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So robots will be coming, I’ll be making a brand new part of the framework for it. And Brahmin are actually in this current mod already!
Also I was wondering if you are planning on adding Brahmins too, thank you in advance and have a nice day.
FCP -Tools
FCP -NCR
FCP - Caesar’s Legion
FCP - Enclave
FCP - BoS
FCP - Ghouls
FCP - Ballistic Weapons
FCP - Energy Weapons
FCP - Explosive Weapons
FCP - Melee Weapons
Please note these mods will have continuous fixes and updates adding more and more until we have the entirety of fallout in RimWorld. Thank y’all!
I know that FCP is described as an overhaul of Rimworld related stuff, but do you think there will be a feature to keep the currency as silver? If there already is and I missed it, sorry about that! If there's no plans to make cap usage optional, then I completely understand seeing how a decision as such wouldn't be in line with the theme of a Fallout overhaul!
I looked into the files, and it seems that clothing/armor with <ThingDef ParentName="FCP_Apparel_Base"> or <ThingDef ParentName="ApparelBase"> are fully functional, while clothing/armor with <ThingDef ParentName="ApparelMakeableBase"> has these bugs. ¯\_(ツ)_/¯ These items might only be "force-wear" for pawns and cannot be managed properly like other items. I hope this helps, but I’m not an expert in modding RimWorld! :)
However, items like the Field Hand Female Outfit or Combat Armor Sturdy can also appear on pawns. While they cannot be crafted, they can be transferred to storage and "smelted or destroyed" in the electric smelter.