XCOM 2
[WOTC] Covert Slot Reward Restrictor
17 Comments
the__mentat 3 Feb @ 12:07pm 
Understood, makes since, and thanks.
XpanD  [author] 3 Feb @ 10:20am 
By default, if you remove a slot reward, the game will fill its place with another random reward. This means that all the remaining rewards will now show up more often. Extreme example: If you remove everything except for +health, /every/ slot reward on /every/ covert action will now be +health.

The placeholder option replaces removed rewards with invisible fakes, which keeps any remaining rewards at their intended rarity.
the__mentat 3 Feb @ 7:35am 
I didn't understand from the comments in the file as to what exactly does the "UsePlaceholders" do?
John keL1er 21 Jan @ 4:13am 
sorry, i got the wrong door (wrong mod)
XpanD  [author] 21 Jan @ 3:46am 
(also interesting that there's a Psi option in the list, wonder if that's a cut reward or if other parts of the game also use these)
XpanD  [author] 21 Jan @ 3:46am 
From what I can see, the game uses these values internally:

StatBoostTable=(PowerLevel=4, StatType=eStat_Mobility, MinBoost=1, MaxBoost=1)
StatBoostTable=(PowerLevel=4, StatType=eStat_HP, MinBoost=1, MaxBoost=1)
StatBoostTable=(PowerLevel=4, StatType=eStat_Will, MinBoost=3, MaxBoost=5)
StatBoostTable=(PowerLevel=4, StatType=eStat_Offense, MinBoost=2, MaxBoost=4)
StatBoostTable=(PowerLevel=4, StatType=eStat_PsiOffense, MinBoost=1, MaxBoost=2)
StatBoostTable=(PowerLevel=4, StatType=eStat_Dodge, MinBoost=5, MaxBoost=10)
StatBoostTable=(PowerLevel=4, StatType=eStat_Hacking, MinBoost=3, MaxBoost=5)

I don't see any specific handling for slow/fast soldiers, the game seems to use the same logic for all of these. (and there are no separate reward templates for that either)
John keL1er 21 Jan @ 3:21am 
is it true that the mobility upgrade has a "fast upgrade" for fast soldiers and a "slow upgrade" for slow soldiers? can this be reversed ?
XpanD  [author] 13 Jan @ 2:56am 
What list? I'm not sure I understand.
RambelZambel 12 Jan @ 7:14am 
yea well, now it shows up, what joke, launch.log doesnt say anything too, dont know what happened
but where do see the list?
XpanD  [author] 12 Jan @ 6:51am 
Any chance you could send a screenshot with the command entered? Not sure what could cause that not to work, but would be good to rule a few things out.

As for which config to edit, I'd recommend asking in the XCOM 2 Modding Discord -- they'll likely know where to look if this is actually exposed to config.
RambelZambel 12 Jan @ 4:34am 
on avenger screen, it doesnt show up as command preview
yes its a covert mission type not, for possible reward like rank up on all mission, thought maybe you know how to remove it, ini entry in vanilla or so
XpanD  [author] 12 Jan @ 4:09am 
Are you sure that's a slot reward? That sounds more like a reward for the mission/operation itself (which would need a separate mod or config tweak to handle), though I'd love to know if there is a mod out there that turns them into slot-specific rewards. (or if I missed something)

As for the command: Where are you running the console command from? Does the command show up as a TAB suggestion if you enter part of it?
RambelZambel 11 Jan @ 3:11pm 
how does this console command works? launch log say command not recognized
do you know how to remove increase combat intelliigence missions?
MrCloista 27 Dec, 2024 @ 3:01pm 
Straight in as a replacer for the old mod in the stream collection :)
XpanD  [author] 19 Dec, 2024 @ 11:53am 
Thanks!
BlackDog 19 Dec, 2024 @ 11:51am 
Congrats on the release :D
XpanD  [author] 19 Dec, 2024 @ 5:32am 
And it's out!

Note that if you're using the current build of Soldier Development Redux, you'll want to enable its bAllowCovertOpsStatBoosts setting when using this mod.

(next update will remove that system entirely, and link to this mod instead for those that want the feature)