
Nanu  [author] 15 Jan @ 8:44pm 
@Daverin2112 The Warden is recruitable under the Princess tab
Daverin2112 14 Jan @ 9:28pm 
Does anyone else not see any sign of the Warden lord to recruit? I had assumed maybe it was Eltharion exclusive, but none for him, either.
UmbraPhoenix 28 Nov, 2024 @ 1:39pm 
Thank you soooooooo soooo soooo soooo much for this. This exactly what I was looking for, and I love the Dragon Prince Lord.
Маленький Принц 22 Nov, 2024 @ 7:54am 
Подайте крестьянам еще модов!
demnos 9 Nov, 2024 @ 11:03am 
Hey, I appreciate your work. I was wondering if a stand alone for the eagle knights would be possible. thank you in advance
Eileen The Crow 8 Nov, 2024 @ 2:35pm 
Nanu really is the type of modmaker to have a backlog of personal mods that just throws to us peasants whenever he feels generous, Thank you sir!
Nanu  [author] 8 Nov, 2024 @ 2:06pm 
@High Loremaster of Hoeth. I didn’t change the Phoenix Guard, although you’re right I should. They’re one of the worst elite infantry in the game, way too pricy and not even good against big scary monsters.

I might do a touch up on them, give them some extra bonus vs large or something to make them useful since their role of frontline physical resist tank is now better filled by Phoenix Champions.
Drusas Achamian 8 Nov, 2024 @ 1:04pm 
I might be missing something but is there any reason to use regular phoenix guard over the champions other than the Anti large and Armor Piercing? A 12 point melee stat shift and and 70% shield feels far better than some Anti large and 10ish armor piercing. I think the regular Phoenix guard should get some more Melee defense or a 30-50% shield to increase their parity. Or at the very least make them cost the same, the extra 50 on the Guard is the nail in the coffin.
Nanu  [author] 4 Nov, 2024 @ 4:17pm 
@Zaezul that's why I increased the level so much. I agree variety is great but it doesnt make sense that Tyrion and Altih Anar are walking around or on horseback while Some random prince has a star dragon.

The original version of the mod actually removed dragons from everyone but the dragon prince but I didn't want to deal with everyone whining about no dragons so I went the other direction
Zaezul™ 4 Nov, 2024 @ 8:18am 
Great mod!

But I feel like there's too many dragons across the board, at least for the legendary characters.

I think it keeps them separate and unique if they don't have access. It also helps 'boost' the generic lords especially the dragon prince.
Helion Halion 4 Nov, 2024 @ 6:43am 
Thanks you for your polite answer
Sorry for being annoying, I just want some clarification
(Can you add a quote that say " Can be use with my Dynamic RoRs with this submod " above so that a stupid person like me could understand ?
Nanu  [author] 4 Nov, 2024 @ 6:27am 
@Helion Halion There is a submod linked in the description that will allow the new units in this mod to become Dynamic RoRs
Helion Halion 4 Nov, 2024 @ 6:15am 
@Lidiaz I know that they are compatible I just want to know if it really is supported, is it too hard answering the question without attacking the person ?
I feel bad for you
You could just say "It is supported" but you have to go out of your way to insult me
Lidiaz 4 Nov, 2024 @ 6:10am 
@Helion Halion learn to read
Helion Halion 4 Nov, 2024 @ 6:04am 
Does this supported by Dynamic RoRs :>
Nicious 4 Nov, 2024 @ 1:40am 
nice work. it feels like a High Elves new DLC
Phukface 3 Nov, 2024 @ 8:31pm 
Awesome models and really functional units with good balance :heart_eyes_yeti:
Lidiaz 3 Nov, 2024 @ 6:31am 
Great mod! Could you try to have the Dragon Prince lord in a separate button under the Prince tab? Like for the different Archmage lores. It would look much neater that way.
1436115298 2 Nov, 2024 @ 8:04pm 
Good work
Peskyfletch 2 Nov, 2024 @ 9:51am 
Fuck yeah this is awesome
Your Mother 2 Nov, 2024 @ 9:09am 
This looks great. Thank you for sharing