Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Alien Strains
145 Comments
Galgus 6 Sep, 2020 @ 2:27pm 
I've been trying to do something similar to this mod in assigning unit perks to unique units, to make them start with bonuses they would usually unlock.

But I've had trouble getting the Lua file that selects the dummy upgrades and perks for a specified unit to work, getting attempt to index a nil value errors.

I have Reload Unit System on, and I don't know what I'm doing wrong.

I posted a Civfanatics thread with more details if you don't mind helping:

https://forums.civfanatics.com/threads/trouble-with-a-lua-file-assigning-unitperks-by-default.662615/

Also, what UI glitches were you trying to avoid, and do you have any warnings from someone trying to learn from your mod?
Stepman123456789 11 Feb, 2018 @ 12:17pm 
Adds another level of depth to this game. Will recomend.
Shadow  [author] 26 Dec, 2017 @ 4:41am 
Not if you have Rising Tide enabled. Check the warnings.
Toto ✙ 25 Dec, 2017 @ 9:59am 
Doesn't work
Galgus 28 Oct, 2017 @ 4:21pm 
I've been trying to add perks to units for a Beyond Earth mod, and I've been trying to use your Alien Strains mod as a reference.

But I've been getting an "attempt to index a nil value" error on the unit upgrade lua line.

Would you mind explaining how that part of the mod works?
Shadow  [author] 16 May, 2016 @ 7:30pm 
Very unlikely at this point. The graphical changes to aliens RT brought have made it very hard for me to adapt the mod to it.

More info here:
http://forums.civfanatics.com/showpost.php?p=13991571&postcount=55
xkPhoenix 15 May, 2016 @ 11:34am 
Any chance to get a RT update?
morse 5 Mar, 2016 @ 8:08am 
ok
Cooper 3 Jan, 2016 @ 2:40am 
@juanmgpechavez Spend a few second reading the descriptions. Particulary the 'warning' part
juanmgpechavez 15 Nov, 2015 @ 11:58am 
is this mod RT compatible?
Shadow  [author] 31 Oct, 2015 @ 5:49am 
@Plaidypus: Most likely. Alien Strains doesn't tinker with human leaders at all.
Havoc 31 Oct, 2015 @ 2:21am 
Hopefully an update for this great mod comes out, i miss having variety in the aliens (all i seem to get are rippers, sea dragons and scarabs)
Plaidygami 30 Oct, 2015 @ 4:49pm 
I am playing Vanilla, actually. I don't have Rising Tide yet. I wonder if it's due to incompatibility with another mod?
Shadow  [author] 30 Oct, 2015 @ 3:37pm 
Alien Strains is currently not compatible with Rising Tide. I suppose that's why you're having that issue, as I never experienced it nor was it reported before the release of the expansion.
Plaidygami 30 Oct, 2015 @ 11:54am 
Your mod causes my game to freeze at Leader screens, for some reason. I am not sure why. I spent some time disabling my mods one by one and this was the one I had to disable to make the game work.

Any idea how to fix this? I do like the idea of this mod and I want it to work.
Havoc 15 Oct, 2015 @ 7:50am 
Please post when/if updated to rising tide, this mod added an epic level of variety to the native fauna hordes :)
Chico Chico Chico 1 Oct, 2015 @ 8:08pm 
Yeah don't bother updating before rising tide.
Man you could do some crazy stuff with the new aliens and powers in RT, can't wait to leash some crazy makaras haha.
However im wondering, in RT aliens change color based on biome, how do you plan to work with that?
Shadow  [author] 1 Oct, 2015 @ 4:23pm 
Alien Strains does not disrupt the UI, however. That must be the influence of another mod which uses promotions, which if modded can mess up the unit actions interface.
Shadow  [author] 1 Oct, 2015 @ 4:19pm 
@Ketamarine: Yeah, I probably should. Enough people have reported it at this point. I haven't had the time to locate and fix the issue, and being this close to Rising Tide's release, it doesn't make much sense at the moment.
Ketamarine 1 Oct, 2015 @ 3:25pm 
YO - this mod disables multiple vicory conditions and messes up the UI - please NOTE THIS FACT in the description - not exactly the best situation that ppl put in tons of hours and then can't win the game!
Chico Chico Chico 5 Sep, 2015 @ 6:54am 
Im having a compatibility issue. Using your mod with other mods disable all quests. Can you tell me which files were altered in your mod? It has been a little hard finding out which mods i have to disable
PhD Tommy Boloseno 31 Aug, 2015 @ 11:27pm 
This mod is extremely hard but its very fun to fighting against alien!
I recommand you going download this! This mod make you better gameplay.
@Shadow : Where is Worm ? i wanna see worm going attacking my cities lol! please!
SquigglyV 22 Aug, 2015 @ 9:00pm 
This mod makes all victories impossible for me, but it's otherwise really great!
Storm-rider 19 Aug, 2015 @ 3:29pm 
quick question shadow dose your Alien Strains work with the aswome mods of Ryika
Shadow  [author] 18 Aug, 2015 @ 2:49pm 
I'd say it's unlikely, Kevin. Both our mods deal with fundamental aspects of the alien life mechanics, tweak stats and add new units, and I don't see those changes being compatible without extensive work. To the point it'd require a separate offshoot mod.
BlackKevin 18 Aug, 2015 @ 12:46pm 
Hey, Shadow. While we're all waiting for that Rising Tides expansions (I CAN'T WAIT!!!), do you think compatibility with the Aggresive Wildlife mod by Ryika would be a good idea/possible?
Shadow  [author] 1 Jul, 2015 @ 6:25pm 
Just a heads up: I'll possibly resume work on Alien Strains once the Rising Tide expansion is out. Some coding issues prevented us from releasing the next version, and at this point it's probably better to wait till we can integrate the expansion's changes into the mod. I can already tell it'll be quite a challenge to come up with alternative strains for all the new aliens.
GeneralPIG 18 Jun, 2015 @ 10:52am 
I find that this mod stops the original quests from triggering. i.e. no building bonuses or affinity quests...
MaddBookBoy 7 Apr, 2015 @ 5:27pm 
I have a question, the cover image used, where did you get that?
FrozenOctave_Drakin 30 Mar, 2015 @ 11:42am 
YES, something to spice things up with the harmony affinity! >:D
can these different strains be crafted? o.0
mefungpoo 24 Mar, 2015 @ 8:53pm 
well hurry up shadow! we're waiting!
Shadow  [author] 16 Mar, 2015 @ 2:43pm 
I apologize for the lack of updates, guys. I've been quite busy and rather distanced from Beyond Earth.

