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- Added two new taste thoughts, one for preserved food, and the other for preserved meals
- Fixed recipe base lacking requiredGiverWorkType
- Fixed preserved food preferability, now pawns will choose to eat the better preserved food instead of the raw meat laying on the floor (but still, of course, prefer meals)
- Fixed item descriptions
- Removed redundant code
- Preserved fruit is now categorized under PlantFoodRaw.
- Preservatives should no longer be categorized into the meals category.
Pros of the Food Preservation: Cheep, but takes time, you can't access produce during an unexpected shortage; works with meet only. This mod is more labour intensive, more expensive, but lets you preserve on the fly, when pawns have time, and doesn't disqualify Dried Meat - <3
- Salt from Medieval Overhaul can now be used to preserve meats, produce, and fish
I'll try this on a tribal run and see how it feels but i like little ideas like this.
- Added a patch for Vanilla Fishing Expanded that adds preserved fish
- Added support for Vanilla Plants Expanded's fruits (oops!)
I should ask, would there be any way to add it to the canning bench as well? I don't know precisely how it works and obviously have no idea how to mod it in myself, but having a dedicated preserving bench means it'd make sense to be able to do those there.
Also for fruits I think that the Vanilla Expanded ones, at least, all get sorted into their own 'raw fruit' category, so it should mostly be a case of separating out the vanilla berries, no?