Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2 | Gravemind: Revamped
270 Comments
Bea >w< 14 Jul @ 10:12am 
really good, though i will say the pathing for the friendly elite is a nightmare.
DrakeHellfire 13 Jul @ 3:54am 
This revamp is amazing! I thoroughly enjoyed it, the set dressing was very nice with how the elite councillor stops to look out on the city, almost as if he was contemplating the war. Well done! I did run into a bit of an issue, but I may have ran a little too far. As I was moving forward to the end of the mission after the final fight, cortana and the councillor would overlap their voices, making it difficult to hear, let alone that once cortana finished, the cutscene would start to play. I think I might have missed out on some of the rest of his dialogue regrettably. But apart from that, it was an amazing revamp and I enjoyed it alot.
BroomDude00 30 Jun @ 11:34am 
@Robert Weedman

This happens before the scene is supposed to occur, The Phantom doesn't leave, so the scene doesn't trigger at all and the door remains locked.
Robert Weedman  [author] 29 Jun @ 12:13pm 
just for clarification - at what point do things break? i.e. do the elites do their dialogue and then nothing happens afterwards or do they go to their points but don't say anything?
Robert Weedman  [author] 29 Jun @ 12:12pm 
uh oh, that is indeed a bug...

i'll look into fixing it/getting rid of the softlock tonight
BroomDude00 29 Jun @ 2:11am 
I'm having some issues with a particular part of the level. It's the part when the elite opens the door ready to kill Chief, but our friend stops him. There's a phantom that I presume is supposed to leave after a while. For some reason, it doesn't, and I can't move forward. Is this a bug, or is there something specific I'm supposed to do?
Thomas 15 Jun @ 2:40am 
very good
Ezik 3 Jun @ 12:00pm 
While this level revamp is great it clearly shows that Gravemind wasn't intented to have ally Elites. While it's cool to have friendly elites almost half of all encounters are skipped because of them and last half of the level becomes comically easy (I was playing on Heroic). I presume that not rescuing the prisoner elite will make the level play normally. It would be also cool to have level be balanced around friendly elites. But overall this is a great mod, especially I love the scenery changes.
BatGear 26 May @ 10:03pm 
Wish this was in the official 2004 release. Made the level feel like it has more weight rather than a filler. Very nice goodbye from that elite. Wish he could follow into the following flood level.
Robert Weedman  [author] 24 May @ 2:36am 
fix pushed, if anyone encounters any repeated issues (especially if there's a way to reproduce them) feel free to let me know in here or in the bug report list
Robert Weedman  [author] 23 May @ 8:56pm 
@CRAZYGREG0511 are you referring to the drones in the mausoleum fight? they're a random spawn. i will push a fix shortly for the softlock with that damn jackal
CRAZYGREG0511 23 May @ 8:38pm 
I played this in COOP and it worked for the most part, but the mausoleum seems to be a big issue, there were a few instances where the enemies stopped attacking and we'd find out that a Jackal isn't following them in. And the drones didn't spawn either like they were supposed to, took a few checkpoint resets. Fun mod regardless, wish there was more like it with background battles for HALO 2
XxX_S4LT_L0RD_XxX 22 May @ 10:53pm 
This mod is very fun at first, but as it gets closer to the Mausoleum it kinda falls apart. For the positives its a fresh fun take on arguably the longest level in Halo 2 and the friendly elites is a nice change of pace, however the issues come into play once you get past the jail, its very very easy to have the friendly elite just die by walking off the walkways or getting crushed by boxes flying, second is the amount of brutes and their allies you fight make it near impossible to keep allies alive, I also ran into the same bug at the Mausoleum where the Phantom would not leave and the next scene wouldn't trigger (likely because the friendly elite died before this) it sucks because aside from my problems its a very fresh fun take. If anything could be done to fix the elite dying issue it could be to mark him as essential so that if he walks off the edges he teleport s back up, or is made like Johnson so he cant die if he gets crushed by boxes going mach 10
StevensDark123 21 May @ 11:09pm 
Thats canon for me
Robert Weedman  [author] 21 May @ 10:50pm 
@SuperGrunt not consistently to my knowledge, what happened?

@CptPylot yeah it's not terribly ideal, one of the many things on my to-do list for the next big update
SuperGrunt 21 May @ 4:23pm 
Is the elite buddy broken?
CptPylot 20 May @ 4:57pm 
Its lots of fun! Great new encounters, great vision and would building! The only con is that areas where you have only elite friends are now dead spots in the mission. A big showcase of this is the ending. It needs to be reworked because elites and hunters are now on your side which makes it meh.
Ryzen Fox 64 19 May @ 9:38pm 
if the entire campaign was done like this id never stop playing halo 2
likesofme 10 May @ 2:36pm 
I now consider this canon.
200 Angry Locusts 8 May @ 2:08am 
I think my elite buddy fell off a ledge or something because i didnt see him for most of the mission past where he gets his armor
lifegames312 8 May @ 12:28am 
i just played through this mod and needless to say i absolutely loved it
i found it via tiktok a while ago and decided id get the mod and play through it and i loved every bit of it, it feels like this is how halo's story should have gone
this is definitely one of my favorite halo mods now, i hope to see more like this someday in the future
MudgeLord 7 May @ 11:37pm 
I'm playing this right now and honestly loving it so far. there are a couple of things I would change, though. When rescuing the imprisoned elite, Cortana says, "That's the last of the marines" when there are no living marines. I would personally have a couple of survivors and maybe add like 2 friendly grunts in another cell. Just a thought. Also, perhaps have the Marines comment on the elite when we let him out. Not sure if there would be any existing lines that would be good, though.

There's also one part where you meet a bunch of elites and grunts in the tower after the 2 gravity bridges, right before Cortana talks about going through the mausoleum. once you get to the door, a brute and some jackals come through, but they die almost immediately because there are so many friendly elites to help out. I wouldn't say take away any of the elites unless necessary, but I would make this part a bit harder. especially when you go onto the bridge with the turret.

(part 1)
MudgeLord 7 May @ 11:36pm 
The part right after that, when Breaking Benjamin plays, the two hunters inside the room should be enemies because we already have 2 friendly hunters from the room prior. I would honestly LOVE to see a hunter v hunter fight. It might also make more sense when Cortana says that the chief should "sit this one out." Maybe you could also add some more enemies to that encounter as well. That fight was so short that "Blow Me Away" kept playing into the cutscene that takes place at the end.

Overall, I was playing on normal difficulty, but even then, it was a little too easy to get through. Great mod though, and I do wish to see more like this. Hopefully this feedback helps.

(part 2)
jack6419 6 May @ 6:30am 
wow you have made absolute geme i fell this way the way the level was meant to be if not for hardware and time crunch definitely felt like you were stuck in the middle of the great schism
Dr. Walter Bennett 5 May @ 2:27pm 
I truly feel this was the way the level was supposed to feel and play. Teaming up with Elites will never not be awesome, especially fully voiced characters that stick around with you till the end. This is great stuff.
Robert Weedman  [author] 26 Apr @ 11:13pm 
@CRAZYGREG0511 nah not at this stage, got something else in the works that is much bigger, just gonna take time.
CRAZYGREG0511 26 Apr @ 11:04pm 
Any chance for a High Charity Flood Revamp?
LOCO_EXTREME 15 Apr @ 6:01am 
If you do make another mod, please do it similar to this.
danielfloreskanez 14 Apr @ 11:15am 
fino
Decay Miller ᴯᴿ 12 Apr @ 6:46am 
peak mod
Matt de Ovale 7 Mar @ 4:20pm 
That was awesome. If you ever decide to mod another level, I'm looking forward to it!
Sayo 27 Feb @ 5:02pm 
Awesome mod would've been fire if you made the breaking benjamin song longer you know the instrumental that plays during the part when Cortana asks Chief if they should sit this one out
Robert Weedman  [author] 24 Feb @ 9:47pm 
@Machine Gun Mac nah not at this stage, i don't have nearly as many ideas for that mission and it's also just generally much shorter
Machine Gun Mac 24 Feb @ 3:28pm 
Hope you don't mind me asking, but do you have any plans to make something similar with the High Charity mission? I feel like the idea of the Elites siding with the Master Chief during the Great Schism should continue in High Charity.
Syrenka 20 Feb @ 4:19pm 
Pretty decent voice acting, I've got to say! My only issue is that his voice is... fairly quiet compared to other voice options in the game and I struggle to understand him at times.
Robert Weedman  [author] 17 Feb @ 9:13pm 
@CatboiTaiki highly unlikely, tbh i don't think mods made with the official tools have anniversary support
CatboiTaiki 17 Feb @ 10:50am 
Is there any chance this will get updated to Anniversary graphics in the future?
Robert Weedman  [author] 16 Feb @ 9:48am 
@YeezyMTF probly not unfortunately - don't have many ideas for the other missions atm
YeezyMTF 15 Feb @ 10:33pm 
Tell me please, are you going to modify the other missions?:steamsad:
Kaos 12 Feb @ 8:16pm 
Overall, it was an enjoyable mod. The edition of really being able to fight alongside the separatists and the custom events was great.
However, did notice two issues. The first is when getting attacked by the phantom before the mausoleum which is immortal and all your allies get stuck there. the second issue is in the mausoleum where, after killing the brute boss, nothing happens and all the elites just stand there.
Robert Weedman  [author] 10 Feb @ 8:53pm 
MCC co-op do be like that tbh

I remember when i couldn't get to the end of Halo 2 with my partner in co-op because it would just always crash in the first area of Great Journey
Shadowgear365 10 Feb @ 11:11am 
maybe it was Mcc acting up
Robert Weedman  [author] 9 Feb @ 9:55am 
Odd, i personally haven't experienced that in my co-op testing so i'm not sure what could be causing that
Shadowgear365 9 Feb @ 8:52am 
it was crashing during or just after the first encounter
Robert Weedman  [author] 6 Feb @ 10:09pm 
does it crash at any particular point? and is this online co-op or splitscreen?
Shadowgear365 6 Feb @ 11:52am 
not sure if it was just mcc acting up or the mod but it sadly kept crashing in coop
(love this mod though)
Nakai 'Vodar 2 Feb @ 12:36pm 
Does anyone know how to get in contact with LOL_Dude? Does he have a twitter, Instagram, or Steam contact??? I ask only because hes AWESOME and id loved to have him voice something for a video im currently working on!
That Updog Over There 2 Feb @ 12:31am 
that last fight wouldve been really fun with some help. Unfortunately, the AI doesnt seem to understand how to go through doors or disengage fighting an unkillable phantom.
Robert Weedman  [author] 1 Feb @ 4:35pm 
@Simon was it a squad of spec ops elites or a pair of stealth elites with energy swords?
Simon 1 Feb @ 4:21pm 
idk why but the pathfinding for the allies that open the door are broken (they don't open the door) so I just get locked in the 2nd open room with the weird trees