RimWorld

RimWorld

Carry A Barf Bag
27 Comments
johnshua 26 Mar @ 8:05am 
Is it safe to remove mid game?
Rainezean 3 Feb @ 5:44am 
Having the same problem with the person below, basically a traveller may spawn with a full barf bag equipped, completely destroy any modded inventory system "RPG style", "Awesome inventory", "CE inventory" etc. while looking at the inventory causing errors. I took a look at the xml and the "full barf bag" has

<defaultOutfitTags>
<li>Worker</li>
<li>Traveler</li>
</defaultOutfitTags>

causing it to spawn on a generated pawn, also it doesn't have

<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>

causing the inventory error.
Gay Obama 30 Jan @ 9:46am 
This mod seems to break Combat Extended's inventory system.
Tookatee 29 Jan @ 6:58pm 
Second the change to the bio-hazard symbol, makes way more sense. Although pawns looking like they're huffing bags of radioactive dust while vomiting is silly in its own way, so maybe keep it as a toggleable mod option if u want lol
CrackaJack 15 Jan @ 7:12am 
oh god u actually made a barfbag meal- but what about barfbag filled mortar shells? or equipping barfbags like grenades+yeeting them at people
Lady Sorcia 14 Jan @ 5:46pm 
Wrong symbol, should be a bio-hazard symbol :biohazardsign:, barf (as far as I know) isn't radioactive :RadioactiveWarning:.
PinkPlinko 4 Jan @ 10:57pm 
Do colonists need to be above 15% Manipulation to use the barf bags?
SilkCircuit  [author] 23 Dec, 2024 @ 10:35am 
Added a option to set how many barf bags each colonist can pick up and carry.
Colonists can now craft the new Masochemetic Meal at either a fueled or electric stove. Requires 2 full barf bags. Nutrition Value: 0.1. Food Poisoning Chance: 80%.
Prometheus 21 Dec, 2024 @ 9:04pm 
@mir_38 Also another idea: re-use it for nutrient paste. I mean... what's the difference right?
mir_38 21 Dec, 2024 @ 3:35pm 
@Prometheus wtf...? I love it.
AtomicRobot 21 Dec, 2024 @ 6:04am 
I'm trying to use "Compositable Loadouts" to keep a barfbag on all colonists, but it doesn't work. Also, when I'm creating a bill to always keep 2 barfbags stocked I get 26 barfbags. I don't think the game agrees with stackable apparel, does this have to be an apparel?
Bosh 20 Dec, 2024 @ 6:29am 
Any idea how this works with modded vomit like rat vomit from alpha genes?
Prometheus 20 Dec, 2024 @ 3:44am 
Idea: Make it edible, but with low nutrition and almost guaranteed food poisoning rate. Perfect prisoner food.
hisgard 20 Dec, 2024 @ 3:29am 
I really like this mod!
Is there a way (maybe with another mod) to automatically make pawns always keep some barf bags in inventory and replace used ones?
merry christmas!!! 18 Dec, 2024 @ 12:49pm 
Very nice, minor nitpick that the bag uses the hazard symbol for ionising radiation rather than something more fitting like the biohazard symbol (are they vomiting enriched uranium?), but very useful mod thanks :)
ColossalFossil 16 Dec, 2024 @ 8:01am 
@SilkCircuit - you fixed it! I didn't even realize that I grabbed some of your mods too. Small world! :)
CheeseWheelGuy 16 Dec, 2024 @ 7:13am 
description looks AI generated, but the mod is genuinely good and useful (and no longer contains half the game).
SilkCircuit  [author] 15 Dec, 2024 @ 9:26pm 
@ColossalFossil - Good catch. Didn’t realize my assemblies folder was carrying half the game with it. Fixed now—appreciate the heads-up.
YobarIsushcatel 15 Dec, 2024 @ 3:39pm 
please add poo and pee bags
HIM 15 Dec, 2024 @ 12:23pm 
shit bag WHEN????
ColossalFossil 15 Dec, 2024 @ 12:12pm 
@SilkCircuit - Hi there. I am getting a startup error from Dub's performance mod. It looks like you are including the entire Unity runtime and RimWorld in your Assemblies folder.
Murakusai 15 Dec, 2024 @ 6:05am 
AVGN Voice: RIMWORLD! Don't play it, unless you've got a barf bag!
SilkCircuit  [author] 14 Dec, 2024 @ 9:37pm 
@crafty1983 – Yes, you can make the bags at a tailoring bench or an electric tailoring bench.
crafty1983 14 Dec, 2024 @ 2:29pm 
Do you make the bags?
mkvltra 14 Dec, 2024 @ 4:48am 
Looks neat. 63 mb is a lot though...
Dümbük Enişte 14 Dec, 2024 @ 4:07am 
That should go great for pawns with squeamish trait from VTE.
CrackaJack 14 Dec, 2024 @ 3:07am 
cool. can i load those bags into mortar shells? for a chain reaction?