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You could copy the sample pawn render xml from this mod and put it in your own GeneDef. They use the same structure for that as the HediffDefs do. :)
Sure. Head by the Discord and I'll see if I can assist. :)
1.Make a new food-type category (e.g. "Thrum_WoodFood")
[img] https://i.imgur.com/bZ13DV8.png [/img]
2. Add a new diet that permits eating it.
[img] https://i.imgur.com/ozUOw9W.png [/img]
3. Add the diet to any hediff, gene, or racetracker. (Yes, this means can make bionics that let people eat wood)
<modExtensions>
<li Class="BigAndSmall.PawnExtension">
<pawnDiet>BS_Carnivore</pawnDiet>
</li>
</modExtensions>
Step 4:
If you want to eat unprocessed wood, patch the vanilla wood-type so it has a nutrition value (and the "Tree" flag).
Otherwise just create new food items/meals as normal, and make sure to include them in the diet's "foodDef" list.
---------
Let me know if you have questions. :)
I haven't tested tree-eating specifically since iirc. it is the only food-thing humans can't eat normally.
You could try setting the race to:
<foodType>VegetarianRoughAnimal, DendrovoreAnimal</foodType>.
or
<foodType>OmnivoreHuman, Tree</foodType>.
It is quite possible that will handle it just fine.