RimWorld

RimWorld

Ancient Ruins All Deconstructible
32 Comments
A Magical Lime 15 Jul @ 10:16am 
Does it work with Ancient Amorphous threat?
Meteores  [author] 13 Jul @ 11:20pm 
Should work on the new version, but I haven't tested it.
Subaru 12 Jul @ 9:42am 
Does this still work in 1.6?
hard erect balls :3 11 Jul @ 6:28pm 
1.6?
gunns22 2 Jul @ 3:23pm 
LOG!
https://gist.github.com/HugsLibRecordKeeper/8bbbf6ed1a23648aed4255589aa0c6e5

I ran this mod and all its requirements, plus HugsLib, and it still got this red error. I've been trying to do this thing where I split my mega-modpack into two separate modpacks to reduce strain on my computer.
gunns22 22 Jun @ 2:10pm 
LOG! https://gist.github.com/HugsLibRecordKeeper/5141de0a8675670dccd8c722194584c8

I was sifting through to fix the bugs in my mega-modpack, and I found this red error when running this mod and only this mod (and of course Harmony and Ancient Urban Ruins). I don't know why, but it looks like the mod isn't registering the one mod in my modpack that it could work with.
Meteores  [author] 15 Jun @ 12:07am 
@Sea's no
Sea's 13 Jun @ 12:41pm 
Will deconstructing yield resources?
dabeek 19 Apr @ 9:12am 
You're the best, tysm <3
Meteores  [author] 8 Apr @ 9:20am 
@dabeek Most likely, I will do this after I release another mod.
dabeek 7 Apr @ 9:22pm 
@Meteores Apologies for the confusion, let me rephrase:
This patch doesn't allow stuff from Ancient Mining Industry to be deconstructed. It's perfectly compatible, but could you extend this mod's features to also cover Ancient Mining Industry?
Wololo 5 Apr @ 11:31am 
@dabeek need this too . i play with mining industry but not urban ruins
Meteores  [author] 5 Apr @ 8:29am 
@dabeek It works with the Ancient Mining Industry?
dabeek 3 Apr @ 12:32pm 
Could you make an Ancient Mining Industry patch as well?
Meteores  [author] 17 Mar @ 12:24pm 
I was able to give the wall health, update coming soon
Farbott 13 Jan @ 3:15pm 
DLC and basegame junk without the extreme weapons and items bloat of the original would be total peak
Luv N Hugz |UwU| 16 Dec, 2024 @ 12:23pm 
What I really want is a mod that replaces all the duplicate junk with base game and DLC junk. So mods will apply.
Meteores  [author] 9 Dec, 2024 @ 10:03am 
@Vra4 No, it is not required
Vra4 8 Dec, 2024 @ 3:51pm 
does if require Ideology DLC?
Argyuile 15 Nov, 2024 @ 6:04pm 
You made all my dreams come true
B[u]lK@ 13 Nov, 2024 @ 9:23am 
@Zoe, the Bad Wolf
you can try using cherry picker
Karkino 11 Nov, 2024 @ 11:04am 
@Zoe, the Bad Wolf
oh please i want that so bad, de-bloated version please
Zoe, the Bad Wolf 11 Nov, 2024 @ 9:05am 
Now all that is left is a mod to remove all the clutter food, weapons and medicine. :D
CrackaJack 10 Nov, 2024 @ 4:58am 
btw giving the walls hp would be sweet
CrackaJack 9 Nov, 2024 @ 12:53pm 
really? interesting. i hope they keep them around as addons then
Meteores  [author] 9 Nov, 2024 @ 7:54am 
I'm not exactly sure, but the original developer himself wants to remove all these unnecessary things in future updates.
CrackaJack 9 Nov, 2024 @ 6:19am 
+1, i actually like the extra items but having an option would be sweet
Kal 9 Nov, 2024 @ 3:51am 
Cool mod, and I also agree about the bloat items.
Ruffles 9 Nov, 2024 @ 1:58am 
city livin
fitznorway 7 Nov, 2024 @ 4:51pm 
This is amazing, thank you.

I will say, I would love it if deconstructing returned materials, but not having to shoot things is a god send.
👅 f r e a k y c y r u s 👅 7 Nov, 2024 @ 3:28pm 
I think for the health issue, you would have to go into the structure defs and define the healthpoints on the walls/other objects there.

Awesome mod though, the original mod is amazing but comes with a lot of extra stuff that I don't really want in my game. Maybe make a patch at some point to get rid of all the bloat items? That would be awesome lol