Crusader Kings III

Crusader Kings III

Hero, Villain, Demigod, and Fallen Angel Traits
38 Comments
Angel DeStaar 2 May @ 10:10am 
I tried it - of course it shows that the saves are incompatible, but so far there don’t seem to be any major issues, and the trait stayed the same. Let’s see what happens after a couple of decades))
Leithal23  [author] 2 May @ 10:02am 
@Angel DeStaar
They are the exact same files so in theory I would think you could still load the save but I am not entirely sure.
Angel DeStaar 2 May @ 7:31am 
I know how to “deal” with mod updates, so that wouldn’t be a problem, but I’m not sure what to do about a complete removal yet… What happens if I, for example, subscribe to this mod and load the game? Technically, it’s the same mod and the trait are the same…
Leithal23  [author] 2 May @ 7:11am 
@Angel DeStaar
I am so sorry about that. I thought it was silly to have 2 of the same mod up and I originally did it because I couldn’t get the thumbnail on this one to update. This one was still doing better as far as subs and reviews so I thought it was time to delete the other. Very sorry for the inconvenience, on the brighter side I will have a big update coming out soon!
Angel DeStaar 2 May @ 6:42am 
Hi. Why did you delete the other mod with those traits? Now the saves are broken because of it, damn...
無壹 22 Apr @ 8:33pm 
Greeting ! I am fan of your mods , I want more Chinese player to use your mod, so I've translated your mod and could you add a link in description?

Here's my Chinese translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
Leithal23  [author] 22 Apr @ 5:28pm 
Updated this version as well. Give it a run through and let me know how I can improve again. Thanks for your help :steamthumbsup:
Leithal23  [author] 28 Mar @ 1:20pm 
Hi everyone,
I just released the new version of this mod, I added 2 new traits and added much more visuals. You can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453779808
Leithal23  [author] 4 Mar @ 4:44pm 
Hi everyone,

I wanted to announce that I am very close to releasing a big update for this mod. The update will include 2 new traits that will be the counterparts to the hero and demigod traits. These traits will focus on intrigue and will become available by committing murder, thus giving huge boosts to intrigue and well.. more murder. Welcome to phase 2!
laurids0812 28 Feb @ 11:38am 
how many battle is it you need to win as a hero to get the option to gain the demigod trait
Leithal23  [author] 14 Jan @ 1:35am 
Added an event popup to alert the player when they have won enough battles to make the decision to become a hero/demigod and gain the traits. Keep in mind there are still gold and prestige costs to make the decision. I figured handing out longer life spans would make the game too easy so I wanted to at least make it a challenge to unlock the traits.

More to come!
Beorhthere Appleby 27 Nov, 2024 @ 12:40pm 
Oh, I didn't realize that XD
Leithal23  [author] 27 Nov, 2024 @ 4:54am 
@Beorhthere Appleby
The first decision won’t show until you’ve won 20 battles as a commander. Do you know if you won that many and it didn’t show?
Beorhthere Appleby 27 Nov, 2024 @ 12:15am 
Well I tried using it in Bronze Age, the traits show up ruler designer, but not the decision.
Leithal23  [author] 25 Nov, 2024 @ 11:57am 
@Shin
Great question and thanks for asking it. I loaded it up with GOT as the second mod and it seemed to work just fine. I could see the traits in the ruler designer and could start a game and find other characters with the traits. I do not have time to test the battle system but in theory it should work just fine since their wasn't any changes to the vanilla files. Let me know when you hit 20 battle wins if you could please!
Jon Snow 25 Nov, 2024 @ 11:39am 
Does this work with AGOT?
:er_wave:
Leithal23  [author] 25 Nov, 2024 @ 5:47am 
@Booty-Ass Fingers
There should already be AI with the traits when you start the game. To find them press "c" to pull up the search widget, then type in hero or demigod and select the one you want to search for. Then you can change the filter to show all characters on the map instead of in your current area and see where they are.
Booty-Ass Fingers 24 Nov, 2024 @ 9:16pm 
@Leithal23 Ok, at some point you will definitely see them at some point?
Leithal23  [author] 24 Nov, 2024 @ 5:58pm 
@Booty-Ass Fingers
They cannot gain the decision to become a hero/demigod the same way a player character can. This is because adding a battle counter for each character would more than likely cause the game to slow down or crash. They can however gain the trait randomly so you can recruit hero’s and demigods but they will be limited.
Booty-Ass Fingers 24 Nov, 2024 @ 2:42pm 
So, the AI can get the traits and become a hero/demigod, correct?\
Leithal23  [author] 24 Nov, 2024 @ 5:29am 
NEW UPDATE:

