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The author of that mod has even said that, due to all the bugs, it is redundant and should NOT be used anymore. He made a new mod called "No Build Restriction" that was intended to replace it.
Without checking, I think the underground Warehouse needs a depth of 3, and the underground tank needs a depth of 4.
It seems that vanilla underground warehouses have a parameter of depth 2.
I haven't actually made the same change to IronTeeth or Emberpelts yet.
Make sure you have a version 0.7.0.x of this mod. Unsubscribe and resubscribe, or try verifying integrity of files to make sure you have the latest version.
Also make sure have the Bobingabout Script Pack too, Update 7 needs that.
In short, if you're playing U7, my mods need to start with version 0.7.x.x
v0.7.1.0-1c82010-xsm
Exception: ExtraLargeIndustrialPile.IronTeeth(Clone) BlockObject BlocksSpec must contain at least one element
Timberborn.BlockSystem.BlockObject.Awake () (at <3cb3d8d38e8841b48780081e41732c4d>:0)
UnityEngine.GameObject:SetActive(Boolean)
Also make sure they're both actually turned on in your mod list.
If that doesn't work... can you be more specific on why it isn't working?
but I did test the dirt layers on top of platforms.
The Underground Pile needs 2 dirt layer, the Underground Tank needs 3 dirt layer, and the Underground Warehouse needs 4 dirt layer. Tested and working as intended on my end.
Anyway, great @Bobingabout job! thank you for the mod :)
Underground Warehouse and the Extra Large (Industrial) Pile will crash unless you have the Bobingabout Script Pack installed also.
"NullReferenceException: Object reference not set to an instance of an object".
The "Extra Large Pile" seems to work fine, "Underground Tank" and "Underground Warehouse" crash.
When i load Timberborn exp. u7 i am getting the info, that "BobingaboutScriptPack" is required.
Ill just patiently wait but if you need more info, let me know.
Hope I didn't come around sounding condescending or something.
I can only concur with @accident1 and say what I greatly appreciate the time and effort you and the other modders are putting into your work.
Much/Many(?) Kudos to you! <3
some possible future or never things I would love to see is some square 2x2 storage options and a long 1x2 storage with entrance on the 1 side.
Update 7 broke all the mods. It's an absolutely massive rewrite to how the game works, on multiple levels. I'd be surprised if there's any mods that didn't break from update 7.
I've spent the past 3 days working through trying to get Emberpelts working. I have it to the point where the game loads, but there's still several broken buildings.
One of them is the Underground Warehouse too...
Lets just say it will be a while before any of my mods work on U7.
I did consider adding a flat roof to them, but then that would basically turn them into 3x3 1 high blocks, and hide most of the details.