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Gonna try linking the pics but for example out of the 6,2 are showing recovering with a mood but they are 100% dead,they show on the memorial pics but in the memorial itself they don't appear.
The pics to show : (https://imgur.com/a/MPbr413)
when you reach over 30+ soldiers, it become super laggy whenever you open the soldier list
unless you find a way to optimize it, i'm sorry that i can't test out more of this mods
Small question: it is possible to just 'roll' into Jubilant, right?
Like Hot-Headed Units being more prone to feeling Angry, Annoyed, Brave or Impatient, but at the cost of that Soldier having certain other Moods be less likely to occur, basically boosting the chance of those appearing by subtracting 1% or 2% (Assuming each mood is a 2% chance), and potentially having it start as a "Negative" Trait to allow it to be worked out/removed from them in the Infirmary, kind of like counseling.
I think it'd be pretty neat to even be able to apply emotion-sets to the Reapers/Skirmishers/Templar's depending on how many things under the hood can actually be tampered with, since considering how different their ways of lifes might be from the average XCOM employee, but stats are also a pretty easy way of displaying that too.
So its mostly something else/RPGO itself having a fit
Therefore the bug is also present in RPGO since this mod has implemented "Detailed Soldier Lists".
At the default of 5 a mood will last between (480/5 to 1080/5) 96 to 216 hours or 4 to 9 in game days.
At DefaultMoodChangePerHour = 1 it will take 480 to 1.080 hours or 20 to 45 in game days.
You probably don't want it changing that slowly.
I like the concept of the mod, but some of these stat changes are crazy to the point of actively shooting yourself in the foot.
Also why is my soldier 'bored' in combat? I can get that for the Avenger, but when my soldier is surrounded by Advent should they really be 'bored' and suffer negative stats because of it?
Can you somehow help me with that?
I'm playing lwotc
Sadly I didn't check much on my other moments where it happen,but I remember each time realising that the mobility seem to "stick" to the nerfed one for a while,so I can't say much about that.
I can say it seem to happen a lot more to the heroes for some reason,before they would sometime get 2 moods (didn't see it happen in a while tho so maybe that one was fixed) but I remember realising I had a mobility debuff mostly on Skirmishers and Templars. And so far it was after mostly any type of mission.
Sorry if it ain't much,I'll check a bit more next time I realise I got the mobi debuff.
Like my Reaper had 8 mobility,got down to 6 from a mood,and now I'm a mission later with him,the mood changed,it's a +10crit,but the -2mobi is still in effect.
ping me in the xcom 2 modding discord, i can provide modlist and save file if it helps
Thank you so much for the update/fix! I couldn't figure out why dead soldiers weren't being tracked properly in the Memorial anymore nor why my living soldiers would lose and then regain bonds with supposedly dead soldiers. It was driving me crazy. I knew it was probably one of the mods I subscribed to recently because I hadn't encountered this particular problem in many years of playing XCOM 2 WotC. But didn't really think that this mod could possibly be the culprit.
The dead soldier will be back in the squad in a few days. I can dismiss them from the squad but then in the memorial they no longer show up as dead. (In my current run, I have about 13 KIAs but I can only view one of them.) While this is mildly annoying, the big problem comes in from those soldiers who were bonded. Their partner still shows as bonded but I can't rebond them with anyone else.
If this is something that can get fixed, that would be great cause I like the idea of this mod very much.
Thanks and have a great day!
Instead of the usual KIA