Starbound

Starbound

Mech Detallist
44 Comments
MithranArkanere 4 Jun @ 8:08pm 
This mod causes the mech to explode on deployment after it was destroyed once. Doesn't play nice with the armor and BL shield mods.
Hyperdino 10 May @ 7:55am 
Does this mod work with mech cosmetic slots?
wingfriend 3 Mar @ 3:36pm 
That's odd. I have used this mod with FU and despite the comments I've seen, My mech doesn't drain to death. It does mean I need to repair it with a repair tool every once in a while, but honestly it gives those tools and the repair pod thing more of a purpose. Auto chips become a way to basically bring the mech back from destruction, from there you can repair pod it as long as you're in an environment your mech can survive.
Yukinari 3 Mar @ 1:35am 
I found that using this mod with FU will probably alter the way how mech health works as their hitpoints cannot be refueled when deployed, thus making mechs useless.
Nachi 7 Feb @ 9:10pm 
Don't use with FU, it make the mech drain itself to death after death even after using autochip
wingfriend 25 Jan @ 5:56pm 
First, the mod is great. Though now I am unsure of which mod you have installed that adds some of the parts used in your screenshots and preview image. Which mods are those?
licflagg 17 Jan @ 5:04am 
I would like to report an unusual issue: This mod has some weird bug with Project45 in that the Ammo and reload indicators do not show up at all. The weapons are otherwise fully working.
DragonsArchiver 9 Jan @ 12:01pm 
Honestly, I would keep this mod, but the unintentionally hidden change to mech HP kills it. Why on earth would a 'Mech Color' mod, a decoration/cosmetics mod, change how the HP works as well?! That sounds something more like for the 'Mech is made out of armor' mod rather than this one!
Nofe 30 Dec, 2024 @ 11:38pm 
Not sure how this bug or mod conflict can happen: I was unable to throw the rope (the one time grappling hook item). After resub this mod and required mod, it become fixed.
Darkveld 29 Dec, 2024 @ 12:24am 
Doesn't seem to keep energy levels between deployments, unless you need Mech Overhaul for that?

Or does going back to your ship gives it a full heal?
mashtong54 28 Dec, 2024 @ 5:34am 
sorry aobut the ranting hindsight is 20-20 rants have been delted
mashtong54 28 Dec, 2024 @ 5:17am 
hope that helps
mashtong54 28 Dec, 2024 @ 5:17am 
also it seams just unintsaling and then reinsatling the mech core and compmdly loader mods also fixes this bug for a while at least on mac os and mac os x. if you want to know how to fix it temrpaerly.
FelmastProMcLane  [author] 27 Dec, 2024 @ 1:31pm 
Can you send a log file?
Khy166 27 Dec, 2024 @ 10:37am 
I dont know if this is a bug but I am unable to do th mech drive test and the obstacle course (no mech and no techs)
FelmastProMcLane  [author] 25 Dec, 2024 @ 1:59pm 
I could fix the mod load order, trying to simply load after MO and FU via priority instead of reference, I had similar bugs while making the mods and changing a couple values worked well.