Check the change log.
Leithal23  [author] 21 Nov, 2024 @ 7:40am 
@Constantin Valdor
Give it a rating if you don't mind that'd really help out!
Leithal23  [author] 21 Nov, 2024 @ 7:39am 
@Constantin Valdor
I appreciate the feedback thanks! Hope you're liking it so far!
Constantin Valdor 20 Nov, 2024 @ 10:40pm 
For the Congenital part of your comment, I would suggest that you create a specific trait called "Hero/Demi-god's scion" that can be inherited by any child of someone who possesses one of the 2 traits.
It could be an XP trait that gives the possibility of a decision that allows the descendant to become either trait at a lower requirement or a special one ... dunno fully on that one, tbh.
As for the AI randomly having it, by randomly being created ... frankly, I don't know for that one.
Leithal23  [author] 20 Nov, 2024 @ 7:42am 
@Constantin Valdor
@blazeknave

On the simpler end, something I was thinking about was making the traits Congenital and/or allowing it to be randomly created. In theory that should be able to allow the player to recruit hero's and possibly Demigods without putting strain on the CPU.

My only concern is that it would take away from the point of having to win battles to gain the trait. Let me know your thoughts.
Leithal23  [author] 20 Nov, 2024 @ 7:12am 
@Constantin Valdor
I started this mod to practice coding and learning CK3 syntax so the goal is to touch on everything so it is definitely all possible, I just have to learn it first lol.
Constantin Valdor 20 Nov, 2024 @ 6:53am 
@Leithal23 - no problems, man! That's my pleisure to help when possible.
Constantin Valdor 20 Nov, 2024 @ 6:52am 
Men-at-arms and holy/unholy orders are also an option. But it would mainly depend on what vision you have. Will you add fantasy stuff or not? If yes, will you add events revolving around it or not, to flavor this mod? Even then, what kind of fantasy stuff will you add?
I know that it may be overwhelming, but I'm giving you matter to think about, and it is ultimately up to you to decide.
Leithal23  [author] 20 Nov, 2024 @ 6:50am 
@Constantin Valdor
Another GREAT idea! I will definitely be updating this for a while so I really like having these comments to refer to. Thanks!
Constantin Valdor 20 Nov, 2024 @ 6:48am 
And for the traits, it would be great to make them like many of the other traits that can level. Up to the last tier, that unlocks the possibility of becoming a demi-god/demi-demon.
Constantin Valdor 20 Nov, 2024 @ 6:46am 
Another idea, but it likely takes time, is the possibility of creating your own duchy building when you create the Kingdom Title and a special building when you are at the Empire title.
If we take my previous idea of either being a hero or anti-hero/'Monster' up to being a demi-god and its counterpart = 'Demi-demon' the building would be different with the duchy building being for the hero/Monster and Special Building for the Demi-god/Demi-demon.
Leithal23  [author] 19 Nov, 2024 @ 9:56pm 
@blazeknave
No, all new modded files added. Nothing huge either.
blazeknave 19 Nov, 2024 @ 9:49pm 
@Leithal23 any vanilla files touched?
Leithal23  [author] 19 Nov, 2024 @ 6:11pm 
@Constantin Valdor
I like the ideas keep ‘em coming!
Constantin Valdor 19 Nov, 2024 @ 5:30pm 
Do you intend to give a lifestyle for both the hero and demi-god traits?
For the Hero one, it would turn around chivalry and knighthood or something in the like of piousness.
As for the Demi-god, it could be Piety or whatever you deem good for that one.
Heck, you could add the anti-hero trait that is turning itself to darkness and everything like that.
Leithal23  [author] 19 Nov, 2024 @ 9:15am 
@FullMetalJesus
Great questions, as this is my first mod I may not have the best answers yet but we will figure it out together. I would like to add the ability for AI to take the decisions but there is another vanilla action similar for the "undefeated" nickname that paradox did not include for the ai. This is because the battle counter that is included would be a lot to add up for every character and would probably slow the game down. I am not opposed to testing that though.

I would think it is safe to add mid play through as it is just an added trait and variables that could begin at any point in the game. Let me know if you notice otherwise, thanks for trying it!
FullMetalJesus 19 Nov, 2024 @ 9:03am 
Seems very cool. Is it safe to add/remove mid play through? And can the AI take the hero decision?