RimWorld

RimWorld

Early Preservatives
60 Comments
sirduck 15 Jul @ 6:18pm 
so ocarina this mod can work in new dlc?
ocarina  [author] 17 Mar @ 10:20pm 
- Removed requiredGiverWorkType from recipes, turns out that prevented crafting these at a crafting spot. Oops :)
ocarina  [author] 17 Mar @ 5:14pm 
@5150 - It's tricky really, because I've noticed that sometimes the salt mood buff doesn't activate when it should, on both preserved food and preserved meals. I also don't want to make the ingredient for it a simple meal, because that wouldn't work well with any mod that adds food variety needs (ingredients only go one layer deep) and because it just feels a little weird to do.
5150 17 Mar @ 1:36pm 
How about changing the ingredient for Preserved Meal to Simple Meal? Currently, Preserved Meal includes salt as an ingredient and has its own mood debuff, but salt also provides a mood buff. I think it would be better to remove salt from the ingredients entirely.
ocarina  [author] 16 Mar @ 9:28pm 
- Added preserved meals
- Added two new taste thoughts, one for preserved food, and the other for preserved meals
- Fixed recipe base lacking requiredGiverWorkType
- Fixed preserved food preferability, now pawns will choose to eat the better preserved food instead of the raw meat laying on the floor (but still, of course, prefer meals)
- Fixed item descriptions
- Removed redundant code
Lambda 12 Feb @ 6:00am 
Yes brother it is also over powered to cook food
Brikus Brakus 10 Feb @ 7:58pm 
Fellas, it is over powered to *checks notes* store food like we've done for centuries. Been wanting something like this outside of the standard "survival meal" for a while
ocarina  [author] 5 Feb @ 3:50pm 
Update
- Preserved fruit is now categorized under PlantFoodRaw.
ocarina  [author] 5 Feb @ 3:48pm 
@5150 - Initially, yes, since RimWorld has no vanilla thingCategory for fruits. However, since you commented that, I realized they probably aren't showing up in the item list on the left, so I'm going to push an update here in a minute to make them appear under PlantFoodRaw.
5150 5 Feb @ 5:06am 
Did you intentionally leave out thingCategories in the OCARINA_PreservedFruit def? I'm just curious.
ocarina  [author] 14 Dec, 2024 @ 5:37am 
@Lambda - Maybe a little bit, but I would not consider these to be a trade good.
Lambda 13 Dec, 2024 @ 7:35pm 
Is it profitable to sell the preserved foods?
ocarina  [author] 12 Dec, 2024 @ 5:41am 
You're welcome :D
Yaveton 12 Dec, 2024 @ 12:25am 
I played yesterday - works great now, TYSM <3
ocarina  [author] 11 Dec, 2024 @ 3:41am 
@Xyllisa Meem Paradox Station - Not sure entirely what you mean.
Xyllisa Meem Paradox Station 10 Dec, 2024 @ 11:17pm 
Sorry, What recipe does this use to preserve stuff? Salt?
ocarina  [author] 10 Dec, 2024 @ 2:39pm 
Update
- Preservatives should no longer be categorized into the meals category.
Yaveton 10 Dec, 2024 @ 8:14am 
@ocarina - Yeah, it's doubled - as a meal, and as an ingridient, I can't post a screenshot :c
ocarina  [author] 10 Dec, 2024 @ 8:04am 
@Yaveton - Oh has it been in the meals category? I don't play with collapsed categories, so I completely missed that. I'll see about fixing it sometime today.
Yaveton 10 Dec, 2024 @ 8:01am 
If I might suggest - to have it be not categorised as Meals, but as Raw Food? Unless it has caused other problems on your end with other mods?
Yaveton 9 Dec, 2024 @ 7:28am 
Tbh it also balances itself out against the Food Preservation tech, as it.
Pros of the Food Preservation: Cheep, but takes time, you can't access produce during an unexpected shortage; works with meet only. This mod is more labour intensive, more expensive, but lets you preserve on the fly, when pawns have time, and doesn't disqualify Dried Meat - <3
Yaveton 9 Dec, 2024 @ 7:23am 
@ocarina <3 <3
ocarina  [author] 9 Dec, 2024 @ 3:43am 
Update
- Salt from Medieval Overhaul can now be used to preserve meats, produce, and fish
ocarina  [author] 9 Dec, 2024 @ 2:34am 
@Yaveton - Sorry, Steam didn't notify me of that comment. Yeah I should be able to patch that in!
Dill Dough 8 Dec, 2024 @ 9:49pm 
No condoms smh my neck
Yaveton 21 Nov, 2024 @ 3:22am 
Dear, any chance of including Medieval Overhaul's salt into the recipie?
ocarina  [author] 12 Nov, 2024 @ 1:42pm 
@Shira - What :steamhappy:
Shira 12 Nov, 2024 @ 5:36am 
early condoms?
Stumpy 12 Nov, 2024 @ 2:26am 
:Pitter1: thought i'd let you know: the mod DOES function without Vanilla Cooking Expanded. i just can't make any preserved foods with out it
ocarina  [author] 11 Nov, 2024 @ 1:09pm 
@Emberbuck - Maybe.
Emberbuck 11 Nov, 2024 @ 12:01pm 
So medieval-esque version of the canned foods? Wouldn't the word preserves be better than preservatives?
denchik4577 10 Nov, 2024 @ 8:23pm 
@ocarina, it doesn't make sense in these canned food anymore, in real life it's just food ready to eat, okay
ocarina  [author] 10 Nov, 2024 @ 7:21pm 
@Ellypsus - Yes.
Ellypsus 10 Nov, 2024 @ 5:30pm 
Is this combat extended compatible?
ocarina  [author] 10 Nov, 2024 @ 1:19pm 
@BreakUrSelf - Great to hear! I hope your colony or tribe prospers.
BreakUrSelf 10 Nov, 2024 @ 7:54am 
Really awesome mod. I have finally survived my first winter! Cheers
ocarina  [author] 9 Nov, 2024 @ 1:11pm 
Fixed some typos
ocarina  [author] 8 Nov, 2024 @ 9:01pm 
@demonking100 - It's not really meant to be a meal mod though, it's just supposed to preserve ingredients like canning does, but for early-game tribes and medieval colonies. Perhaps I'll make a custom research for it that's alongside pemmican.
demonking100 8 Nov, 2024 @ 8:53pm 
personally I feel like this should be a middle ground between pemmican and survival meals
ocarina  [author] 8 Nov, 2024 @ 3:36pm 
@MerlinCross - What would you recommend? Setting it under pemmican maybe? or a custom research after pemmican?
MerlinCross 8 Nov, 2024 @ 2:54pm 
Might need to try this though the fact it's locked behind condiments might make me go "Why don't I just research ACs and make a freezer".

