XCOM 2
[WOTC] Flares & Glow Sticks
36 Comments
LightenedDark 15 Jun @ 1:02pm 
Nice. It would be cool if the green ones additionally gave acid burn.
armbarchris 15 Mar @ 7:52pm 
I made a policy of never undertaking night missions in Xenonaughts specifically because I don't like messign around with flares and lighting in turnbased game. But this looks like a well put together mod and I'm glad it's there for people who want it.
RakkoHug~<3 9 Feb @ 5:53pm 
I am not sure if this could be classified as a BUG but: Reshi has Requiem Legion mod which features an Andromedon that can group cloak his party. Typically, they can be de-cloaked using scanning protocol or battle scanner. However, if Flare is thrown into them it shows their location but does not de-cloak them.
Aquilio  [author] 30 Jan @ 9:38am 
The item description will change to reflect the relevant info, yeah. For example, the infiltration bonuses, flare burn time, etc.
william09703 30 Jan @ 8:23am 
@Aquilio so if I have the mod in vanilla WOTC, it would be auto adjusted with difficulty setting?
Aquilio  [author] 30 Jan @ 7:44am 
@william09703 They are not scrapped, they are an integral part of the mod.
Depending on your balance config settings and installed overhauls (CI/LWOTC), different stat descriptions will be displayed.
william09703 30 Jan @ 6:56am 
I see those localization lines for settings to functionality of flare and glowstick. were you have a plan for making the mod configuration but it ended up scrapped? if not, could I just do it in ini files? because they look very interesting
RakkoHug~<3 28 Jan @ 7:44pm 
Thank you :)
Aquilio  [author] 28 Jan @ 8:57am 
Should be the same as for the regular Battle Scanners, sorry for the late answer.
RakkoHug~<3 6 Jan @ 11:24pm 
Does the scanning properties of Flare only work on the initial turn?
rubyeye 23 Dec, 2024 @ 8:01am 
Just tried these on an Ambushed Rescue Mission, and it was awesome!
Neo2K77 16 Dec, 2024 @ 12:43am 
nice
Aquilio  [author] 10 Dec, 2024 @ 11:19am 
@Mae Are you using CI or LWOTC? This mod has separate config for those overhauls which takes precedence over the standard config if installed.
Elster 10 Dec, 2024 @ 11:13am 
the configuration to make flares and chemlights infinite items or not buildable items does not seem to work.
horsepowerYT 7 Dec, 2024 @ 6:23am 
@Aquillo Confirmation, confirmed .
Aquilio  [author] 7 Dec, 2024 @ 3:18am 
@horsepowerYT You mean the Chosen Assassin? It should work, yeah.
horsepowerYT 7 Dec, 2024 @ 2:53am 
If this does not help with that WITCH I'm not using it. I need confirmation, before I can use such a useful tool
Noire 6 Dec, 2024 @ 5:25am 
can we respawn use it (joke)
RakkoHug~<3 4 Dec, 2024 @ 7:05pm 
Thank you, Dragon :)
Dragon32 4 Dec, 2024 @ 8:01am 
@RakkoHug~<3
Full Shadow Report will give you time of day
RakkoHug~<3 4 Dec, 2024 @ 2:10am 
Pardon me, but does anyone know if there is a mod that tells you the nighttime and weather conditions of the mission map before deploying your agents?
RakkoHug~<3 3 Dec, 2024 @ 11:44pm 
Thank You :)
Aquilio  [author] 3 Dec, 2024 @ 11:35pm 
@RakkoHug~<3 It should, yeah. If any relevant research was completed before then, the respective items should already be available in Engineering.
RakkoHug~<3 3 Dec, 2024 @ 7:00pm 
Would it work with in-progress campaigns?
Dragon32 3 Dec, 2024 @ 3:27pm 
'avin' it large
jasrule26 3 Dec, 2024 @ 1:35pm 
very nice
jmoren01 3 Dec, 2024 @ 9:04am 
Cool idea
Stukov81-T.TV 3 Dec, 2024 @ 8:37am 
actually adventtrooper is the first autopsy
Stukov81-T.TV 3 Dec, 2024 @ 8:20am 
one is behind officer autopsy, and you can change that easily in configs too if that's too much of a hurdle for you
luis.junkeira 3 Dec, 2024 @ 7:10am 
Thanks. This looks awesome. Night missions playing differently is a cool concept. I tried reshi's night rules but I feel they interact oddly with pod activation mechanics, so I dropped it.

I think this would pair well with some kind of night time long distance defense bonus for advent, that would be denied by these items. I'm already playing with the dark maps and they don't feel like a strong enough reason to bring these over other items. I'll give it a try.
Maprikan 3 Dec, 2024 @ 4:45am 
Nice!!
Zigg Price 3 Dec, 2024 @ 4:41am 
I think at least one of these should not be gated behind autopsies. These are things that already exist. That said, I love the concepts and look forward to playing with this.
Aquilio  [author] 3 Dec, 2024 @ 1:07am 
@Kinsect Yeah, though the items are separate things.
Kinsect 2 Dec, 2024 @ 7:46pm 
Is this cross compatible with Reshi's Night mission rules? (A Harder War: Night Mission Rules)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2997616725
Alexandr 2 Dec, 2024 @ 6:02pm 
Everybody's favorite from the original X-COM, back again! Night missions are GO!
Max 2 Dec, 2024 @ 5:31pm 
we throwin' the most banger rave in the middle of a firefight you've ever seen