RimWorld

RimWorld

Rimsec Security Continued
42 Comments
Zaljerem 8 Jul @ 10:53am 
New 1.5/1.6 fork here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3520375010

Noah S, I did try to supply you with a bunch of fixes ...
ozfresh 5 Jul @ 12:33am 
All is great with the mod. I guess all the problems below were fixed (im playing 1.5 still), But my Enforcer is downed and no one will rescue it? I dont know what to do. Please help
Caribou Enjoyer 17 Jun @ 12:29pm 
is this broken still?
Mr.Shadowz 25 Apr @ 11:29am 
Quest break with this mod. Marked as “unnamed quest” or “error”
RyanCR3000 25 Apr @ 4:00am 
This mod is broken beyond repair I believe, either the traders don't spawn anything, or the Robots themselves are completely invisible.

-24/04/2025
Walrus 25 Feb @ 4:42pm 
2-25-2025
MOD IS CURRENTLY BROKEN
Causes consistent errors in console relating to almost all jobs with no other mods and immediately breaks social tab of any pawns on the map.
BRex0511 23 Feb @ 6:39pm 
all the heads are invisible
satou tarou 22 Feb @ 3:33pm 
thank you!!!! cooooooooooool mod!!!!:steamthumbsup:
ShaggyRecluse 19 Feb @ 4:41pm 
I removed all other mods, reloaded saved game, got new SRS trade ship, still not items for sale?
Bout to start a new game with all mods removed except rimsec to try that way but I see other people having same issue, fingers crossed I can get it to go away.
ShaggyRecluse 9 Feb @ 5:25pm 
I don't think I'm getting any errors, and maybe this isn't a bug but the SRS ship has nothing for sale at all? I had other trade ships that seemed fine.
Capefear56 1 Feb @ 12:48am 
It's incompatible with -something- because all of the robots are invisible and cause pawns around them to become invisible when they're on the map.
LockNesTom 29 Jan @ 12:33pm 
Is there anyway to hide these under the robot tab instead of with the colonists? Its going to get cluttered and I liked when they weren't up there.
ShivKnight 22 Jan @ 8:29am 
Does anyone else have all their pawns and vehicles turn invisible when a security robot appears on the map and are they all supposed to belong to the fallen empire on the trader?
Taelyn 14 Jan @ 9:36am 
Either change the packageId back to the original mode or tell the Combat Extended people to change it on there end. You broke CE Compatability by changing the Id
beach_basketcase 8 Jan @ 10:50pm 
For some reason it caused my social screen to bug out? It was stuck on one singular pawn's relations, no matter who or what I switched to. Log screen worked fine and didn't bug out. But even character editor's social screen glitched out, the only thing that fixed it was the robot leaving the map, and everything went back to normal. Bummer how I can't use this mod, hope the report helps.
Killerkitty641 8 Jan @ 3:24pm 
This was one of my favourite mods and I was heartbroken that it stopped being updated. Can't wait to try it again (once the quest bug is fixed at least)
NickHaldon  [author] 7 Jan @ 10:56am 
Seems like there's an issue with quests but I'm not sure why. If it's happening to you a bug report with mod list and logs would be great. Pawns turning invisible I don't believe is known, feel free to leave a bug report in the discussions with your mod list and any logs.