This mod doesn't add any part slots to the mech GUI, those are from "Cosmetic Mech Slots" and "Mech Overhaul", FU uses the upgrade slot as the horn slot. (Similar to the Mech Armor mod)
It only modifies the color bar to display the color segments.
mashtong54 25 Dec, 2024 @ 9:37am 
if not then it will be a easy fix for the mod auther to take into aconut of frekan universe mech bay gui due to it being the same as mech overhul witha very slight gui cosmetic difreasces.
mashtong54 25 Dec, 2024 @ 9:36am 
i'm giong to see if theres some gui seting that could fix this issue to see if theres already a work aronud of it or not.
mashtong54 25 Dec, 2024 @ 9:31am 
so in a nutshell it works at 95% compablty but it needs the last 5% of teh mod for fraken universe needs a frkaen universe gui interface adjusetent so the frkane univers gui shows the extra adable slots that are not accesable by defalt. this is a easy fix. all the code is already there for the most aprt.
mashtong54 25 Dec, 2024 @ 9:19am 
huh well i can have steam handle that maybe or juts adjust the mod laod order on your end so it just laods after fraken universe a bit. or you could just implent a sprate gui interface for fraken univese that adds those slots just for when fraken universe is installed so it sueds it own detcaded gui for frkaen universe. like the fraken universe gui is bacly uses that exact same baseline of code as mech overhule so you can just make a deteced fraken universe gui visural atacment script that adds thsoe extra slots. well frkane universe did the whole mech overhule codeing that soonr or later became its own standlone seres of mods acatly that your ameking right now uses that exact same line of code logic on github bacly. so this is a veryeasy bug to fix.
mashtong54 25 Dec, 2024 @ 9:13am 
fraken univers work like at 95% bugfree but the last 5% of the bugs is just a slight fkrean univers gui overwiteing bacly is needed for the extra mach part and mlodle slots to be acessable withte frkane univere mech eqpment bay gui for the most part.
mashtong54 25 Dec, 2024 @ 9:10am 
okay i have done some testing with fraken universe gui but the top and extra part modle spaces/ upgade slots don't show up in the freken universe mech gui for now. but all the other stuff in the mod for the most partt like the coloring detals and the atuochip reapire sistem still acatly works. it just needs it own frken universe gui modfaction gui for mod cosscompalty. we just need this extra bit more ajustmants spcialy for frken uiverse gui this is speicaly just if the mod is inlsatled with someone useing fraken universe . this mod just needs to add onto the allready exresting frkane universe gui for fraken universe mech gui to be ajusted a litle bit for the addonal extra modules mech part and other modle slots to be add onto the fraken universe gui is the only tweeking it realy needs. but this extra gui could just bea mod addon for frkane universe users for the frkaen univers mech gui can be justa seprate addon mod thats just for fraken universe gui adjuments.
mashtong54 24 Dec, 2024 @ 10:30am 
also if oyu have frekan universe instaled you don't need mech overhule bascly due to the fact frkane universe techly has mech overhul init and this was before mech overhule wasa seprate mod from what i rember for the most part. also don't need atuo chips for repair if you got a fraken universe mech repair tool fully upgraded wit hrepair rate that scales up with cartcer atack power rateing as well.
FelmastProMcLane  [author] 23 Dec, 2024 @ 9:11am 
@Hyperdino, if it's just viusal, it means it's a mod-order bug.
FelmastProMcLane  [author] 23 Dec, 2024 @ 9:10am 
@MrGasmask:
Body: Brawler Boosters (Still looking for it)
Legs: Wasp legs (Avali mech)
Boosters: Armored Boosters (Still looking for it)
Arm 1: Heavy minigun (Shellguard)
Arm 2: Dual gun. (Vanilla)
Hyperdino 22 Dec, 2024 @ 10:07pm 
I'll try, but since I believe it's a visual bug I worry it might not have an error.
SnaveSutit 22 Dec, 2024 @ 6:40pm 
Ahh, I hadn't realized that auto-chips can be used anywhere to repair your mech. Thank you, that worked!
FelmastProMcLane  [author] 22 Dec, 2024 @ 6:03pm 
Can you send a log file?
I may have missed something.
Hyperdino 22 Dec, 2024 @ 5:41pm 
I'm still having the issue, thank god this is safe to uninstall though!
FelmastProMcLane  [author] 22 Dec, 2024 @ 4:16pm 
Using the "Auto chip" from Penguin Pete should work, it just needs ti be used by clicking on it like a gun.
SnaveSutit 22 Dec, 2024 @ 3:52pm 
How do I repair my mech if it's lost all it's health? I can't spawn it in as it instantly explodes, and I can't seem to find any info on how to heal it in such an edge case the mod description...
MrGasmask 22 Dec, 2024 @ 2:08am 
i would like to know what mech parts are these in the cover pic, what mod is that?
FelmastProMcLane  [author] 21 Dec, 2024 @ 5:55pm 
Should work now, it was a mistake in the base mod caused by the healthbar part of this mod.
FelmastProMcLane  [author] 21 Dec, 2024 @ 11:21am 
No, I just didn't test vanilla.
Hyperdino 21 Dec, 2024 @ 11:16am 
wait I was supposed to use mech overhaul with this? I didn't know :steamthumbsup:
FelmastProMcLane  [author] 21 Dec, 2024 @ 10:56am 
I'll check, I actually haven't tested vanilla, only Mech Overhaul.
Hyperdino 21 Dec, 2024 @ 10:08am 
I can't see my mech's health being damaged? And that's confusing to me, since I shouldn't have any mods that effect how the mech's health is shown besides the Mech Core mods.
FelmastProMcLane  [author] 21 Dec, 2024 @ 8:22am 
Should be compatible, this mod doesn't contain any part changes.
Though, the amount of "Energy" and "Defense" bits may be different if they were less or more than 10.
LazerRay 21 Dec, 2024 @ 6:55am 
I wonder if this is compatible with a small mod I made for the Protectorate mech body found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030668179 , if not it shouldn't be too hard for either mod to be patched (unlike FU where it overhauls the modular mech system so much that even my tiny patch file breaks)
MrGasmask 21 Dec, 2024 @ 4:39am 
is this compatible with GiC mech parts???
FelmastProMcLane  [author] 20 Dec, 2024 @ 4:44pm 
It does!
Botasky 20 Dec, 2024 @ 4:38pm 
Does it works with Cosmetic Slots For Mechs ?
Niko Beniko 20 Dec, 2024 @ 4:59am 
Another interesting mod that makes Mechs more enjoyable:steamthumbsup:
ShikaCookie 19 Dec, 2024 @ 8:24am 
cool :leaSmug: