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Legs: Ogre (Titanbound)
Boosters: Pirated Mech (XS Mechs)
Arm 1: AMP arm (AMP / Na'vi crafting)
Arm 2: Hullbuster Heavy Cannon (Knightfall)
it worked more me also ia have delted all the rants that are no loger relevent
I kept narrowing mods down and the second your mods were gone the techs started working again, after which I put the Mech Overhaul back on and techs still worked, but adding the mech armor and two compatibility mods back caused techs to break again.
No logs anymore though, I wiped my whole game, the entire workshop and all the folders after narrowing the mods down just to give myself a fresh start.
And if possible, a log file after trying to use techs
I just did a bunch of uninstalling and reinstalling and the bug was only fixed when these three were gone.
Side note: the mech overhaul mod in your collection doesn't do it, thankfully.
IDK, when I first got the glitch, I tried researching it and for some reason it happens most commonly with mods that affect mechs, it makes me wonder if Chucklefish had used some coding spaghetti with techs for mechs to work.
I'm using the steam version.
Legs: Ogre (Titanbound)
Boosters: Pirated Mech (XS Mechs)
Arm 1: AMP arm (AMP / Na'vi crafting)
Arm 2: Hullbuster Heavy Cannon (Knightfall)
Space enemies are usually stronger than terrestrial enemies.
Is this part of the mod as well, does it only work on terrestrial enemies?
@AtomicBeaverCleaver:
Body: Ogre (Titanbound)
Legs: Ogre (Titanbound)
Boosters: Pirated Mech (XS Mechs)
Arm 1: AMP arm (AMP / Na'vi crafting)
Arm 2: Hullbuster Heavy Cannon (Knightfall)