A community member has made a bunch of fixes and sent them to me that hopefully should fix some of these issues. I've been really busy and haven't done anything but work or spend time with family but I'm really hoping I can get those sorted out and published soon!
Justin Bieber 4 Jan @ 4:42am 
Mod working with quests and births? Looks good, but don't want to install it if its broken
DrLChurch 22 Dec, 2024 @ 1:01am 
Love this mod, but this version seem the break all my quest, as soon as uninstalling quests when back to normal
Yellow 21 Dec, 2024 @ 10:59pm 
Why are you using the SRTS mod and not the vehicle framework? Isn't that mod depreciated?
NickHaldon  [author] 14 Dec, 2024 @ 6:36am 
Thank you so much everyone for all the bug reports! Unfortunately with the holidays I don't have a ton of time to try and fix them, if you are experiencing issues the most helpful thing would be a complete mod list, description of what's going wrong, and then any relevant error codes in the dev console. I'll try and debug some when/if I get time
BuzzyBeeKeeper 14 Dec, 2024 @ 6:15am 
Whenever i would accept a quest and go on a quest with the Peacekeepers using the SRTS mod it completely makes the ship and my colonist dissapear along with them
kkEngine 11 Dec, 2024 @ 2:13am 
I don't know why, but with this mod gather for birth window only has the top description without the"begin" button and other info
OmegaEntertainment 10 Dec, 2024 @ 3:52pm 
Something odd I've noticed, the SRS Trade Ship doesn't seem to have any items or silver when I encounter it.

Relevant mods that may or may not be causing a negative mod interaction: Call A Trader, Mechtech Trader, [AV] Mechanoid orbital traders, Mechanitor's Orbital Trader, and Traders Have Money 1.5.

Other mods that are potentially relevant but almost certainly aren't causing the issue include Trade Ships Drop Spot and Ceiling Mounted Orbital Trade Beacon.

...given that said potentially relevant mods are buildings and, one of them hasn't even been used in my save yet in the case of the former (Trade Ships Drop Spot), I highly doubt they're the issue but I'm including them just in case.
[BRE] Virescent 10 Dec, 2024 @ 3:38pm 
Also I should prolly mention that this isn't CE patched yet
Finn 10 Dec, 2024 @ 12:01pm 
holy shit it's back
[BRE] Virescent 10 Dec, 2024 @ 5:40am 
Thank you so much for reviving this!
NickHaldon  [author] 7 Dec, 2024 @ 6:08pm 
Should be! Id definitely recommend making a backup just in case but it should be safe. Of course!
pakman 7 Dec, 2024 @ 6:05pm 
Is this safe to add mid-save? Thanks for the work btw!
jupiter 7 Dec, 2024 @ 1:38am 
ah, the original
NickHaldon  [author] 6 Dec, 2024 @ 4:03pm 
Honestly a biotech version would probably be pretty darn easy and much simpler than this mod but it depends on how much you want it to be like this mod or just a different mechanoid to gestate using all of the built in biotech mechanoid systems instead of this mods. Might be doable as an option in this mod if someone is curious about trying
Prophet 5 Dec, 2024 @ 4:37pm 
now i just need someone to make a biotech version of this mod
NickHaldon  [author] 5 Dec, 2024 @ 9:55am 
Updated fixing the size and clarifying the requirements! Thanks for pointing out the issues!
lil-Ant 5 Dec, 2024 @ 8:53am 
DUDE! We are soo back!
Tcgirl8 5 Dec, 2024 @ 8:48am 
Man I missed this mod
Zaljerem 5 Dec, 2024 @ 6:15am 
Thanks for updating this one. A lot of the extra space seems to be in the Source files, some dlls in bin that don't need to be there. Cheers!
NickHaldon  [author] 5 Dec, 2024 @ 4:03am 
It only requires HAR and Harmony. I'll edit the post to clarify.

Huh yeah I didn't realize file size had grown that much. I just realized I was needlessly copying png files so I'll fix that and see if I can get the file size back down.
greensniperhat 5 Dec, 2024 @ 3:57am 
Does this require ABF?
xkp92110(orick) 4 Dec, 2024 @ 11:04pm 
thx for answer.
i mean file size.
original mod size:6.79MB
This mod size:74.704 MB
NickHaldon  [author] 4 Dec, 2024 @ 9:55pm 
Requires HAR, it's essentially a straight port of old RimsecSecurity without using anything new from Biotech or Anomaly. I don't know what 75M or DDS is sorry.
xkp92110(orick) 4 Dec, 2024 @ 8:57pm 
required? HAR or biotech?
75M?add DDS?
Vexacuz 4 Dec, 2024 @ 8:30pm 
Nice