I'll try this on a tribal run and see how it feels but i like little ideas like this.
ocarina  [author] 7 Nov, 2024 @ 10:29pm 
@denchik4577 - Yes, my mod does not make canned food, it makes jarred food. There is a difference. Also, even in Vanilla Cooking Expanded, canned food is NOT a ready to eat dish and likewise, my preservatives are not ready to eat meals either.
denchik4577 7 Nov, 2024 @ 9:45pm 
will not make a normal canned food, as usual, raw food is eaten, in which place is it raw? canned food is a ready-to-eat dish
ocarina  [author] 7 Nov, 2024 @ 12:09pm 
@bograngles - goat. baa
bograngles 7 Nov, 2024 @ 6:05am 
thanks goat(?) creature
ocarina  [author] 7 Nov, 2024 @ 2:37am 
- Added the canning machine to the list of workbenches food can be jarred
- Added a patch for Vanilla Fishing Expanded that adds preserved fish
- Added support for Vanilla Plants Expanded's fruits (oops!)
ocarina  [author] 7 Nov, 2024 @ 12:00am 
@CollectorOfMyst - I'm working on the update right now (currently trying to find where I put my source art file for the jars) but I can definitely add the canning bench to the list.
CollectorOfMyst 6 Nov, 2024 @ 11:52pm 
Haha I don't blame you, I stayed away from Fishing for a long while but now I love it. And this mod'll be great for the stuff that has very short shelf life like carrots and stuff so I appreciate it.

I should ask, would there be any way to add it to the canning bench as well? I don't know precisely how it works and obviously have no idea how to mod it in myself, but having a dedicated preserving bench means it'd make sense to be able to do those there.

Also for fruits I think that the Vanilla Expanded ones, at least, all get sorted into their own 'raw fruit' category, so it should mostly be a case of separating out the vanilla berries, no?
ocarina  [author] 6 Nov, 2024 @ 11:29pm 
@CollectorOfMyst - There is no compatibility with VE Fish (I forgot it existed, I don't use it often; I'll make a new preservative type for preservative fish soon. Thanks) and VE Plants it should work fine, though that just reminded me I didn't actually make the VE Fruit preservable (I also don't use that mod often either, haha).
CollectorOfMyst 6 Nov, 2024 @ 10:19pm 
How does this work with things like VE Fish or VE Plants?