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If that's not the case then I'll need to know what other related mods you have in your install to see where the second item file could be coming from.
P.s. Copies of mods installed locally while also workshop subscribed could be loaded by the game twice and cause errors as a result, so might wanna check that as well if applicable.
[19:14:27.978] [Error] Duplicate projectile asset typeName spiritpentabolt. configfile /particles/guns/arrows/spiritpentabolt/spiritpentabolt.projectile
[19:14:28.071] [Error] Duplicate projectile asset typeName spiritdoublebolt. configfile /particles/guns/arrows/spiritdoublebolt/spiritdoublebolt.projectile
[19:14:28.089] [Error] Duplicate projectile asset typeName spiritbolt. configfile /particles/guns/arrows/spiritbolt/spiritbolt.projectile
[19:14:28.104] [Error] Duplicate projectile asset typeName spiritboltexplosionknockback. configfile /particles/explosions/spiritboltexplosion/spiritboltexplosionknockback.projectile
[19:14:28.168] [Error] Duplicate projectile asset typeName spirittriplebolt. configfile /particles/guns/arrows/spirittriplebolt/spirittriplebolt.projectile
[19:14:31.524] [Error] Application: exception thrown, shutting down: (ItemException) Duplicate item name 'nubtailback' found
Attached collection has the addons for Redux what I'm currently aware of (plus a head reskin, and a compatibility fix for Protogen Race to give it more exposure).
How's this looks? (lighter to darker)
Get the optional Head Module if you haven't already, open one of it's sprites, and pair the yellow fur colours it has with the ones you want, and send the hex code pairs to me here, and I'll drop an update.
Or maaaaaaybe you'd be so kind as to add the color for me, pretty please? ) It's just one fur color I need to recreate my main OC, [0a222b] as main tint (I don't have shades and highlights specified since I just sorta figure them out when I draw, so you can just see what works, yes?). Would mean a world to me
Hope you enjoy.
It's probably just a case of OCD that makes me definitely want to put some wings or something on my back along with making my character have a tail, and I appreciate your work and response.
I had actually subscribed to the mod and played through the original mainline again before I left the message, and loved it. Just try to leave a message here to see if there's any solutions, so again, sorry for the hassle. And thanks for your answer!
Fine, I'll assemble them later. It'll be a patch, so you will have to subscribe to this mod regardless.
Pick one or two common tail styles as different integrated body addons for a selection of different tails? A separate addon is a body with one type of tail fixed to it? Llike, banded tail (maybe the most common tail been seen for Protogens?).I'm not sure lol)
There are 2 sub groups for the character sprites, hair, which goes over the head sprite, and facial hair, which goes over both. Now, with some cropping it would be possible to put the tail spritesheets in there, but.
Neither of these have any animation functionality, the game expects there to be only 1 frame of hair or facial features and nothing else. So even if I were to dump everything already assigned into just 1 slider, making people click through +200 variations to get anywhere, the end result would just leave you with 6 cardboard cut-outs to choose from.
So, one could say, refer to your username for the definite answer on this implementation.
Unfortunately, I have no idea what the difference between xStarbound and OpenStarbound is for me as a mod user, and what I'm supposed to do on the user side.
I've also read some of the instructions for xStarbound, and it's in serious conflict with some of the key mods I'm using right now, such as Futara's Dragon Engine.
Also, regarding merge the horns and LEDs together, if it's not too much trouble for you, maybe do consider making a separate addon?
Because it feels like a large portion of racial mods (like draconis, etc.) do use the method of merging a portion of the entity together. (draconis's horns+hair )
Kinda used to it.
On the bright side, xStarbound sourceport [github.com] has support for underlaying and overlaying cosmetic items, letting you have, say, both the tail and an EPP visible at the same time. OpenStarbound sadly doesn't have that functionality at the moment, at least as far as I understand it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451585162
Note: if you have more than 50 species' mods installed the patch will most likely miss the "protogenrace1" value and not work. Due to the letter P being pretty far down on the alphabet.
And I also don't know any better way to do it at the moment, other than just checking for that value in 50 positions that may or may not exist, so use at your own discretion.
It'll stay Unlisted for that reason as well, at least in so long as I don't find a better implementation, not really satisfied with hackfixes like this.
but not it's clothing or what have you since they can fit mostly every other race
like are we suppose to have both versions of the Protogens?
Unfortunately the rooms aren't even the hardest part of making it by far, so it had to be thrown into the concept limbo for the foreseeable.
like in town's or city's?
Kenopsea mod link :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2331991026
One could I suppose port the head from this mod specifically to the humanoid version, but I don't have any plans on doing that atm, nor am I really stopping anyone else from doing it themselves. Though imo, the re-sprite is already as good as it gets and is freely available.
with the head re-sprite covers that perfectly.
Usual location is in "\steamapps\common\Starbound\storage" the file is "starbound.log".