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ugh i looked but cant find; can you give me some hint at where the penalty is applied in the code? i can find supply lines and garrison - neither of which i think affects game ?? but cant figure out where costbased is applied...
if you have both mods enabled ( so main mod and this submod) main mod was the prime mod being loaded. so i didn't get the actual cost shown like in the 2 pictures.
hope this helps someone in the future
Might want to preface it in your description or somehting so other, lazier, people dont get confused.
(That said, I might try to make the tooltips more consistent in the future, right now pining a unit card can cause a tooltip miscalculation. Doesn't effect actual internal logic though.)
I mainly wonder what the other breaking things is.
Bad news: Fixing it breaks other things for no discernible reason.
God bless original modder and Jolc3r.
Works if you enable it mid campaign for any campaign (ROC, IE, IEE, Old World). Works on both AI and you, although the hero caps are not enforced for AI if you use it. See description on the other mod for details. Tooltips are fairly descriptive for the mod settings if you use MCT.
I see there is another mod, which one should I get folks?
Does it work on an existing save game? Does it work on AI or only me?
Looks incredible
It is not feasible to go lower than 7k because the AI is too dumb to properly manage that. It gets stuck into a constant recruitment loop (recruting units every single turn without moving) because it can not manage properly such a low budget.
Im asking as the OG mod sadly is EOM. Thanks
Thank you.
Rebooted the mod. Made 5 iterations with each lord:
Skarbrand 5 out of 5 successful.
Uzhul 4 out of 5 successful.
Arbaal 4 out of 5 successful.
The iterations differed in that it launched the throne of skulls either before or after completing the first quest, as well as the clicking speed.
At first approximation, it is safest to first close all tabs with completed/received tasks and only then complete the throne of skulls.
On vanilla, I tried quickly clicking these operations, everything was fine.
Checked on the map IE, without mods.
When playing as Arbaal, when activating the throne of skulls (any upgrade), the events tab becomes inactive and it is impossible to pass the turn.
Should use MCT for setting the options, otherwise it will use defaults. Default grace period is 20 and upgrade interval is every 5 turns (so it doesnt slow down the turns too much). Auto-level doesn't do anything, should probably remove that since there are other mods that do that already.
Let me know if there are any issues.
I got something working but ideally I would make it work so it upgrades to any unit. Its a bit more of a pain but it would end up in better control of how things upgrade and reduce situations where too many units end up upgrading into big SEMs or cavalry units.
Thanks anyways!