Garry's Mod

Garry's Mod

Pathfinder SWEP | Become A Nextbot
91 Comments
(TermTard) 13 Jul @ 8:02pm 
adopted man (that man is zermeno)
DemoFlower 7 Jun @ 10:38am 
can you add an option that makes it so that when you enable it and when the npc/player you're tracking dies, gets removed, or something like that, the swep automatically switches to a random target?
cow12344 26 May @ 1:38pm 
zermeno you should have a wonderful day


also you're adopted
traviswimmer3 21 May @ 5:41pm 
is it an addon i have installed?
traviswimmer3 21 May @ 5:41pm 
it also emits light for some odd reason
traviswimmer3 21 May @ 5:41pm 
does anyone even know why i see an npc flying around the sky called a "strider_npc" or smth with the name "strider"
Sigma Mafya 20 May @ 2:52am 
zermeno you are adopted
bonzaiisbased 18 May @ 2:32pm 
zermeno ur pfp is not funny
josef40 10 May @ 6:52am 
zermeno are you really scared over an unfunny obunga png
Ryocery  [author] 10 May @ 5:33am 
?????
zermeno.roman33 4 May @ 7:42pm 
"nextbots arent scary" this mf probably and unironically soils his pants and crys whenever he get scared by one of those fucking "dweller mods":steamfacepalm:
garglenut 3 May @ 4:59pm 
what would be cool is if this was an E2

gm_boreas mentioned peak map even though it makes my unc pc cry for help
RukaMarine 3 May @ 3:51am 
could you make this compatible with pill mod?
puhtato 19 Apr @ 5:15am 
that is a very good point anarchist Juggalo.
AnarchistJuggalo 12 Feb @ 8:04pm 
nice copy and paste bot, one small issue

you're still contributing to the problem. And a person named Clarissa could exist if a human is named that.

anyways

In terms of the mod it feels wacky to become a npc. Its surprising to realize that this is really how npc's "see" the map
Benjamin 1 Feb @ 2:57am 
Nice mod! However.. one small issue.

WARNING! STFU! Or you will die, even if you don't shut up! Clarissa isnt freaking real. Snap back to reality. hopefully, if you copy and paste this comment and spam it in 10 comments in the next 10 minutes, we can hopefully stop these stupid comments. TIC TOC
The_man_himself_zote 21 Jan @ 12:53pm 
how do i use it
LAG 5 Jan @ 10:49am 
so...wallhacks?
CRINGELORD 22 Dec, 2024 @ 1:31pm 
cool :)
RetroSnektive 21 Dec, 2024 @ 11:32pm 
lags the tracker & trackee immensely the moment the trackee is on a piece of level geometry the navmesh doesn't like — this has manifested as hilltops, railings, slopes, very vertically narrow spaces, and similar hard-to-reach locations
goober 20 Dec, 2024 @ 2:06am 
port tf_bots to gmod lmfao no balls :) (this is a joke but it would be funny if you did)
МГЕ ОБЛОМОВ 8 Dec, 2024 @ 12:27pm 
i think he needs to pee
Пулемётчики 6 Dec, 2024 @ 4:15am 
fr
Michael Phillips 5 Dec, 2024 @ 11:37pm 
Maybe you can only update the path when the player is moving? It would probably be easy to do since you only have to check the player's velocity.
jmstef10 1 Dec, 2024 @ 5:41am 
this mod is graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
corruptphoton 1 Dec, 2024 @ 1:47am 
it IS gm_boreas
enricomthomas 29 Nov, 2024 @ 4:33pm 
I am pretty sure the map In the thumbnail is also gm_boreas because there is an underground section of the map that looks like it
sixmilman 29 Nov, 2024 @ 12:09pm 
whats the map in the thumbnail? (not the screenshots)
Valv1k 29 Nov, 2024 @ 11:50am 
:steamhappy:
CrazyTren 29 Nov, 2024 @ 11:30am 
perfect I can finish the ritual
76561198167566727 29 Nov, 2024 @ 7:32am 
Sometimes it's trying to go through walls, how to fix?

