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"There's a serious issue that affects many sponsor mods with custom leaderscenes. The mods can cause the game to crash to desktop when used in conjunction with the default civs. A current fix is to play the game with the leaderscenes set to minimum. In the meantime, modders are investigating a proper fix. You can do your part by notifying Firaxis of this widespread issue. "
Troubling times indeed.
Thanks in advance.
Simple Clock(v.1)
Aliens-Unlimited Exp(v.1)
Units-Exp Cap Remover(v.3)
Smac Quotes(v.11)
Player Colour for Units(v.3)
Colorful Tech Web(v.9)
User Interface Tweaks(v.3)
Additional Game Speeds(v.8)
InfoAddict(v.4)
Leugi's Abya Yala Expedition (Sponsor)(v.1)
Colonialist legacies-Vesperian Confederacy(v.3)
The Ollin Alliance(v.1)
I tried starting a few more games as the Peacekeepers and then as the Gaians and so far not able to reproduce the glitch. The game it happened in is at a mythic pace(400% research and production) so playing on Apollo the games where lasting 800-1000 turns until I would normally win. I have noticed some other errors in scripting when renewing trade routes and also map features for highlighting miasma which I think are the User Interface Tweaks issues.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=354039349
Luckily I was able to settle my first and second cities near misasma so I was able to use their trait right away. I am playing on the Atlantis map so there is a lot of coast and therefore less miasma than a map with more land. In comparison to the Universities trait the Gaians seem a bit underpowered in the beginning of the game.
Similar issues hold true for having health from worked tile yields. I don't think you can get health from only working a tile. Biowells just award the health flat for being in your territory, not from working them.
I like the idea of a growth penalty. Your right, it would work very well thematically. I think if I were to have a growth penalty, drop the food bonus from miasma (I think +4 yields might be too much) and drop the attack penalty, it might make for an overall better faction. Definitely worth considering.
I was thinking that the Gaians should receive bonuses (especially culture and health) for not improving terrain like +1 Culture and +1 Health for every worked, unimproved forest and marsh and maybe +1 science and +1 culture for each worked miasma tile.
The bonus may become too powerful once you have a miasma condenser and start creating miasma everywhere. However, this could be off-set by adding a penalty from +15% to +25% more food required for each population growth. The penalty would be justified as Deidre had mentioned the necessity to control human population growth in the Alpha Centauri game lore. If this penalty wasn't enough I do think an additional -10% combat strength for units when attacking would also be in order.
1.) go to the folder Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS and delete any files related to Gaia's Stepdaughters.
2.) go to the folder Documents\My Games\Sid Meier's Civilization Beyond Earth\cache and delete the CivBEModsDatabase