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But I've had trouble getting the Lua file that selects the dummy upgrades and perks for a specified unit to work, getting attempt to index a nil value errors.
I have Reload Unit System on, and I don't know what I'm doing wrong.
I posted a Civfanatics thread with more details if you don't mind helping:
https://forums.civfanatics.com/threads/trouble-with-a-lua-file-assigning-unitperks-by-default.662615/
Also, what UI glitches were you trying to avoid, and do you have any warnings from someone trying to learn from your mod?
But I've been getting an "attempt to index a nil value" error on the unit upgrade lua line.
Would you mind explaining how that part of the mod works?
More info here:
http://forums.civfanatics.com/showpost.php?p=13991571&postcount=55
Any idea how to fix this? I do like the idea of this mod and I want it to work.
Man you could do some crazy stuff with the new aliens and powers in RT, can't wait to leash some crazy makaras haha.
However im wondering, in RT aliens change color based on biome, how do you plan to work with that?
I recommand you going download this! This mod make you better gameplay.
@Shadow : Where is Worm ? i wanna see worm going attacking my cities lol! please!
can these different strains be crafted? o.0
I'll try to bring Alien Strains up to speed with the latest version in the near future.
Its "Aggressive Wildlife - A Hostile Planet"
And its don't work together(
@Sparkle_is_Invoker: I can't find that mod on the Workshop. If it modifies the alien units' stats, then it'll be only partly compatible at best.
In case you want a workaround that bug, so you can keep using those mods, you can try saving after starting/loading a game with them, going back to the main menu, reenabling the mods and reloading the game. It's not perfect, but it was and is the only option at this point.