Stellaris

Stellaris

Warhammer M41
146 Comments
Femboy  [author] 17 Jul @ 6:59am 
There won't be a final update in July, so I'll do some work on the mod, maybe finish it in the fall. Now I have to do everything alone, and I don't have much knowledge about implementing something more complex. Also, I'm just tired and I can't work 8 hours a day on a mod, I'd rather do something that will bring me income.
Femboy  [author] 23 Jun @ 10:23am 
это из длс про архив насколько я помню
я их убрал конечно из мода вроде как
но на всякий случай отключать лучше, если есть такая настройка
Shemharon 23 Jun @ 9:40am 
Что такое "черви и их собратья", которых рекомендуется отключить?
MacAogain 22 Jun @ 3:21pm 
Good luck to you, friend.
Femboy  [author] 16 Jun @ 6:38am 
Do any of you know a mod that could change the AI so that it doesn't attach its fleet to an ally's fleet, but fights its own fleet on its own?
Dr. Umar Johnson 11 Jun @ 12:30pm 
Thank you for making this. Great work
Femboy  [author] 11 Jun @ 5:24am 
The next update will be quite large, but it should be expected only in July, please be patient and understand, I am working on my thesis. For now you can write about all the bugs in the topic in the discussions.
Firehawk 10 Jun @ 2:58pm 
Just dropping by to say that this looks really cool, especially for a two person project. Thanks for the good work and be sure to pace yourself guys, this ain't easy or quick so avoid the burnout if you can please.
DarthBandicoot 10 Jun @ 4:10am 
I've not had a chance to play latest version of this yet but just wanted to say you are both doing an amazing job and I hope you stick with this it has a chance to be one of the greatest mods on Stellaris as a w40k fan seeing mods like these bring me great joy :steamhappy:
Femboy  [author] 8 Jun @ 12:09am 
@Ygg Asagrim
Votann leagues are already made, but in the version that is uploaded to the workshop, Votann leagues are not there yet.
When we finish the new version, new communities will be added, for example, the Severan dominat.

We will also post further news on boosty, where people can also support us financially.
Ygg Asagrim 7 Jun @ 11:22pm 
Awesome mod. It's exactly what's needed for a 40k conversion. Though, unless i'm blind. you're missing Leagues of Votann.
Femboy  [author] 7 Jun @ 9:44pm 
@TheK1ng
The story with the Space Marines is that they disappointed me, I added them for specific purposes and tasks, I wanted them to fight independently and expand the territory of the Imperium, but they just attach their fleet to the fleet of the allies and that's it. Unfortunately, each faction in the game reduces productivity, so in the next update I plan to remove the entire Space Marine except for the Ultramar Realms and the Templar Crusade to the ghoul stars, which were lost to the imperium in our fashion. Perhaps in the future I will try to redesign the space marines so that they look like enclaves on space stations, but I already have a lot of plans and tasks for working with the mod, so I'm not sure if I'll get there myself. Even with all the simplifications, we have too much work for two people.

Therefore, the answer is rather that at the moment there will be no Space Marines at all in the next update, with the exception of those two.
I hope for your understanding.
TheK1ng 7 Jun @ 4:06pm 
Hi!
First of all, this mod is amazing, seriously, thank you for all your hard work!

Just a quick question tho - I couldn't notice Iron Hands (10th chapter) and their homeword Medusa are non-existent on the map.
Does that have any particular reason?
Is there a chance/plan they could be added as well?

Thanks in advance!
Femboy  [author] 6 Jun @ 2:07am 
@SnarlCarl27
Do you have all dlcs that are listed as necessary?
Do you have other mods enabled?
SnarlCarl27 5 Jun @ 11:53pm 
For some reason the only empires appearing for me are the necrons and space marine chapters does anyone have any idea what the issue is?
Femboy  [author] 5 Jun @ 7:28am 
Oh, but I forgot something, because all diplomacy takes place through pre-created flags and scripts with events. If you just create your own state, then at the start you will be neutral with everyone, and no one will attack you, because AI, even with the maximum aggressiveness, will not get involved in a new war.
Femboy  [author] 5 Jun @ 7:01am 
@Nova Starborn
Well, even if it's possible for you to repel a fleet attack in 14K, 4 years from the start of the game.
it's still a task that I can't adapt into the main mod, or your state will appear literally anywhere, right up to Terra itself, it's problem impossible to solve.

