Total War: WARHAMMER III

Total War: WARHAMMER III

[SFO] GLF Unit Expansion
17 Comments
gamertimeboya 16 Jul @ 5:12am 
Changyuan Riflemen are underpowered. Their 800 gold but dont do alot of damage and have worse stats than regular Jade crossbowmen
阿东 2 Jul @ 6:17am 
求更新,最新版本SFO玩震旦,各种闪退
Rathim  [author] 27 May @ 10:22am 
@ANDREY上校 它们是反步兵单位,冲锋速度非常快。我觉得赋予它们反大型单位能力会让翡翠枪骑兵变得过时。(用谷歌翻译写这篇文章)
ANDREY上校 27 May @ 8:50am 
hello 玉勇火焰长矛骑兵 没有反大型单位的加成,这是否是一个问题呢?能否给他加上反大型单位的加成?
ANDREY上校 26 May @ 4:23am 
update pls:steamhappy:
齐飒飒 29 Apr @ 6:51am 
update pls
哥谭市民周可儿 7 Apr @ 5:07am 
update pls
KRLY 30 Jan @ 4:22am 
大佬还更新吗?
阿东 25 Jan @ 7:31am 
update pls
MoFo69 25 Jan @ 7:23am 
update pls
ElyonHU 13 Dec, 2024 @ 4:38pm 
pls up
۶Vαикα 18 Nov, 2024 @ 12:40am 
Thanks for the info.
Rathim  [author] 13 Nov, 2024 @ 7:06am 
Stats balanced around SFO, not every unit is fine tuned, adds the special SFO effects to GLF units. And caps aren't implemented simply because i don't use them nor i know how.
۶Vαикα 13 Nov, 2024 @ 1:20am 
Because for a lot of powerful units, such as Riders of Avelorn, being in SFO they should have a unit capacity limitation to prevent spamming. But it looks like even with this mod they don't
۶Vαикα 13 Nov, 2024 @ 12:59am 
Can we have a description of what exactly makes this mod an SFO-compatible version? Like which values have been adjusted for the balancing sake
HolyRedEye 9 Nov, 2024 @ 8:01am 
A couple of the mercenary units arent balance for sfo. They currently have vanilla stats
Chupacabra 9 Nov, 2024 @ 6:49am 
Thank you. I was wondering what happened.