I have very rich navmesh
Ryocery  [author] 29 Nov, 2024 @ 3:55am 
Interesting, that could work, I might even be able to add some toggleable hud elements to visualise what path is tracking what. Thank you for the suggestion either way.

Fixing the core functionality of the mod should however come first, I just switched the system to use steam IDs in hopes to make the system not confuse players anymore. As well as additional cleanup for deaths.

The server is responsible for sending navigation data to the client to visualise and it does this by attaching a nextbot to you. The server was likely confusing players around (usually happens when players disconnect or new players join and their internal game IDs change or some other addon / interference that may mess with that)
Jack5 29 Nov, 2024 @ 3:42am 
How about the paths are updated one at a time? That way you won't need to sacrifice frames and you'll have a decent result. I suppose by the same token you should highlight the entities currently selected, so the user knows what they are tracking and choose to turn some off if performance starts to become an issue. (To stop the user from going completely crazy, don't allow them to turn off optimisation if they have anything selected.)
Ryocery  [author] 29 Nov, 2024 @ 3:37am 
Thank you for the actually useful feedback and clearly stating what is going wrong.

Normally the usage of this tool is supposed to be entirely clientside and cannot be affected by other players, there is likely some issue with how data is collected and sent and I can try messing with that to see if that fixes the issue.

As for tracking multiple targets, I've tried this myself and it caused abysmal framerates due to all the paths being visualised and updated, I can try optimising to a point that it works but I do not believe it'll be easy to accomplish in a way that the game will remain in a playable state unless all your tracking targets are really close to you.
Jack5 29 Nov, 2024 @ 3:28am 
Hey, this is a great mod, but I think there's a little room for improvement. I noticed that it seems to bug out in multiplayer servers when there are a couple of people trying to use it at once, as if one player's actions are overwriting those of others. There's also a bug related to when someone dies, as I think it starts targeting someone else rather than the person who died. One other thing, but I think it would be amazing if you were able to track multiple things at once. I know it's a lot to ask, but chasing down players in multiplayer using this plugin has been so much fun, and I think with these adjustments it could be even better.
★Sluggerguy★ 29 Nov, 2024 @ 2:44am 
Thanks to this addon, now no one can hide from me...
Shay (she/them) 29 Nov, 2024 @ 2:19am 
Are there any addons that let you highlight NPCs and see their outline through walls?
cole 28 Nov, 2024 @ 9:58pm 
baritone: gmod edition
HIM (Soupman X_O) 28 Nov, 2024 @ 5:39pm 
:steamhappy:
soldier 28 Nov, 2024 @ 2:30pm 
now my villian arc has just begun
trollface 28 Nov, 2024 @ 2:17pm 
yo oinari can you add so were you can add so wer you can so were you can move to a npc/thingy that you are tracking JUST like a nextbot? thanks.
Gnarpy 28 Nov, 2024 @ 11:29am 
Mega
e. 28 Nov, 2024 @ 11:09am 
I mean
fear is subjective but whatever floats your boat :shrug:
osakaenjoyer667 28 Nov, 2024 @ 10:44am 
the adventure line has been outadventured
𝔰𝔥1𝔦𝔨𝔪 28 Nov, 2024 @ 9:57am 
we scaring npcs with this one
Adam11042 28 Nov, 2024 @ 9:00am 
Auditorsadness9
76561198167566727 28 Nov, 2024 @ 8:32am 
Finally.
I've coded this for days myself and was able to achieve a good pathfinder NPC by scripting it to constantly fetch a path while always sticking to you, and had nav_debug path enabled so it basically always drew a path for me, but it was not fully good as it sometimes showed inaccessible path (through walls)
Adam 󠀡 6: 28 Nov, 2024 @ 6:39am 
AWsome
Sunny 28 Nov, 2024 @ 6:32am 
It's just because they trying to escape from them and that's it
Ryocery  [author] 28 Nov, 2024 @ 6:31am 
They have never been scary, 2d or 3d