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GROUND BRANCH

Trijicon REAP-IR and SkeetIR [1035]
82 Comments
Halfbreed_83 12 Jul @ 7:21pm 
How to use Skeet IR: You need to find the "attachment menu" and create a key bind for it (I used the center mouse "click"). Once you've created the bind for the attachment menu, while in game, click on the attachment menu; it will bring up a radial menu where you can select to "Flip Skeet IR".

Now that I've figured out how to select the Skeet IR, i just need to find the best optic combination for it. I'll take any suggestions!

Great mod Paiva!
sontungnguyen711 5 Jul @ 8:00am 
how can i use skeet man ?\
jonexhd 3 Jul @ 4:20am 
the skeet looks nice but really need fixing. the aim is too misaligned
mra1993 28 Jun @ 2:56am 
@Paiva thank you for your effort on this. It's been a real help.
L34D F4RM3R 26 Jun @ 8:09am 
@Paiva Thank you for the update. I hope you get to fix this. Really appreciate your work!
Paiva  [author] 21 Jun @ 2:07pm 
@L34D F4RM3R Yep, but since we don't have NVG's in the SDK I need to test everything in-game, which is very time consuming since I need to repackage the mod, override it, close the SDK, open the game and open a map just to see if my changes worked at all... Opening the SDK usually takes some minutes, so there's that too...

Hopefully I can find a fix for it soon
L34D F4RM3R 21 Jun @ 2:50am 
Is a fix being worked on?
Recon 18 Jun @ 4:32pm 
how to aim with the SkeetIR - when you can't see a laser or a reticle through it?
Recon 17 Jun @ 4:54am 
"Using NGVs with the thermals will show up enemies behind other geometry"

Can you please disable this?
oxobobo 14 Jun @ 2:47pm 
love the new thermal graphics btw
oxobobo 14 Jun @ 2:47pm 
how do i use the skeet ir?
Jamsteracer77 14 Jun @ 2:44pm 
never mind, it extremely offsets the dot.
Jamsteracer77 14 Jun @ 2:42pm 
@kilo best combo I have found is the raised t2 (or scalarworks t2) and an aimpoint magnifier. it will be slightly offset without the magnifier deployed, but it clean with the 3x.
kilo 14 Jun @ 2:27am 
what is the best optic for using with SkeetIR???
Warlord 10 Jun @ 3:45pm 
Any idea when you might be able to fix the SkeetIR?
Cagger 8 Jun @ 2:03am 
is ther key to use the skeet ir
Cagger 8 Jun @ 2:02am 
any key blind for it
Juno Wumsaying 6 Jun @ 8:13pm 
getting wall hacks from both scopes. Great work otherwise
TeeKay 6 Jun @ 2:07pm 
Did this have 1-8x in 1034?
restarded 4 Jun @ 7:28am 
While using the trijicon and PEQ laser you can clearly see that the reticle of the scope is a little low and aiming for head with it makes it shoot above the head. I recommend trying it with PEQ on training range because you can shoot with head in the center of reticle and it misses and when centering with laser it does not miss.
The SkeetIR is working, but it has a similar problem too. When used with many scopes (for example accupower) for long distances it makes original reticle go a few ticks below, so it would require to aim lower to not miss. With other scopes it can be other way around. Even though I tried to balance them out using different height rails it's not enough to fix the problem.
Looking forward for new updates!
[ACPL] Jon 1 Jun @ 3:50pm 
Thanks for the update!
snarF 31 May @ 5:13pm 
The SkeetIR is still pretty misaligned, alhough the last update seems to have helped a bit.
Geneaux 31 May @ 4:28pm 
Nvm, if you just ADS the the thermal and swap to nods, you get wall hacks.
Geneaux 31 May @ 4:20pm 
I looked at it again, it seems it only happens on Power Station actually? I'll actually try testing another map.
Paiva  [author] 31 May @ 6:44am 
@Geneaux I didn't even test it under nods tbh... Pretty sure there's little I can do about that... Gonna take a look though
Geneaux 30 May @ 4:07pm 
Thanks for the update, but its bugged unfortunately. Under nods, all the enemies are visible, and both the black hot and white hot options are washed out and barely contrast. Probably has to do with nods thing.
姆琪不是帕Q 27 May @ 5:33pm 
we need 1035 version plz.
LEGNA 12 May @ 5:58am 
we need 1035 version plz.
TeeKay 10 May @ 4:33pm 
Oh god i need this thing back in my life. my most used sight.
L34D F4RM3R 9 May @ 10:13am 
We would love to see the 1035 version, with some rework.
Gr1m5ky 4 May @ 2:46pm 
Will this be updated to play with 1035 playtest?
Erik.D.Prince 30 Apr @ 11:57pm 
its too bright i cant see anything plus it needs to be little less zoomed
TeeKay 30 Apr @ 9:38pm 
Update is good. Looks better. Thanks.
Upa_operator 29 Apr @ 5:15pm 
if u could make it lose like a 1cm bro it would fit pretty snug with every scope lol:steamthumbsup:
misterplasma (dfp) 27 Apr @ 9:50pm 
Hot but the SkeetIR can be confusing to use with the vertical misalignment
Maverick99n 27 Apr @ 10:51am 
could you make a flip thermal sight? like the an pvs for nv thats in game
Aim Like Sh1t 26 Apr @ 5:36pm 
Skeet IR does not co-line with any sight, but anyway it is a great development for the game, absolutely game changer, loving it, and reaaaaaaaaaaaaaaly looking forward for any future development on this mod:steamthumbsup:
Aim Like Sh1t 26 Apr @ 5:20pm 
and i find it the same on the 1x sights like red dots, the further it is away from the sight, the objects inside of the Skeet IR get smaller, like 0.8x or 0.7x, in conclusion, when Skeet IR is near an optic/sight, the picture gets magnified, when Skeet IR is far from an optic/sight, the picture inside gets demagnified
Aim Like Sh1t 26 Apr @ 5:13pm 
somehow the Skeet IR works in a wired way in front of any LPVO, the closer it is to the lpvo, the more magnification there is, wandering if it's me or every one, and how can i solve that issue?
dakotafella 26 Apr @ 2:07pm 
I just started using this today, total game changer for me! Thanks!
TravisMN 26 Apr @ 11:48am 
Just something small, but there are missing textures on the Skeet IR
Jimbobway 26 Apr @ 11:27am 
How do I flip and turn on the Skeet IR?
| JDAM | 3A9 26 Apr @ 3:01am 
how do you turn it on? i use the normal scroll wheel to change magnification and it won't work
ROOK 26 Apr @ 12:54am 
Dude, just tried the skeet for the first time. You've got it magnified too high way too high. But it is very gucci accessory other than that. Please dial down the magnification on it
Operator Nethaneel [CAG] 19 Feb @ 8:55am 
ECOTI
NubyYSteve 1 Jan @ 9:12pm 
ever thought about implementing this into a thermal overlay nvg clip on type device??
L34D F4RM3R 26 Dec, 2024 @ 11:33pm 
Works really well. Any way to switch reticles? Also the muzzle flash sometimes would show up on the inside of the eye-piece. I am not sure if that can be addressed with the current modding tools. Can you have a look at it?
Here be dragons 20 Dec, 2024 @ 12:16am 
Could you make a daniel defense fixed iron sight front and back?
FROSTY_WOLFPACK 14 Dec, 2024 @ 10:25pm 
Well done.
Rabbit in A House 13 Dec, 2024 @ 11:38pm 
Is it possible to make a 1X thermal scope compatible with magnifiers?