Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This mod pack called terror strike zero had this as part of their addons and (with a certain weapon NERF mod), made it an actual challenge to take down a tank while also dodging spitter goo and hunters pouncing a gazillion feet in the air. Although I would not use this ever again to avoid smashing my own keyboard, I actually enjoyed the challenge this addon brought. Thank you!
So, I've made a loophole that the setting only turns on when a Tank spawns and it will disable when all Tanks are dead so you don't get specials harassing you during that downtime. I've also made so commons can help out the Tank as well but there's a cfg in the ems folder if you want that off.
Mod works fine in any other place.
By the way, I also recommend changing the `DirectorOptions.ShouldAllowMobsWithTank` variable to `DirectorScript.MapScript.ChallengeScript.DirectorOptions["ShouldAllowMobsWithTank"]` so it has priority over the other tables.
It's not something I can fix since this is VALVE's fault. This is the best I could do with what I got.
unless someone has a better suggestion