Timberborn

Timberborn

Bob Storage
72 Comments
IcePanda4 11 Jun @ 2:20pm 
could you add the depth like the vanilla underground storage have next to the info about it being ground only
Hello Bobingabout, I noticed a small bug/issue with the Storage mod, on the two-story warehouse. When you put it in the water (space saving) you can see the water IN the storage. It's not disturbing, but I wanted to point it out. There you go. And thanks for this mod as well as the little fire beavers.
LadyAquanine735 23 May @ 9:57pm 
Thank you so much for these :D I love having more options for storage. I especially like the sunken metal tanks. They're bigger and I use them for storing non-water/non-coffee liquids, so my beavers can easily tell water/coffee storage from other liquid storage.
Crazy 22 May @ 8:36am 
is it possible to add 4x4 and 2x2 storage options? and just others in general? no pressure just noticed there isn't many storage mod options
Bobingabout  [author] 17 May @ 5:32am 
@heathershanabrook Yes it is the Ground Only mod.

The author of that mod has even said that, due to all the bugs, it is redundant and should NOT be used anymore. He made a new mod called "No Build Restriction" that was intended to replace it.
heathershanabrook 17 May @ 4:10am 
the underground things dont work on the ground except for the underground pile, is it possibly the no ground only mod?, but i am able to build the undergorund pile on roofs so i dont know
Bobingabout  [author] 16 May @ 8:54am 
The depth I used was based on the physical size of the model as they were in U6. If I were to try and reduce the depth to 2, I'd have to redesign the models, and they wouldn't have the same feel to them.
Rafal_Mazurek 16 May @ 5:17am 
Can you reduce that depth? let say to 2 for all?
Bobingabout  [author] 15 May @ 8:21am 
@Ryler Yes, but some of these are deeper.
Without checking, I think the underground Warehouse needs a depth of 3, and the underground tank needs a depth of 4.
Rlyer 14 May @ 6:21pm 
Will it be possible to build underground warehouses on the ground set up in the air like vanilla warehouses?
It seems that vanilla underground warehouses have a parameter of depth 2.
nekekami 7 Apr @ 5:37am 
Damn, i completely forgot that the underground pile is a vanilla building. I should check the patch notes more often. Thanks
Bobingabout  [author] 6 Apr @ 6:43pm 
@nekekami That's a vanilla change to the Folktails storage in the 0.7.2.0 update.

I haven't actually made the same change to IronTeeth or Emberpelts yet.
nekekami 6 Apr @ 5:58am 
The underground piles got reduced capacity now (1800 -> 1000) Did you do that on purpose or are there just some numbers mixed up? Great work though either way :steamthumbsup:
Finally a place to store my bobs
Misa Cza 22 Mar @ 2:20am 
Are you the same person who made the factorio mods? if so; i just want to say: you are amazing! ^^
craaaig91 21 Mar @ 4:55pm 
@Bobingabout Trying to get a modders attention, Dont know if its possible but was wondering if anyone could make a mod for the dynamite so you can change the direction in which it blows out terrain blocks, Hypothetically blow out downwards like normal but also North South East and West on the same layer? it would be very helpful and a huge time saver for making pipes or water ducts through mountains or undergound without the need to destroy layers and layers or entire paths ways that are already built. but i have no real knowledge of the game mechanics or development. is that possible ?
DeathBr1nger3D6 4 Mar @ 4:50pm 
idk why, but i was playing and all of a sudden the warehouse and liquid storage disappear and wont let me put one down. wood storage still fine.
Lycan 25 Feb @ 11:05pm 
@Bobingabout It's working now, thanks a lot
Lycan 25 Feb @ 10:13pm 
I have al updated things with Bobingabout Script Pack :(
Bobingabout  [author] 25 Feb @ 2:15pm 
Turns out this was probably a result of the game updating.
Bobingabout  [author] 25 Feb @ 4:13am 
@Lycan Sounds like Steam didn't update the mod properly.

Make sure you have a version 0.7.0.x of this mod. Unsubscribe and resubscribe, or try verifying integrity of files to make sure you have the latest version.
Also make sure have the Bobingabout Script Pack too, Update 7 needs that.

In short, if you're playing U7, my mods need to start with version 0.7.x.x
Lycan 25 Feb @ 2:31am 
It's crashing in update 7 iron teeth
v0.7.1.0-1c82010-xsm
Exception: ExtraLargeIndustrialPile.IronTeeth(Clone) BlockObject BlocksSpec must contain at least one element
Timberborn.BlockSystem.BlockObject.Awake () (at <3cb3d8d38e8841b48780081e41732c4d>:0)
UnityEngine.GameObject:SetActive(Boolean)
LilRavioli 22 Feb @ 7:24am 
Have been using this mod for months now and have had no issues. Love it! :steamthumbsup::steamthumbsup:Thanks for all your great contributions to the game @bobbingabout!
Mighty Mackinac 20 Feb @ 5:53pm 
Any chance we could get options to configure the storage sizes? Having the underground warehouses be twice as spacious as the underground piles doesn't feel good to my brain for some reason.
BCslave1 16 Feb @ 7:23pm 
ok thanks work. it was v6.0.4 old. weird not auto update.
BCslave1 16 Feb @ 7:20pm 
it was v0.7.0.2 this bob storage? weird them not did Auto update on it?
Bobingabout  [author] 16 Feb @ 6:22pm 
@BCslave1 Make sure you have v0.7.0.2 of the Storage mod and Script pack, Steam sometimes doesn't update them. If you have older versions unsubscribe and resubscribe.
Also make sure they're both actually turned on in your mod list.

