Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are problems with the order of the bones in the model, which differ from the original Strider ones, which is why it doesn't take hits from the player...
I'm trying to get help to fix this problem.
So you should save the game when the mod is not enabled, or simply disable the mod and load the map you were in from the console command. Search on the internet how to change the map from the console.
As you said, you should save the game when the mod is not enabled, or simply disable the mod and load the map you were in from the console command. Search on the internet for how to change the map from the console.
And yes, it is a pain to fix the hitboxes, I have not yet found the definitive solution, since the distribution of the bones of the Tripod differs from those of the Strider, and it seems that this affects how it behaves in which parts it can receive damage.
I can't even uninstall it, as it crashes the game instantly. I'd probably have to eventually save when there is no tripods and then uninstall.
Some missing original Strider animations need to be added for the Tripod, and then the Tripod will appear at the end of episode 1.
I'd love to fix it now, but I need help from someone who can help me with the animations.
I still have a lot of bugs to fix, and I don't know when I'll continue working on this mod. But all of this can be fixed, so that it takes damage just like the Strider from Half-Life 2.
However, its literally IMPOSSIBLE to beat a single tripod, im playing on normal mode and I must have spent like an hour firing rockets at it, probably up to like 40 rockets and it wont go down, in the end I had to just run past it, but in the last episodes its part of the game to kill the stiders so no idea what I will do then? any chance you can make then weaker? just make it as weak as the original striders. Thank you
Você pode matá-lo se atirar com o foguete na perna traseira dele, bem no meio.
The solution is to start the map from the beginning, putting the command in the console.
That is, if you saved the game in "ep2_outland_11a", simply type in the console "map ep2_outland_11a" and problem solved.
And yes, it was a good idea to put them in Half-Life 2, because there are ideal scenarios of a destroyed city or a forest.
Although we need to get a more detailed tripod model, and make some modifications so that they shoot disintegration rays, like in the movie.
Thanks! and don't forget to add their iconic horn sound too, that will be epic ;)
But yeah, I put in a couple of sounds from Steven Spielberg's movie.
I will have to find a way to change the strider model, within those .bsp maps, and select the default model.
So, in some maps the Tripod would be present, and in others, the hl2 Strider to avoid problems.