Garry's Mod

Garry's Mod

Fort Douaumont 1916
32 Comments
silverservice 1 Dec, 2024 @ 1:40am 
I certainly will

I wish there were good NPCS for some of this stuff though
Prussia ✠  [author] 29 Nov, 2024 @ 5:17pm 
Hahahha, I think its just that I like a lot of 16-19 century stuff, historical mainly LOL. Also, I began working on Castillo de San Felipe del Morro, a Spanish fort in puerto rico, you might like that map when it comes out :D
silverservice 29 Nov, 2024 @ 4:57pm 
Yo prussia I am seeing you everywhere, I saw you on potc models, on something else, and just now on the Frontier Justice comments XD
RileyR4d3r ^w^ 20 Nov, 2024 @ 8:14pm 
Ok
Prussia ✠  [author] 20 Nov, 2024 @ 5:04pm 
I linked it in the description
Prussia ✠  [author] 20 Nov, 2024 @ 5:04pm 
oh, you will need BG 3 (its free) and also WW1-Source content, just models and materials
RileyR4d3r ^w^ 20 Nov, 2024 @ 4:54pm 
ok :steamthumbsup: also a lot of props will be missing from the map because they are showing up as errors in the hammer editor for some reason, i have DOD:S and CS:S mounted so i have no clue why thats happening
Prussia ✠  [author] 20 Nov, 2024 @ 4:45pm 
yeah, if you want to decompile it go ahead, do credit me though
RileyR4d3r ^w^ 20 Nov, 2024 @ 4:32pm 
may i please make an edit of this map for me and my friends? i will make sure to credit you as the original creator of the map.
Prussia ✠  [author] 18 Nov, 2024 @ 3:32pm 
Great!
17th21stlancers 18 Nov, 2024 @ 3:28pm 
Sure thing!
Prussia ✠  [author] 18 Nov, 2024 @ 1:21pm 
No, it only has AI nodes, I dont know how to make a nav mesh, nor have I taken the time to make those, if you want to make it and upload it, go ahead, just link the map :D
17th21stlancers 18 Nov, 2024 @ 12:57pm 
Say, does it have a navmesh? if not i could try make one for ya
Prussia ✠  [author] 18 Nov, 2024 @ 12:56pm 
Thx a lot, right now its the biggest one I've made
17th21stlancers 18 Nov, 2024 @ 12:51pm 
i must say this is a lovely map
Prussia ✠  [author] 18 Nov, 2024 @ 12:49pm 
And there will be more forts to come, (after my time off) :D
Moon. 18 Nov, 2024 @ 12:42pm 
Can't believe we have actual french forts now. Pretty based.

I would recommend maybe using the Nova Prospekt wall textures for the bunker interior, they have that white plaster feel.
DieDeutschenKonservative 17 Nov, 2024 @ 10:38pm 
I almost have 700 subs on my YouTube channel since I have done reuploads along with TF2 Smexuals but I have an idea of making a battle scene in a WW1 map just like the unfinished Berlin Wall map either in realism or satire.

https://www.youtube.com/watch?v=gPNVCBnK_iE
Prussia ✠  [author] 17 Nov, 2024 @ 6:37pm 
Pro-German as in pro monarchist, I personally like a lot of WW1 aesthetical aspects, politics are complex and so are social topics, but I focus on the physical and aesthetical stuff because is what captures my interest, I also look into other countries's military aesthetics, but I think Prussian/German had A BIG impact in 1800s and 1900s europe, I like a lot this kind of stuff
DieDeutschenKonservative 17 Nov, 2024 @ 6:12pm 
Well I noticed that you are Pro-German along with making some amazing maps from the wars including the Prussian ones but do you design models of soldiers as well if you want to in which I got some pretty ideas that I have in my mind from the years when I play the games of Verdun & Tannenberg.
macho marie randy savage 17 Nov, 2024 @ 3:47pm 
neat!
Prussia ✠  [author] 17 Nov, 2024 @ 10:18am 
maybe, I kind of decided not to put them in this case because of some complications and its also early war, but I kind of decided not to, sorry
Retroburger1984 17 Nov, 2024 @ 10:16am 
Uh, shouldn't the ground be dirty looking and have shell craters?
Prussia ✠  [author] 17 Nov, 2024 @ 6:14am 
The props I got from the WW1-Source game, I linked them, if you want to pass mr the tanneberg models then add me on steam and Discord, I could use them for my next map, though I would begin that map in two weeks or so, Thanks for the comment!! Cheers!
KaizerBagas 17 Nov, 2024 @ 5:31am 
One more thing, I'm personally getting Tannenberg's models, if you're interested I can pass them on to you.
(pray for the potato I call a computer to finish without frying)
KaizerBagas 17 Nov, 2024 @ 5:10am 
Hi me again, man, the map really turned out really good, the improvement in quality between the maps is noticeable, given the suggestions, for example, the textures.
(any news regarding the workshop props?)
GHForever 16 Nov, 2024 @ 8:39pm 
this is a masterclass confirmed
Prussia ✠  [author] 16 Nov, 2024 @ 5:53pm 
I appreciate the appretiation LOL, I try and make these maps to be the entire complex, or as much of it, I like having plenty of rooms, tunnels and space to do anything I could think of, so it's not just the structure or a plain building, I want the entire thing, so I try and make the entire thing. Cheers!
Can of Tuna 16 Nov, 2024 @ 5:31pm 
i appreciate and applaud the effort you do to go out of your way and make us enjoy these maps even more
Prussia ✠  [author] 16 Nov, 2024 @ 5:24pm 
Someone has to do it
Prussia ✠  [author] 16 Nov, 2024 @ 5:24pm 
Indeed, I hate the AI nodes, but I still add them
Can of Tuna 16 Nov, 2024 @ 5:14pm 
the GOAT for historical maps with ai nodes