but if this option suits you, then you can simply increase the maximum number of states in the map file by 1, and play at the expense of your state, but I can't integrate this into the mod, because otherwise there will be a lot of comments about why some xenos spawn in a random place, unfortunately many do not they will understand the reasons for this problem and that they just had to play with the vanilla number of states, not plus 1.
Nova Starborn 5 Jun @ 6:41am 
you say we dont got a chance, i take that as a challenge
Femboy  [author] 4 Jun @ 10:15pm 
@Eragon PYRUS
It is impossible to add this to the mod, and you will not have a chance to survive against the imperium at the start.
But you can choose one of the xenos states, which are at the very end of the list of countries, and independently change everything except the flag (not the graphic one, another flag, you will understand in the code).
And essentially start playing for them, thanks to this you will have technologies that will allow you to survive.
Eragon PYRUS 4 Jun @ 12:32pm 
Will you add support for the custom empires?
Femboy  [author] 3 Jun @ 11:11am 
@Nova Starborn
I have not played with these mods and do not know anything about them at all, I advise you to try to launch and share a comment here about whether it works, your comment may be useful to someone.
Nova Starborn 3 Jun @ 10:37am 
any chance this is at all compatible with GIGAS and ACOT?
Femboy  [author] 29 May @ 9:04am 
The mod's dependence on some DLCs has been removed, ships for the Necrons and Eldar have been added, new cities and rooms for countries have appeared, and much more.

Also join the discussion on Tyranids if you're interested in them.
Femboy  [author] 29 May @ 8:58am 
We have uploaded a mod update. This update was not supposed to be released right now, because it is still a version of the mod in development, but paradoxes decided to release an update that broke the appearance of countries and this is an operational fix for these problems, but at the same time to release an incomplete version.
I had to spend two and a half hours stupidly moving lines of code to a new file, this change is of no use, instead of one file, now two are needed, an outright sabotage for all modders.
But the problem with the appearance of countries is fixed, you can play.
Femboy  [author] 26 May @ 3:04am 
@Cardio
We may have been able to identify and fix an error related to the ships.
Femboy  [author] 20 May @ 11:02am 
@Cardio
Okay, thanks for the reply, I got the information I needed from it. It is better not to use the old versions of the mod. I handed it over to another developer who is currently working on the mod, while I'm busy, he will try to figure out why the bug with the ships remained. Thank you really for reporting this, I would not have known that this problem remained relevant.
Cardio 20 May @ 10:17am 
@Femboy

Thanks for your quick reply.
I have the same problems even when running just M41 with no other mods.
I am missing some of the race DLCs so that would explain the missing factions.
As for the inability to build ships i do think i have the most updated mod. Is this good or bad? Should i use an older version? Im not sure how to change that.
What do you mean the different states of the Mechanicus? There are multiple Mechanicus factions if that is what you mean yes,
Cardboard 20 May @ 5:02am 
@Femboy that would be a good idea!
Femboy  [author] 20 May @ 5:02am 
@Cardboard
in any case, when we finish the mod, another developer will release a version with an even smaller number of necessary dls.
Cardboard 20 May @ 4:59am 
@Femboy don't worry too much people like me are a minority just continue doing what u enjoy :p
Femboy  [author] 20 May @ 4:56am 
@Cardboard
In July, I will be able to untie a few more dlcs from the mod, if you want to help with this, then perhaps in the future I will create a section in the discussions where people can find mods with which I will replace some of the DLCs.
Cardboard 20 May @ 4:41am 
@Femboy ahh okay thanks for letting me know, for the reason i dont play with dlc is because its insanely expensive and i hate the idea of dlc as most stuff should be base game. but great mod im playing it tonight! FOR THE EMPORER!
Femboy  [author] 19 May @ 11:41pm 
@Cardio
The fact that you can't build ships other than Titans is a bug that has arisen due to the new version, it's the same with the biological ships of the Imperium, it's still the same bug.
This is very strange, I updated the ships and uploaded the already fixed file to the mod, but apparently I need to double-check it.
Do you have the latest version of the mod (this can be understood from the different states of the Mechanicus)?
Fractions may not appear if you do not have any of the specified dls on the mod page, or because other mods are enabled.
Can you check the availability of all the specified dls and the absence of other included mods?
Cardio 19 May @ 9:45pm 
Amazing mod, thanks for this but i do have a couple of questions.

