Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Quests: Station Spawn Allows Choice of None
35 Comments
Meiji 18 Jan, 2015 @ 6:05am 
Can we have an alternate download link please?
Nemo 11 Jan, 2015 @ 9:39am 
Disabled all quests for me including the building ones.
BLÀde 10 Dec, 2014 @ 10:16pm 
new version works with patch (tested)
samuel.handelman 10 Dec, 2014 @ 7:18pm 
Quicksilver Software is no longer the standard bearer for poor quality patches? I suppose their Moo3 patches didn't actually break the game.
t@ngent 10 Dec, 2014 @ 7:00pm 
same with @samuel.handelman. Sorry man, they pulled an Ubisoft with this patch
samuel.handelman 10 Dec, 2014 @ 6:31pm 
Fantastic mod of course, everyone loves it BUT - I think it breaks all quest functionality under the new patch? I just did a series of controlled starts and as soon as I enabled this mod, I was no longer able to get the initial "gifts from home" quest for popping open the first pod.
Erebus 3 Dec, 2014 @ 11:29pm 
Derp. Thanks ha.
nop277 25 Nov, 2014 @ 12:53am 
Thanks, while I like using stations later they seldom helped me much this early and this mission almost always plopped one down right where I was a turn or two away from building a city
PhailRaptor 21 Nov, 2014 @ 1:53am 
Is it possible to add a "Both" option?
BLÀde 12 Nov, 2014 @ 2:01am 
sometimes the none option doesn't appear
Ultima75 10 Nov, 2014 @ 12:23pm 
I dislike stations as much as I did city states. So this mod is awesome. It's totally a dick move to have a station popup where you want to put your next colony.
skokieguy 10 Nov, 2014 @ 8:11am 
Thanks for all the hard work to make the gameplay more enjoyable. I think "stations" are the clunkiest part of the gameplay, and your mod really helps.
CynicalPlatapus 9 Nov, 2014 @ 6:56pm 
i read the part below the bold text, missed the top part
Saglac 9 Nov, 2014 @ 5:21pm 
if nobody trades with those stations they go away by themselves after 35 turns
Vie S  [author] 9 Nov, 2014 @ 9:07am 
Is it that hard for people to read the bold text in the description?
monte 9 Nov, 2014 @ 12:14am 
If we could just get rid of the build limites for Stations they would be tolerable.
Add in some workable land value and they would be good.
CynicalPlatapus 8 Nov, 2014 @ 11:08pm 
i cant enable it, it says that the mod is missing the required dependencies
CynicalPlatapus 8 Nov, 2014 @ 11:00pm 
thankyou, in my first game a station landed exactly where i wanted to put my second city, it was such a perfect space aswell
Lordenheim 8 Nov, 2014 @ 3:58pm 
The first time I did this quest and saw I couldnt reject both of them I immediatly thought: "dam dats a dick move devs" Thank you so much for this.
Peregrine 7 Nov, 2014 @ 9:47pm 
I agree with some of the other coments
It would be great to choose where the station is spawned.
It would make sense, since they asked for your permition in the first place
BLÀde 7 Nov, 2014 @ 4:09am 
stations still appear though and they still appear right next to you. these ones aren't activated by quests.
Pursuit 6 Nov, 2014 @ 7:22pm 
Thank you so much.
Rhydon 6 Nov, 2014 @ 5:01am 
This mod is a must have. You would think that, by approving a station, you would be able to choose where they land, too. Hopefully they'll add that in an update or in DLC because I swear they always land exactly where you want to send a colonist.
jon.killi 6 Nov, 2014 @ 4:54am 
vital !
cxado 5 Nov, 2014 @ 11:33pm 
This quest popped up right as my colonist was literally one tile away from the settlement site I had selected. Then I was forced to select a station to instead occupy the tile I'd been planning to colonise for the entire game.

*Launches nukes at everything on the planet*
Oh wait, nukes aren't in this game. Huh.
Throedoe 5 Nov, 2014 @ 5:14pm 
You received NOTHING! you LOSE! good DAY SIR!
RockinIntoMordor 5 Nov, 2014 @ 12:18pm 
You received: Nothing.
Vie S  [author] 5 Nov, 2014 @ 12:14pm 
Read the description.
ChrisKesterson 5 Nov, 2014 @ 11:46am 
Same error as Aresmar
Erebus 4 Nov, 2014 @ 11:45pm 
Currently, the mod will not load into the game. Pop up says the mod is missing dependencies.
RJ Dork Bard 3 Nov, 2014 @ 4:03pm 
would you like my first born as payment?
zArkham4269 3 Nov, 2014 @ 7:38am 
This is great given that in almost all of my games, a station pops up RIGHT where I was planning to build my first outpost.

I guess the next fix is to have stations pop up farther away.
Storm Commander 3 Nov, 2014 @ 5:08am 
Firaxis should hire you for all the fixes you're doing. Thank You!
BLÀde 3 Nov, 2014 @ 2:09am 
can you make one that stops all stations completely. the other guys mod doesn't work
THE END JUSTIFIES THE MEMES 3 Nov, 2014 @ 12:55am 
I love you