I'll try to bring Alien Strains up to speed with the latest version in the near future.
jsnider193 15 Mar, 2015 @ 5:58am 
Had to disable for victory issues already stated by others .. hopefully will be fixed at some point as did add a nice bit of spice to the game.
zArkham4269 12 Mar, 2015 @ 10:23am 
Have the same issue with lack of victory conditions. Which is a real shame as this mod would go well with the new Cult of Plant faction.
Iced Lenin 13 Feb, 2015 @ 7:56pm 
WHY IS THERE STILL NO STARSHIP TROOPERS MOD, Y NO ALIEN BUG WAR!!!111!!???:balloon:
Oh, I am slain! 27 Jan, 2015 @ 3:01am 
Exact same problem as FlamingFox. All quests and victory quests disappear when both this mod and Affinity Quests Fixes are being used, but they appear if either is disabled. Cheers!
Shadow  [author] 25 Jan, 2015 @ 9:36am 
Ohhh, right. Well, it's true Purity factions would be the most likely targets for the nastiness, but they'd also be the most prepared to fight it. In theory.
TRAP//STAR 25 Jan, 2015 @ 9:12am 
I was talking about the coming soon part. Puritians are basically screwed
Shadow  [author] 25 Jan, 2015 @ 7:07am 
Uh, what?
TRAP//STAR 24 Jan, 2015 @ 11:52pm 
I would be fine if i thought something nasty meant something disgusting, but i already know, It means shit will hit the fan and all hell will break loose. Oh well. Have fun Puritians! (People who have purity, Please god leave the nests be.)
Shadow  [author] 23 Jan, 2015 @ 1:36pm 
Ah, yes. That one heavily tinkers with alien units, so simply can't work together with Alien Strains without a major rework of both mods.
Eternal Night 23 Jan, 2015 @ 1:28am 
@Shadow
Its "Aggressive Wildlife - A Hostile Planet"
And its don't work together(
Shadow  [author] 22 Jan, 2015 @ 6:21pm 
@FlamingFox: I've had problems with that mod before, and the point of contention is, or was at the time, ViceVirtuoso's scripting utilities. I'll look into the matter for the next update, but in the meantime you can look around and see which is the exact troublesome .lua file. If Alien Strains works fine on its own, then you need to delete Affinity Quests Fixes' version and see how it works.

@Sparkle_is_Invoker: I can't find that mod on the Workshop. If it modifies the alien units' stats, then it'll be only partly compatible at best.
Eternal Night 22 Jan, 2015 @ 12:06pm 
Its will work with "horror aliens"?
FlamingFox 21 Jan, 2015 @ 5:11pm 
So I encountered a strange glitch. Apprently when this mod is active, along with the Affinity Quest Fix, it eliminates victories and quests from the game. Alone, and with other mods, they work alright. But when they are both active at the same time, it causes this glitch. I really like this mod, but at the same time, I do appreciate the Affinity Quest Fixes implemented, and I'd rather prefer it active over this one. Just a heads up. Thanks for keeping this active.
Shadow  [author] 19 Jan, 2015 @ 5:57pm 
We already have our plates full with planned ones.
The Nightmare Squid 19 Jan, 2015 @ 5:29pm 
Do you guys take strain suggestions? Maybe peeps here can chuck some ideas at you.
GENERAL PUTIN 16 Jan, 2015 @ 8:04am 
could you make alien and predator units
Shadow  [author] 14 Jan, 2015 @ 4:26pm 
That's most likely related to other mods. I'm certain at least one of JFD's sponsors (i.e. the Christian Commonwealth) makes use of promotions and therefore triggers the unit UI glitch. I made sure to avoid said bug by using perk effects instead.

In case you want a workaround that bug, so you can keep using those mods, you can try saving after starting/loading a game with them, going back to the main menu, reenabling the mods and reloading the game. It's not perfect, but it was and is the only option at this point.
Trae6591 14 Jan, 2015 @ 3:50pm 
I just used your mod today and the UI commands for units would not show up, it constantly shoed an Apex promotion after moving a unit, and once a unit got a promotion the UI options for choosing a promotion didn't display. While I was using other mods by JFD in conjunction, there might be some issues in the UI code. The idea for the mod is great and adds challenge to Beyond Earth, though you might want to double check your code to be sure that standard UI commands are still possible.