Why can I not build any ships except Titans?
Why is all the ship equipment only the bio variety for Imperium?
Why is the map faction minimum 75? I only have 55 of the 75 races so i end up getting 20 random factions spawning. Even just running this mod and nothing else i dont get 75 factions.
Femboy  [author] 19 May @ 9:31pm 
@Cardboard
Recently, I have already untethered about a third of the dlc from the mod. But I can't completely untie the mod from the DLC, it will then turn out to be a real nonsense and circus, where all the races of the galaxy will live together in the Imperium, and there won't be federations without DLC either, as it seems it will be impossible to do necrons without DLC. I can't understand at all how you can play stellaris without dlc, it's so empty without them that I would quit this game.
But even with all this, I have reduced the mod's dependence on dlc and will continue to do so, but I will not completely abandon dlc. It's also worth noting that since I unlinked a lot of DLCs from the mod, there haven't been many comments yet, people just haven't noticed it yet.
Cardboard 19 May @ 7:37pm 
i would add in the discription that dlc is not required and was a mistake as dlc requirements can be a big turn off for people. I almost didnt subscribe until i read in the comments
Femboy  [author] 19 May @ 8:15am 
@看我看我我是艾瑞巴斯
Yes, there is a localization folder, you can make your own Chinese version by analogy with other mods by examining their files.
That's a wonderful message for me, thanks a lot! By the way, i wanna know if there's a way that i can change these names by change the files?:resmile:
Femboy  [author] 19 May @ 5:45am 
@看我看我我是艾瑞巴斯
The mod has only English and Russian localization. Unfortunately, I have too little knowledge for other languages, but in the future, when we finish the mod and just keep it up-to-date, then different people may well do localization for any languages, and we will integrate this into the mod.
First of all, really thanks for your works. But there's some problems that when i use Chinese in game, all these names will turns into garbled.:dealeruwu:
niccodigge 13 May @ 2:20am 
thanks fam
Femboy  [author] 12 May @ 10:50pm 
@niccodigge
No, expansion subscribtion is not need
It was my mistake when filling it out
niccodigge 12 May @ 6:31pm 
is the expansion subscribtion really necessary??
niccodigge 12 May @ 4:56pm 
ywah a light version without dlcs would be realllyyyyy welcome
Colt 9 May @ 10:41pm 
Thank you for all your hard work. Looking forward to trying the final draft.
Femboy  [author] 8 May @ 8:31am 
We are working on updating the mod to a new version, for example, a game is already being launched on our map. But we want to wait for more patches so that we don't have to double-check all the files every couple of days. Most likely, the mod will be updated by the end of May, or we will definitely finish it this summer. It's just that I'm writing my thesis right now and I'm very busy. But we have made a way to financially thank us for the mod: https://boosty.to/tayanko/donate
magnus 4 May @ 8:53am 
is there a version that does not require any dlc
[TFR]Terminatus295 4 May @ 8:50am 
Hi I think what I have seen already looks great.
Do I have to download any other mod to play as the Imperium? I can only see the Tau and Necrons as starting factions. The same goes for my buddy. We only downloaded this mod and none of the credited ones...
Femboy  [author] 2 May @ 2:13am 
@Nom4d
Thank you for such nice words, I really hope for an adequate perception and attitude.
Nom4d 2 May @ 1:33am 
Femboy, I don't know if you need to hear this. But I can tell you've put an incredible amount of work into this. You're amazing and your effort is absolutely appreciated! Focus on your studies and if you have the time and energy do some mod work on the side. No one (reasonable) will blame you for getting your priorities straight. Thank you making this and of course I (we) hope to see the mod updated in the future! :SM2bloodangels: