Stellaris

Stellaris

Ultimate Stellaris Collection : Real Space x6 Scale : Bug Branch : NSC3 : Gigastructures : Large 3.14 Play Set with Load Order
589 Comments
@Annihilation Angel

Pretty sure it's on hiatus.
Annihilation Angel 6 May @ 2:26pm 
You planning to keep supporting this for 4.0? Not asking for dates or anything, just curious :)
the4skin666 21 Apr @ 4:20pm 
@tony_sm I have 2 questions
1. I subscribed to the collection and downloaded all of the mods and json and after all of that I had an extra mod called ! Real Galaxy blue + Quadrant + Astro Objects + L-Cluster that isnt in any of the mods on the collection page. Did it download by accident somehow> Should I get rid of it? Where does it belong in the Load Order?

2. I love the collection overall but I am DYING to play it with the "Mass Effect Utimate Species Collectiopn" is there any possible way you can give me a Load Order location where it is most likely to work or develop a patch to get in this collection please?
@That One Lass
Its in the discussions
8377 Rose 18 Apr @ 5:06pm 
Hey, can we have an updated JSON link? It's dead.
TM HOLLAND 13 Apr @ 12:53pm 
Ship Scale is what caused the time to go back to normal for any travel. I left Real Space intact and havent had any issues since.
PauloRaz3n 13 Apr @ 10:04am 
@Anne Flank real space
TM HOLLAND 12 Apr @ 5:16pm 
What mods make time go so slow? Those are the only ones I want to get rid of.
Anne Flank 12 Apr @ 11:39am 
Which mod causes it to take 1-2 months to cross a system? ships are soooooo slow
Umb3 8 Apr @ 1:18am 
@BarociusGrimaldi yeah i found out a bit later than i posted
But to me it seems there's a lot of bugs with real space 6x, with fleets circling around nowhere when there's bastions and asteroids, some other tiers of new techs weapons (not giga) with unfixed ranges, etc
But the main problem of this collection is the fixed date hard crash, happened in my first playthrough around 2300, had to start a new one, happened again around 2360. until at least that bug is fixed, it's unplayable, you cant lose all your progress randomly
still cant find out if its an event that bugs the game logic out or if its an event that causes a massive lag spike that forces the OS to hang the game, reading the logs is useless and my god there's a lot of broken stuff happening down there lmao
BarociusGrimaldi 7 Apr @ 11:17am 
@Umb3
Gigastructures + Real Space 6x + Megastructures
I deleted the 0KB files within this mod and got by. Might've been some other editing I did but I can't remember. Gigastructure weapon ranges won't be balanced though.
Keter 6 Apr @ 1:22pm 
When the .json download link expires it's actually impossible to find the load order. Why use smash for that?
Umb3 6 Apr @ 10:52am 
which mod do i need to edit to re-enable higher tech power reactors on attack moons, behemon planetcrafts, etc?
ccfierywolf 1 Apr @ 7:31am 
Would it be possible to post an updates json?
jowe01 30 Mar @ 7:04am 
Over the past hours (on Sunday March 30), all additional traditions have suddenly disappeared from the view of the tradition trees. I have this issue on two independent PCs which just load save games from the Steam cloud but else have their own installations.


When looking at the updates of all the mods in this collection's list, just 3 were updated today, and neither is a clear candidate for causing the issue. Most probable would be "The merger of Rules", but this is just shooting in the dark.

Does anybody else have this issue?
Plebus 24 Mar @ 12:36am 
Hello! it appears that the last json you posted was outdated. the mod " Real Galaxy Blue+Quadrant+ Lgates" is present in the json but not in the pack, so it is left out, i'm assuming the mod in its place is the one under a very similar name called "Real Galaxy Blue +quadrant + ownership restored" so I have put that mod in position 219 where the other mod was supposed to be according to the json. Please fix at your earliest convenience.
アルファディオス 23 Mar @ 9:14am 
As an aside, these "`-heapsize 16775296 -maxMem=65536 -maxVram=24000 -cpuCount=16 -USEALLAVAILABLECORES -high -malloc=system`" do absolutely nothing for stellaris, these are arguments for source engine games.
アルファディオス 23 Mar @ 8:59am 
On a second look, position 90 is missing from the json (it goes from 89 to 91 from "Stellaris Ascended" to "Useful Heirs"), position 201 is missing (goes from 200 to 202 from "Real Space - Colour Out of Deep" to "(3.14) Sol System 1000"), and position 212, "Additional Planetary Projects", seems to be missing from the collection as well as from steam workshop as a whole (going to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3409711742 yields an error)
アルファディオス 23 Mar @ 8:51am 
@tony_sm thanks for the updated link!
There's a couple issues in the json - "Gigastructures + Real Space 6x + Megastructures" is set to position 0, but it looks like it should be 210, and the json has 323 mods while there are only 320 items in the collection here. I haven't checked to see which mods are missing yet.
tony_sm  [author] 23 Mar @ 6:58am 
updated
Celestine 21 Mar @ 2:23am 
uploaded guys in discussions
Luka Bright 20 Mar @ 7:32pm 
Updated JSON link would be great. Thanks.
illiterate_bookworm 20 Mar @ 6:34pm 
Ditto if anyone has the Json link. I'd be forever grateful :winter2019happyyul:
Ritual 20 Mar @ 5:49pm 
Does anyone have the json link that you can share? The link in the description says it's expired.
ExposedPath 20 Mar @ 1:51pm 
Hey there, I think the json link needs to be updated again :steamthumbsup:
@SmolThink You should try to import the json only into the ModManager, there is no Irony Zip most packs have with this one.
SmolThink 19 Mar @ 5:29pm 
I downloaded the json file for the playset, but it wont work when I try and import a playset using the json file on paradox's launcher. i get an error : failed to reorder mods in playset, could not reoder mods in a playset when an array with new mods order is incompatible with mods assigned in playset.
Also if i try and use the mod manager suggested, it only detects zip files for playsets, and i cant find a zip download option
Gas Town War Boy 16 Mar @ 9:32pm 
Which mod adds Galactic Faiths bc I want to learn how to make my own but I cant seem to find which mod adds it?
Ordis(Jace) 14 Mar @ 4:40pm 
Any fix for portraits causing FPS drops?
Annihilation Angel 11 Mar @ 2:44am 
@zedinov i got mine on kinguin but theres plenty of other key sites
Zedinov 10 Mar @ 3:56pm 
@annihilation angel, Thanks for the heads up. I've been looking on humble bundle off and on, but every time I look no dice.
marxist deer girl 10 Mar @ 8:12am 
When I try to import the json to the paradox launcher, it gives me the text "Could not import playset. Playset definition contains mods that are not subscribed yet. We can't proceed if you're not logged in. Log in and try again. Missing mods ids: {id: 3409711742, version: undefined}
I've made sure I'm subscribed to all mods in the collection and when i check what mod that id corresponds to it's a dead page. Not sure what I'm doing wrong.
Annihilation Angel 10 Mar @ 1:44am 
@zedinov only issue i had was relics didnt show up til i bought machine age, cosmic storms and grand archive. Im still missing astral planes but no further issues. If you wanna save some money and get the dlc cheaper, look on 3rd party key seller sites for "stellaris season 8" i got the 3 mentioned for £24 instead of £50+
Zedinov 9 Mar @ 4:58pm 
Hey, got recommended this mod collection and like the look of everything so far. I was wondering, if I don't have the last 4 dlc if there are some mod suggestions I should keep out, or will the collection not work without them entirely?
Unfortunately answers like "just buy the dlc" are not helpful as I am not in a position monetarily to fix that myself. Any help would be appreciated in knowing what mods to avoid or substitute should any changes even be needed.
jowe01 8 Mar @ 5:10am 
Just started a new game. Missing the "The Expanse" origin. Has this been deleted?
jowe01 7 Mar @ 11:38pm 
Is it intended that the current .json has version number 4.1, while there had already been a version 4.2. some time ago?
Annihilation Angel 5 Mar @ 3:07pm 
will this be supported after the big update and expac in may? its incredible
Stijne 5 Mar @ 12:58am 
Yep, I did! Thanks haha
[PBSr]Confident Pwoh & Stijne

Just cheat that thing away, I don't think it's beatable with x6 Mod
Stijne 4 Mar @ 10:29am 
@[PBSr]Confident Pwoh

Yep, same here lol. Also constructed a Frigate and it doesn't seem to want to attack the asteroid, it just keeps flying in circles. Tried multiple restarts and every time this happens.
Celestine 4 Mar @ 10:21am 
thanks for the hard work

i have astroid coming in to my homeworld in very early stage and i cannot protect my homeworld from it and its happens in everygame
KEEPER 28 Feb @ 10:36am 
Hello everybody. Maybe someone has created modpack with full Russian translation? It would be perfect
tony_sm  [author] 25 Feb @ 8:06pm 
.json link updated
tony_sm  [author] 24 Feb @ 7:10am 
@WhywasIborn I ripped all that tech out sorry
tony_sm  [author] 24 Feb @ 7:10am 
@Guildorath Please log this in the bug reports section of discussions so it can be tracked. I have seen at least one other report of this, if not several. My apologies
Guildorath 24 Feb @ 6:42am 
Hello there!
Just started the modpack and I find it really interesting! There's a lot of mods that I used before so I'm not too lost, but something's bugging me :
When in a menu, I drop to 5 FPS, in the government, technology or the leaders menu for exemple.
When I select a science ship, I drop to 10 FPS, I drop to between 15 and 20 FPS selecting a fleet with three corvettes but no FPS drop on a construction ship (I'm at 100 - 144 FPS in early game).

Besides all that, everything seems to run pretty smoothly, but I didn't check everything yet.

I have every DLCs besides the Astral Planes, on a 1k stars galaxy. I'm gonna try to change ship styles to see if it's related.
WhywasIborn 23 Feb @ 1:04pm 
Hi there! I seem to be having an issue about Gigastructures with its ship designer, when attempting to design an attack moon, or Maginot space fortess, the only power reactor I have available is the Vanilla Zero Point Reactor that only gives 680 power which is barely enough for a single X component slot, let alone the entire thing.

Was wondering if the reactors from Gigastructures are being overwritten by NSC or Extra Components mod, I not so sure so I kinda wondered if anyone else is also having this problem
tony_sm  [author] 23 Feb @ 7:32am 
@ Azevedo try that for sure.
Azevedo 21 Feb @ 5:30pm 
@tony_sm should i redownload mods? i got the sub after i downloaded all the mods
tony_sm  [author] 21 Feb @ 2:14pm 
@Azevedo make sure you have all dlc, validate mods