If that doesn't work... can you be more specific on why it isn't working?
BCslave1 16 Feb @ 5:56pm 
I did said "BSP" is Bobingabout script pack on work. but not bob storage not work. i tried
Bobingabout  [author] 16 Feb @ 3:53am 
@BCslave1 This is updated for U7. You also need Bob Script Pack installed for it to work.
BCslave1 15 Feb @ 5:19pm 
well. it not work with update 7. This BSP fine. but not Bob Storage update 7?
Bobingabout  [author] 14 Feb @ 3:28pm 
@Animal I haven't tested on the bottom of the map, I didn't really know that was a thing...

but I did test the dirt layers on top of platforms.
The Underground Pile needs 2 dirt layer, the Underground Tank needs 3 dirt layer, and the Underground Warehouse needs 4 dirt layer. Tested and working as intended on my end.
The Technician 14 Feb @ 2:11pm 
Now it seems to work for me too. Hard to tell what I did differently but I did unsubscribe to this mod and subscribe again, after I already subscribed to the script pack. If this crashes for you consider also moving these mod to the very bottom of the load order.

Anyway, great @Bobingabout job! thank you for the mod :)
Animal 14 Feb @ 1:43pm 
So far this seems to be working in U7 for me on an existing save. Is being able to place the underground storage units on the bottom of the map or even on dirt that isn't deep enough intentional? Like the underground warehouse should require at least 2 or 3 blocks of dirt below it, no?
QueenPixxa 14 Feb @ 12:50pm 
Crashes for me too, unfortunately
The Technician 14 Feb @ 12:24pm 
I tested it with the script pack installed. Without it the game won’t load actually. It crashes, at least for me 🤷🏼‍♂️
Bobingabout  [author] 14 Feb @ 8:12am 
I forgot to mark it as a Dependency on steam, I'll add that now, and update the description.
Bobingabout  [author] 14 Feb @ 8:11am 
I did update it to U7.

Underground Warehouse and the Extra Large (Industrial) Pile will crash unless you have the Bobingabout Script Pack installed also.
QueenPixxa 14 Feb @ 4:37am 
I don't think the mod is U7-ready, that's why it crashes
The Technician 14 Feb @ 3:01am 
@bobingabout, I've testes this in a new game with all other mods disabled, the crash seems to be persistent when previewing some buildings. Seems like there is a reference to a Null pointer somewhere:

"NullReferenceException: Object reference not set to an instance of an object".

The "Extra Large Pile" seems to work fine, "Underground Tank" and "Underground Warehouse" crash.
The Technician 14 Feb @ 2:47am 
@horstdaspferd I've had the same issue. Adding the 'BobingaboutScriptPack' mod resolves this. However, the game seems to crash when I select some of the new building. Specifically, when I play already exiting save with Folktails.
horstdaspferd 14 Feb @ 1:08am 
Hey Bob, thanks for your awesome work.
When i load Timberborn exp. u7 i am getting the info, that "BobingaboutScriptPack" is required.
Ill just patiently wait but if you need more info, let me know.
Bobingabout  [author] 12 Feb @ 3:37am 
I should have a T7 version ready soon.
BCslave1 10 Feb @ 4:48pm 
This need U6 + U7 :'(
Bobingabout  [author] 8 Feb @ 11:18am 
@DracoDruid oh no, it's fine, it's just that lots of people were asking me, you were just the first to do it here, so I responded with the detailed response, but at you.
DracoDruid 8 Feb @ 7:41am 
@Bobingabout:
Hope I didn't come around sounding condescending or something.
I can only concur with @accident1 and say what I greatly appreciate the time and effort you and the other modders are putting into your work.
Much/Many(?) Kudos to you! <3
accident1 7 Feb @ 7:48pm 
I appreciate the work you do especially when there is a big update.

some possible future or never things I would love to see is some square 2x2 storage options and a long 1x2 storage with entrance on the 1 side.
Bobingabout  [author] 7 Feb @ 6:50pm 
@DracoDruid
Update 7 broke all the mods. It's an absolutely massive rewrite to how the game works, on multiple levels. I'd be surprised if there's any mods that didn't break from update 7.

I've spent the past 3 days working through trying to get Emberpelts working. I have it to the point where the game loads, but there's still several broken buildings.
One of them is the Underground Warehouse too...

Lets just say it will be a while before any of my mods work on U7.
DracoDruid 7 Feb @ 1:54pm 
Hey there. Seems like Update 7 broke your mod.
Dayaks 4 Feb @ 11:54am 
Hah I remember using dynamite to make underground storage (Large warehouses completely underground with large water tanks on them) and this does well recreating that :)
Bobingabout  [author] 29 Jan @ 6:43am 
@Slye_Fox You should be able to use Overhangs to build over them.
I did consider adding a flat roof to them, but then that would basically turn them into 3x3 1 high blocks, and hide most of the details.