Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some soldiers has missing textures using hecu real version
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3213248248&searchtext=bmce
there really shouldn't be any out and about until after the incident or right at the start of it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3240195446&tscn=1742489951
You should read the mod introduction for Blue Shift, which has all your answers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424633574&searchtext=blue +shift
Murdoch's shirt is now all bloody and has a bandage on his right eye, you're trying to probaly make it look like he was fighting some hostiles while trying to meet up with Barney like Environmental Story Telling Halo Style. Also, while in the Prototype Labs, Rosenberg's sleeves are rolled down.
Great addon overall, but the thing I don't like about Blue Shift is some of the assets are changed like the weapons and some of the textures like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3370694426&searchtext= I hope that once Blue Shift is finished, somebody should make an Addon where Blue Shift is more consistent to Black Mesa because i'm not a fan of anything being inconsistent with their concurrent titles
The Cameras for Anomalous Materials, you should use the character manifest from this addon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1977299280&searchtext=anomalous+materials so there's no randomized bodygroups and the Administrator with the Clipboard could also be added. Another thing I don't like about it is if you put on the glasses in the shooting range, the Helmet isn't the same model as BMCE: Revised which ruins the consistency. Also, some hats clip through heads and other bodygroups like the Guard sleeping in the Surveillance Room.
Duty Calls:
You should replaced the Maintenance Worker drawing texture in Copeland's Box to make it more consistent with himself wearing a gasmask.
Living Quarters Outbound:
One of the Scientists that walks out of the Cafeteria doesn't move their legs, it looks like they're skating. Another thing you should do is replace the landing Apache with a Black Hawk Model inspired by this addon: https://steamuserimages-a.akamaihd.net/ugc/2063253087627902483/E91DEC7C39831FBC835B2143D5AAC6764BB8325B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false so it makes sense that Black Hawks and other transport Helicopters are the only ones allowed to land here. And speaking of Inbound Revamped, you should make all of the Characters in the areas where Gordon Freeman is uses the same Character Manifest to make it more consistent.